update rules, classes, magic-items.... a bunch of stuff

update tp v0.22.0 of rules and code
add "Vessels" to rules
add restriction on "super" attack usage for martial classes
remove minimum ability requirements from races
This commit is contained in:
2025-10-19 21:29:38 -04:00
parent 0390c91a7c
commit c1b4c035d3
72 changed files with 1297 additions and 378 deletions

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@@ -3,6 +3,8 @@
- **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
- **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
- **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
- <strong id="weapon-property-loud">Loud</strong>: The first use of a [missile attack](/rules/combat.html#missile-attacks) triggers a [complication check](/rules/adventuring.html#complication-check) and causes untrained animals (and some smaller humanoids of 2HD or less) to make a morale check or flee.
- **One-shot**: Missile attack may only be used once per combat for the damage listed.
- **Reach**: Grants extra 5' reach for determining melee range.
- **Reload**: After being used the indicated number of times, it takes one full round to reload.
- **Slow**: Always attacks last in a round.