Add Bard class

Move some stuff around.
This commit is contained in:
2023-09-18 17:00:15 -04:00
parent e108a35fb6
commit c6c9376273
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---
title: Known Arcane Spells
description: A list of known arcane spells in the multiverse.
date_pub: 2023-09-16T14:24:00-04:00
section: classes
content_type: feature
short_code: cas
status: hidden
---
[[toc]]
This list documents all known arcane spells in the multiverse.
### 1st Level
1. Charm Person
2. Detect Magic
3. Floating Disc
4. Hold Portal
5. Light (Darkness)
6. Magic Missile
7. Protection from Evil
8. Read Languages
9. Read Magic
10. Shield
11. Sleep
12. Ventriloquism
### 2nd Level
1. Continual Light (Continual Darkness)
2. Detect Evil
3. Detect Invisible
4. ESP
5. Invisibility
6. Knock
7. Levitate
8. Locate Object
9. Mirror Image
10. Phantasmal Force
11. Web
12. Wizard Lock
### 3rd Level
1. Clairvoyance
2. Dispel Magic
3. Fire Ball
4. Fly
5. Haste
6. Hold Person
7. Infravision
8. Invisibility 10 Radius
9. Lightning Bolt
10. Protection from Evil 10 Radius
11. Protection from Normal Missiles
12. Water Breathing
### 4th Level
1. Charm Monster
2. Confusion
3. Dimension Door
4. Growth of Plants
5. Hallucinatory Terrain
6. Massmorph
7. Polymorph Others
8. Polymorph Self
9. Remove Curse (Curse)
10. Wall of Fire
11. Wall of Ice
12. Wizard Eye
### 5th Level
1. Animate Dead
2. Cloudkill
3. Conjure Elemental
4. Contact Higher Plane
5. Feeblemind
6. Hold Monster
7. Magic Jar
8. Pass-Wall
9. Telekinesis
10. Teleport
11. Transmute Rock to Mud (Mud to Rock)
12. Wall of Stone
### 6th Level
1. Anti-Magic Shell
2. Control Weather
3. Death Spell
4. Disintegrate
5. Geas (Remove Geas)
6. Invisible Stalker
7. Lower Water
8. Move Earth
9. Part Water
10. Projected Image
11. Reincarnation
12. Stone to Flesh (Flesh to Stone)

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---
title: Bard (Class)
description: The Bard class for OSR gaming.
date_pub: 2023-09-15T11:54:00-04:00
section: classes
content_type: feature
short_code: cbd
---
A warrior-performer with a deep knowledge of lore and limited spellcasting ability.
[[toc]]
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------- |
| **Hit Dice** | 1d8 |
| **Maximum Level** | 14 |
| **Armor** | Leather, chainmail, no shields |
| **Weapons** | Missile weapons, one-handed melee weapons |
| **Languages** | Alignment, Common |
</div>
### Captivating Performance
By singing, playing music, or otherwise performing, can captivate subjects in a 30' radius.
- Doesn't work in combat.
- Up to 2 HD per bard level may be targeted (performer's choice).
- Types of subjects affected is determined by bard level:
- 1st level: humanoids only
- 4th level: animals or humanoids only
- 7th level: any creatures
- Targeted subjects must **Save vs Spells** or be captivated.
- The attention of affected subjects is fully focused on the performer.
- Affected subjects will follow the performer.
- Continues until performance ends or is interrupted (ex: by violence or a loud noise).
#### Charming Captivated Subject
If the performance lasts for at least one turn and ends without interruption:
- Each subject must **Save vs Spells** or be charmed for one turn per bard level.
- Charmed subjects treat performer as trusted friend and ally (including defending performer).
- Charmed subjects will obey performer's commands (if they can understand the language).
- Commands that contradict the subject's nature or alignment (or that will lead to self-harm) are ignored.
### Divine Magic
- Can pray to nature to receive spells every day.
- Must remain faithful to alignment and bardic faith.
- Number of spells per day shown on [Level Advancement table](#advancement).
- [Bard Spell List](./spell-list.html)
### Languages
- With each even-numbered level beyond 3rd, may learn to speak an additional language.
- May learn "Druidic", the secret language of Druids, this way.
### Lore
- INT or WIS check to recall lore pertaining to magic items, heroes, legends, and myths.
- Starting at 2nd level, base 2-in-6 chance of knowing the powers of recalled magic items.
- Increases to 30in-6 at 4th level, 4-in-6 at 5th level, and 5-in-6 at 12th level.
### Musical Defense
While singing, playing music, or otherwise performing:
- Allies within 30' are immune to music-based magical effects and the charms of Fae creatures.
- Allies already charm or music-based magical effect may make a saving throw at +4 to end the charm or effect.
### Scene
After 12th level, can establish a scene (ex: a venue, club, theater, manor, or traveling roadshow) with 2d6 apprentices of level 1.
### Advancement
<div class="dividedTableWrapper levelTable">
| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day ||||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 |
| :-: | :-----: | :----: | :-: | :---: | :---: | :---: | :---: | :---: | :-: | :-: | :-: | :-: |
| 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | - | - | - | - |
| 2 | 2,000 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - |
| 3 | 4,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - |
| 4 | 8,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 3 | - | - | - |
| 5 | 16,000 | 5d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 1 | - | - |
| 6 | 32,000 | 6d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 2 | - | - |
| 7 | 64,000 | 7d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | - | - |
| 8 | 120,000 | 8d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | 1 | - |
| 9 | 240,000 | 9d8 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 2 | - |
| 10 | 360,000 | 9d8+2 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | - |
| 11 | 480,000 | 9d8+4 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 1 |
| 12 | 600,000 | 9d8+6 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 2 |
| 13 | 720,000 | 9d8+8 | +7 | 8 | 9 | 7 | 10 | 8 | 3 | 3 | 3 | 3 |
| 14 | 840,000 | 9d8+10 | +7 | 8 | 9 | 7 | 10 | 8 | 4 | 4 | 3 | 3 |
[Level Advancement]
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
</div>

