update rules, classes, magic-items.... a bunch of stuff
update tp v0.22.0 of rules and code add "Vessels" to rules add restriction on "super" attack usage for martial classes remove minimum ability requirements from races
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@@ -3,6 +3,8 @@
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- **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
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- **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
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- **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
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- <strong id="weapon-property-loud">Loud</strong>: The first use of a [missile attack](/rules/combat.html#missile-attacks) triggers a [complication check](/rules/adventuring.html#complication-check) and causes untrained animals (and some smaller humanoids of 2HD or less) to make a morale check or flee.
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- **One-shot**: Missile attack may only be used once per combat for the damage listed.
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- **Reach**: Grants extra 5' reach for determining melee range.
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- **Reload**: After being used the indicated number of times, it takes one full round to reload.
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- **Slow**: Always attacks last in a round.
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