update rules, classes, magic-items.... a bunch of stuff

update tp v0.22.0 of rules and code
add "Vessels" to rules
add restriction on "super" attack usage for martial classes
remove minimum ability requirements from races
This commit is contained in:
2025-10-19 21:29:38 -04:00
parent 0390c91a7c
commit c1b4c035d3
72 changed files with 1297 additions and 378 deletions

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@@ -8,13 +8,13 @@ short_code: w1
status: hidden
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Ghyffan muskets are something to behold - a streamlined amalgamation of wood and iron, shaped (and tipped) like a spear, but which can fire a metal slug at great speed (and for heavy damage). Their superior construction makes them less prone to breaking, but their S-L-O-W reload time makes them useless as ranged weapons (beyond an opening shot or two).
Lyffan muskets are something to behold - a streamlined amalgamation of wood and iron, shaped (and tipped) like a spear, but which can fire a metal slug at great speed (and for heavy damage). Their superior construction makes them less prone to breaking, but their S-L-O-W reload time makes them useless as ranged weapons (beyond an opening shot or two).
<div class="dividedTableWrapper">
| Weapon | Weight (Coins) | Damage | Qualities |
| -------------- | -------------- | ------ | ------------------------------------------------------------------------------------ |
| Ghyffan Musket | 75 | 1d8 | Loud, Melee, Missile (540 / 4180 / 81120), One-shot (d10), Slow, Two-handed |
| Lyffan Musket | 75 | 1d8 | Loud, Melee, Missile (540 / 4180 / 81120), One-shot (d10), Slow, Two-handed |
</div>