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---
title: Bard Spell List
description: The list of spells that can be cast by a Bard.
date_pub: 2023-09-16T00:37:00-04:00
section: classes
subsection: Bard (Class)
content_type: feature
short_code: cbs
---
[[toc]]
The following list of spells may be cast by Bard characters.
### 1st Level
1. [Befriend Animal](/spells/befriend-animal.html)
2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
3. Detect Danger
4. Entangle
5. Faerie Fire
6. Invisibility to Animals
7. Locate Plant or Animal
8. Predict Weather
9. Speak with Animals
### 2nd Level
1. Barkskin
2. Create Water
3. Heat Metal
4. [Hidden Step](/spells/hidden-step.html)
5. [Invisibility](/spells/invisibility.html)
6. Obscuring Mist
7. Produce Flame
8. Slow Poison
9. Warp Wood
### 3rd Level
1. Call Lightning
2. Growth of Nature
3. Hold Animal
4. Protection from Poison
5. Tree Shape
6. Water Breathing (Air Breathing)
### 4th Level
1. Cure Serious Wounds (Cause Sr. Wounds)
2. Dispel Magic
3. Protection from Fire and Lightning
4. Speak with Plants
5. Summon Animals
6. Temperature Control

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@@ -26,9 +26,9 @@ Bloodmages are arcane spellcasters that use their own life force, rather than th
### Arcane Magic
- Can cast any spell by shedding blood (1 HP / spell level).
- Can cast any known spell by shedding blood (1 HP / spell level).
- Carries a spell book (or equivalent) with known spells in it.
- Start with one spell, gain one each time they level up.
- Starts with one spell, learns an additional one each time they level up.
- Maximum spell level that can be learned or cast is shown in [Level Advancement](#advancement) table.
- Can conduct magical research.

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@@ -2,7 +2,6 @@
title: Cleric
description:
date_pub: 2023-03-26T23:18:00-04:00
date_upd: 2023-04-27T22:42:00-04:00
section: classes
content_type: feature
short_code: ccc
@@ -28,6 +27,7 @@ Holy (or unholy) warrior-priests who serve one or more deities.
- Must remain faithful to alignment, clergy, and religion.
- Gains spell casting at level 2, can pray to receive spells every day.
- Can conduct magical research starting at level 2.
- [Cleric Spell List](./spell-list.html)
### Stronghold

