campaign update

This commit is contained in:
2024-07-01 16:58:03 -04:00
parent fe50c52a7f
commit b0e81bc80d
9 changed files with 307 additions and 59 deletions

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@@ -30,7 +30,7 @@ An adventurer with a special bond with one (or more) animal companions.
### Animal Companions
- To establish a connection, must make a peaceful approach towards a single animal.
- Referee rolls reaction roll: On an 8 or higher, the animal is bonded to the animist.
- Referee rolls reaction roll: On an 8 or higher, the animal is bonded to the beast walker.
- Companions may be wild or domestic.
- Companions may be magical or giant, at the referee's discretion.
- May have up to one animal companion per level.
@@ -38,7 +38,7 @@ An adventurer with a special bond with one (or more) animal companions.
- If a companion is dismissed or dies, may establish connection with new animal.
- Companions follow everywhere.
- Companions can understand and execute basic commands.
- Companions will fight to the death to defend their animist.
- Companions will fight to the death to defend their beast walker.
- Companions do not check morale.
### Speak with Animals
@@ -53,8 +53,8 @@ An adventurer with a special bond with one (or more) animal companions.
After 9th level, may construct a stronghold in the wilderness.
- Automatically befriends all creatures within 5 mile radius.
- They may perform simple tasks for animist (carry messages, warn about intruders, etc).
- In exchange, they expect to be protected from harm by animist.
- They may perform simple tasks for beast walker (carry messages, warn about intruders, etc).
- In exchange, they expect to be protected from harm by beast walker.
### Advancement