update rules, classes, magic-items.... a bunch of stuff
update tp v0.22.0 of rules and code add "Vessels" to rules add restriction on "super" attack usage for martial classes remove minimum ability requirements from races
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@@ -8,13 +8,13 @@ short_code: w1
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Ghyffan muskets are something to behold - a streamlined amalgamation of wood and iron, shaped (and tipped) like a spear, but which can fire a metal slug at great speed (and for heavy damage). Their superior construction makes them less prone to breaking, but their S-L-O-W reload time makes them useless as ranged weapons (beyond an opening shot or two).
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Lyffan muskets are something to behold - a streamlined amalgamation of wood and iron, shaped (and tipped) like a spear, but which can fire a metal slug at great speed (and for heavy damage). Their superior construction makes them less prone to breaking, but their S-L-O-W reload time makes them useless as ranged weapons (beyond an opening shot or two).
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<div class="dividedTableWrapper">
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| Weapon | Weight (Coins) | Damage | Qualities |
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| -------------- | -------------- | ------ | ------------------------------------------------------------------------------------ |
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| Ghyffan Musket | 75 | 1d8 | Loud, Melee, Missile (5’–40’ / 41’–80’ / 81’–120’), One-shot (d10), Slow, Two-handed |
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| Lyffan Musket | 75 | 1d8 | Loud, Melee, Missile (5’–40’ / 41’–80’ / 81’–120’), One-shot (d10), Slow, Two-handed |
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</div>
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