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---
title: Cleric Spell List
description: The list of spells that can be cast by a Cleric.
date_pub: 2023-09-16T01:03:00-04:00
section: classes
subsection: Cleric (Class)
content_type: feature
short_code: ccs
---
[[toc]]
The following list of spells may be cast by Cleric characters.
### 1st Level
1. [Calm / Scare](/spells/calm.html)
2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
3. Detect Evil (Detect Good)
4. Detect Magic (Hide Magic)
5. Light (Darkness)
6. Protection from Evil (Protection from Good)
7. Purify Food and Water (Putrify Food and Water)
8. Resist Cold (Remove Cold Resistance)
### 2nd Level
1. Bless (Blight)
2. Find Traps
3. Hold Person
4. Know Alignment (Hide Alignment)
5. Resist Fire (Remove Fire Resistance)
6. Silence 15 Radius (Startling Noise)
7. Snake Charm
8. Speak with Animals
### 3rd Level
1. Continual Light (Continual Darkness)
2. Cure Blindness (Blind)
3. Cure Disease (Cause Disease)
4. Growth of Animal (Shrink Animal)
5. Locate Object (Hide Object)
6. Remove Curse (Curse)
7. Speak with Dead (Silence Dead)
8. Striking
### 4th Level
1. Peaceful Respite (Animate Dead)
2. Create Water
3. Cure Serious Wounds (Cause Sr. Wounds)
4. Dispel Magic
5. Neutralize Poison
6. Protection from Evil 10 Radius
7. Speak with Plants
8. Sticks to Snakes
### 5th Level
1. Commune
2. Create Food
3. Cure Critical Wounds
4. Dispel Evil
5. Insect Plague
6. Quest (Remove Quest)
7. Raise Dead (Finger of Death)
8. Truesight

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@@ -9,16 +9,17 @@ short_code: c1
---
- [Barbarian](./barbarian.html): An adventurer know for their primitive warrior nature.
- [Bard](./bard/index.html): A warrior-performer with a deep knowledge of lore and limited spellcasting ability.
- [Bloodmage](./bloodmage.html): Arcane spellcasters that use their own life force to cast spells.
- [Cleric](./cleric.html): Holy (or unholy) warrior-priests who serve one or more deities.
- [Cleric](./cleric/index.html): Holy (or unholy) warrior-priests who serve one or more deities.
- [Corsair](./corsair.html): A sailor living a life of adventure on the high seas.
- [Astral Variety](./astral-corsair.html): A sailor living a life of adventure on the [astral plane](/astral/index.html).
- [Astral Corsair](./astral-corsair.html): A sailor living a life of adventure on the [astral plane](/astral/index.html).
- [Druid](./druid/index.html): A nature-focused magic user and guardian of the forest.
- [Fighter](./fighter.html): An adventurer that specializes in combat.
- [Knight](./knight.html): Honor-bound warrior that excels at mounted combat.
- [Mystic](./mystic/index.html): Warriors that spend their lives rigorously training both their minds and bodies, allowing them to channel their life force into special [mystic powers](./mystic/powers.html).
- [Paladin](./paladin.html): Holy (or unholy) knights on a quest for their deity.
- [Priest](./priest.html): Holy (or unholy) spellcasters who serve one or more deities.
- [Paladin](./paladin/index.html): Holy (or unholy) knights on a quest for their deity.
- [Priest](./priest/index.html): Holy (or unholy) spellcasters who serve one or more deities.
- [Thief](./thief.html): Someone skilled at stealth-based retrieval.
- [Warlock](./warlock.html): Spellcasters that gain access to magic by making pacts with powerful, otherworldly beings.
- [Warlock](./warlock/index.html): Spellcasters that gain access to magic by making pacts with powerful, otherworldly beings.
- [Wizard](./wizard.html): A magic user, often in robes, who memorizes spells from their spellbooks.

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@@ -35,9 +35,10 @@ Holy (or unholy) knights on a quest for their deity.
### Divine Magic
- Gains spell casting at level 9, can pray to receive spells every day.
- Must have a holy symbol
- Must remain faithful to alignment, clergy, and religion.
- Gains spell casting at level 9, can pray to receive spells every day.
- [Paladin Spell List](./spell-list.html)
### Blessed Health

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---
title: Paladin Spell List
description: The list of spells that can be cast by a Paladin.
date_pub: 2023-09-16T01:28:00-04:00
section: classes
subsection: Paladin (Class)
content_type: feature
short_code: ccs
---
[[toc]]
The following list of spells may be cast by Paladin characters.
### 1st Level
1. [Calm / Scare](/spells/calm.html)
2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
3. Detect Evil (Detect Good)
4. Detect Magic (Hide Magic)
5. Light (Darkness)
6. Protection from Evil (Protection from Good)
7. Purify Food and Water (Putrify Food and Water)
8. Resist Cold (Remove Cold Resistance)
### 2nd Level
1. Bless (Blight)
2. Find Traps
3. Hold Person
4. Know Alignment (Hide Alignment)
5. Resist Fire (Remove Fire Resistance)
6. Silence 15 Radius (Startling Noise)
7. Snake Charm
8. Speak with Animals
### 3rd Level
1. Continual Light (Continual Darkness)
2. Cure Blindness (Blind)
3. Cure Disease (Cause Disease)
4. Growth of Animal (Shrink Animal)
5. Locate Object (Hide Object)
6. Remove Curse (Curse)
7. Speak with Dead (Silence Dead)
8. Striking

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@@ -30,6 +30,7 @@ Holy (or unholy) spellcasters who serve one or more deities.
- Can conduct magical research.
- Must have a holy symbol
- Must remain faithful to alignment, clergy, and religion.
- [Priest Spell List](./spell-list.html)
### Stronghold

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---
title: Priest Spell List
description: The list of spells that can be cast by a Priest.
date_pub: 2023-09-16T01:03:00-04:00
section: classes
subsection: Priest (Class)
content_type: feature
short_code: ccs
---
[[toc]]
The following list of spells may be cast by Priest characters.
### 1st Level
1. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
2. Detect Evil (Detect Good)
3. Detect Magic (Hide Magic)
4. Light (Darkness)
5. Protection from Evil (Protection from Good)
6. Purify Food and Water (Putrify Food and Water)
7. Remove Fear (Cause Fear)
8. Resist Cold (Remove Cold Resistance)
### 2nd Level
1. Bless (Blight)
2. Find Traps
3. Hold Person
4. Know Alignment (Hide Alignment)
5. Resist Fire (Remove Fire Resistance)
6. Silence 15 Radius (Startling Noise)
7. Snake Charm
8. Speak with Animals
### 3rd Level
1. Continual Light (Continual Darkness)
2. Cure Blindness (Blind)
3. Cure Disease (Cause Disease)
4. Growth of Animal (Shrink Animal)
5. Locate Object (Hide Object)
6. Remove Curse (Curse)
7. Speak with Dead (Silence Dead)
8. Striking
### 4th Level
1. Peaceful Respite (Animate Dead)
2. Create Water
3. Cure Serious Wounds (Cause Sr. Wounds)
4. Dispel Magic
5. Neutralize Poison
6. Protection from Evil 10 Radius
7. Speak with Plants
8. Sticks to Snakes
### 5th Level
1. Commune
2. Create Food
3. Cure Critical Wounds
4. Dispel Evil
5. Insect Plague
6. Quest (Remove Quest)
7. Raise Dead (Finger of Death)
8. Truesight
### 6th Level
1. Aerial Servant
2. Animate Objects
3. Barrier (Remove Barrier)
4. Create Normal Animals
5. Cureall (Finger of Draining)
6. Find Path
7. Speak with Monsters (Babble)
8. Word of Recall

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---
title: Sorcerer (Class)
description: The Sorcerer class for OSR gaming.
date_pub: 2023-09-16T14:30:00-04:00
section: classes
content_type: feature
short_code: csr
status: hidden
---
An arcane magic user with an innate knowledge of certain spells and wild magical tendencies.
[[toc]]
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------- |
| **Hit Dice** | 1d6 |
| **Maximum Level** | 14 |
| **Armor** | None |
| **Weapons** | Dagger, staff, 1-handed magic weapons |
| **Languages** | Alignment, Common |
</div>
### Arcane Magic
- Can cast spells from memory.
- Starts with one spell in memory, gains an additional one each time they level up.
- Each memorized spell may be cast up to once per day.
- Maximum spell level that can be memorized or cast is shown in [Level Advancement](#advancement) table.
- Can conduct magical research.
- [Arcane Spell List](./arcane-spellcasters/known-arcane-spells.html)
### Chaos
- May invoke chaos before casting a spell to roll on table below:
### Stronghold
- After 9th level, may construct a stronghold (usually a tower).
- 1d6 apprentices of levels 13 will then arrive to study under them.
### Advancement
<div class="dividedTableWrapper levelTable">
| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day ||||||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 | 6 |
|:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - | - | - |
| 2 | 2,500 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - | - | - |
| 3 | 5,000 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | 1 | - | - | - | - |
| 4 | 10,000 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | 2 | - | - | - | - |
| 5 | 20,000 | 5d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | 2 | 1 | - | - | - |
| 6 | 40,000 | 6d6 | +2 | 11 | 12 | 11 | 14 | 12 | 2 | 2 | 2 | - | - | - |
| 7 | 80,000 | 7d6 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | 2 | 2 | 1 | - | - |
| 8 | 150,000 | 8d6 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | 3 | 2 | 2 | - | - |
| 9 | 300,000 | 9d6 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | 3 | 3 | 2 | 1 | - |
| 10 | 450,000 | 9d6+1 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | 3 | 3 | 3 | 2 | - |
| 11 | 600,000 | 9d6+2 | +5 | 8 | 9 | 8 | 11 | 8 | 4 | 3 | 3 | 3 | 2 | 1 |
| 12 | 750,000 | 9d6+3 | +5 | 8 | 9 | 8 | 11 | 8 | 4 | 4 | 3 | 3 | 3 | 2 |
| 13 | 900,000 | 9d6+4 | +5 | 8 | 9 | 8 | 11 | 8 | 4 | 4 | 4 | 3 | 3 | 3 |
| 14 | 1,050,000 | 9d6+5 | +5 | 8 | 9 | 8 | 11 | 8 | 4 | 4 | 4 | 4 | 3 | 3 |
[Level Advancement]
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
</div>

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---
title: Warlock class
description: The Warlock class for OSR gaming.
date_pub: 2023-02-17T00:26:00-05:00
section: classes
content_type: feature
short_code: cwr
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------- |
| **Hit Dice** | 1d8 |
| **Maximum Level** | 14 |
| **Armor** | Leather or chainmail, no shields |
| **Weapons** | Any 1-handed weapons |
| **Languages** | Alignment, Common |
</div>
Warlocks are spellcasters that gain access to magic by making pacts with powerful, otherworldly beings.
### Eldritch Blast
- Use the power granted by their patron to fire a beam of magical energy.
- Must be declared at start of round, and can be interrupted as with a magic spell.
- Target must **Save vs Spells** or take 1d6 damage.
- May be used a number of times per day equal to 1/2 level (rounded up).
### Pact Magic
- Can cast memorized spells.
- Number of memorized spells per day shown on Level Advancement chart.
- Any spells of indicated level or lower may be memorized.
- Can conduct magical research after reaching level 2.
- [Warlock Spell List](./spell-list.html)
### Stronghold
- After 11th level, may construct a stronghold (usually a tower).
- 1d6 apprentices of levels 13 (who are also bound to the warlock's patron) will then arrive to study under them.
### Advancement
<div class="dividedTableWrapper levelTable">
| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day[^spells] |||||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 |
|:-------:|:-----------:|:--------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|
| 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | - | - | - | - | - |
| 2 | 2,500 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - | - |
| 3 | 5,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - | - |
| 4 | 10,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 0 | 2 | - | - | - |
| 5 | 20,000 | 5d8 | 0 | 13 | 14 | 13 | 16 | 15 | 0 | 2 | - | - | - |
| 6 | 40,000 | 6d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 3 | - | - | - |
| 7 | 80,000 | 7d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 3 | - | - |
| 8 | 150,000 | 8d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 3 | - | - |
| 9 | 300,000 | 9d8 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 4 | - | - |
| 10 | 450,000 | 9d8+1 | +2 | 11 | 12 | 11 | 14 | 12 | 0 | 0 | 0 | 4 | - |
| 11 | 600,000 | 9d8+2 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 4 | - |
| 12 | 750,000 | 9d8+3 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 4 | - |
| 13 | 900,000 | 9d8+4 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 5 | - |
| 14 | 1,050,000 | 9d8+5 | +5 | 8 | 9 | 8 | 11 | 8 | 0 | 0 | 0 | 0 | 5 |
[Level Advancement]
</div>
[^spells]: Chosen spells can be of the indicated level or lower.
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells

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---
title: Warlock Spell List
description: The list of spells that can be cast by a Warlock.
date_pub: 2023-09-16T00:55:00-04:00
section: classes
subsection: Warlock (Class)
content_type: feature
short_code: cws
---
[[toc]]
The following list of spells may be cast by Warlock characters.
### 1st Level
1. [Calm / Scare](/spells/calm.html)
2. Charm Person
3. [Light / Darkness](/spells/light.html)
4. [Detect Magic](/spells/detect-magic.html)
5. [Read Languages](/spells/read-languages.html)
6. [Read Magic](/spells/read-magic.html)
7. [Read Thoughts](/spells/read-thoughts.html)
8. [Whisper](/spells/whisper.html)
### 2nd Level
1. ESP
2. [Hidden Step](/spells/hidden-step.html)
3. [Invisibility](/spells/invisibility.html)
4. Levitate
5. [Lock / Knock](/spells/lock.html)
6. Mirror Image
7. Phantasmal Force
8. Resist Fire
### 3rd Level
1. Clairvoyance
2. [Fly](/spells/fly.html)
3. [Haste](/spells/haste.html)
4. Infravision
5. Lightning Bolt
6. [Moonlight](/spells/moonlight.html)
7. [Speak](/spells/speak.html)
8. Water Breathing
### 4th Level
1. Charm Monster
2. Confusion
3. Curse
4. Dimension Door
5. Polymorph Self
6. Wizard Eye
### 5th Level
1. Contact Higher Plane
2. Feeblemind
3. Magic Jar
4. Raise Dead (Finger of Death)
5. Telekinesis
6. Teleport