campaign update

This commit is contained in:
2024-07-01 16:58:03 -04:00
parent fe50c52a7f
commit b0e81bc80d
9 changed files with 307 additions and 59 deletions

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@@ -33,7 +33,7 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
- Hired by merchant **Thoryio Barbarosa** to accompany him to **Isle of Dread**.
- Set sail on the **Prosperity**, captained by **Mararo Sorris**. _[Fendo, 11th of Trama]_
- 7 days at sea, storm wreck, washed ashore on Isle of Dread. _[Saedo, 18th of Trama]_
- Spent 3 days wandering around peninsula.
- Spent first 3 days wandering around peninsula.
- **Panitube**, met chief **Lufa**, traded some stuff for the services of **Daas**, a young male guide.
- **Burowao**, met chief **Belz**.
@@ -58,28 +58,28 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
- Beyond the Wall
- 1st day over wall: saw dragon over eastern bay. _[Fendo, 23rd of Trama]_
- 2nd day over wall: fought off some lizard men in the hills. _[Saedo, 24th of Trama]_
- 5th day overall (1st day over wall): saw dragon over eastern bay. _[Fendo, 23rd of Trama]_
- 6th day: fought off some lizard men in the hills. _[Saedo, 24th of Trama]_
- While sleeping that night, attacked by 13 skeletons.
- After attack, found blood symbol, Truplea realized it was a name: **Melfora**
- 3rd day was uneventful, camped near the lake. _[Undo, 25th of Trama]_
- 4th day was uneventful, got stuck in a swamp. _[Tudo, 26th of Trama]_
- 5th day in hills, felt a tremor, heard some shouting, saw a couple of humanoid figures in furry skins chasing (or being chased by)... something. _[Trado - 27th of Trama]_
- camped in hills
- 6th day, rested in cave, saw elephant come through near them. _[Pordo - 2th of Trama]_
- 7th day, parted from Bumo, found the dragon bone bridge, arrived as night fell. _[Fendo, 29th of Trama]_
- 7th day was uneventful, camped near the lake. _[Undo, 25th of Trama]_
- 8th day was uneventful, got stuck in a swamp. _[Tudo, 26th of Trama]_
- 9th day, while traveling through hills: felt a tremor, heard some shouting, saw a couple of humanoid figures in furry skins chasing (or being chased by) something. _[Trado - 27th of Trama]_
- Camped in hills overnight.
- 10th day: Rested in cave, saw elephant come through near them. _[Pordo - 2th of Trama]_
- 11th day: Parted from Bumo, found the dragon bone bridge, arrived as night fell. _[Fendo, 29th of Trama]_
- The Central Plateau
- 8th day, crossed the dragon bone bridge and moved across the central plateau, made it to the volcanic crater by nightfall. _[Saedo, 30th of Trama]_
- 12th day: Crossed the dragon bone bridge and moved across the central plateau, made it to the volcanic crater by nightfall. _[Saedo, 30th of Trama]_
- For dinner, the party used a powerful magic ring to "capture" an antelope.
- 9th day, climbed the volcanic crater. _[Undo, 1st of Porma]_
- 13th day: Climbed the volcanic crater. _[Undo, 1st of Porma]_
- Had some close calls thanks to some slippage and an earthquake, extra long day (12 hours up, 8 hours down)
- Arrived only to find Isling's puppies waiting on the other side.
- Inside the crater
- 10th day, slept late, went into nearby village of **Mantru**. _[Tudo, 2nd of Porma]_
- 14th day: Slept late, went into nearby village of **Mantru**. _[Tudo, 2nd of Porma]_
- Natives weren't very welcome, at first.
- Village had a notable lack of men.
- The party met:
@@ -96,8 +96,57 @@ While in **Blacktyde Bay**, the party answers a job posting from local merchant
- His dying words were: "In the boiling earth, the dread masters lie, dreaming..."
- He also wore a shiny ring with an (as-yet-undeciphered) inscription on it.
- The fight was long and vicious, and left one of Isling's wolves dead.
- Following the assault (and 27's near-death experience), they investigated the mouth on the wall.
- Following the assault (and 27's near-death experience), they investigated the mouth on the wall and the surrounding rooms.
- Truplea determined it could shoot flame, but wasn't sure about a trigger or source.
- Toric found a trick sconce that opened a secret door to a cove behind the face statue (where Isling found the controls for the mouth).
- In the hidden area, they found another secret door (synchronized to be in the opposite position of the first secret door) which lead to a hallway.
- Further down the hallway, they found a room with a pedestal and a box.
- Opening the box revealed a magical statue carved from a huge black pearl, which turned Lo, Truplea, and Isling into "Servants of the Darkness"
- After a brief but brutal battle, the statue was broken, and everyone was restored to normal.
- Believing they set the old masters back, the party decided to retreat and return in a few weeks with a larger force.
- The group left the temple, closing all of the secret doors, and removing the trick sconce from the wall on their way out.
- They returned to the village of Mantru
- The natives were happy to see them, but confused, as no one has returned yet.
- They spoke to the chief, via Umlatta, who requested they take the villagers back to the peninsula.
- Also did a weird healing ritual which appeared to make the chief glow momentarily.
- The chief said something about the watchers giving one of them "the power of the pride"
- "The old masters will turn many, but the towns that remain true will help, as will others - the barbarians on the plain, the keepers of the webs, even the necromancer in the cave.... unless the green death has his way."
- Freed tribesmen started walking into camp a few hours later, kept arriving throughout the night.
- Trip Back to Peninsula
- 15th day: Traveling across Central Plateau _[Trado, 3rd of Porma]_
- They set out at dawn with most of the villagers, except for Umlatta (who stayed behind to send along the stragglers).
- They acquired stragglers every so often, taking them up to 54 (at last count)
- As they left via the collapsed entrance, they found tunnels in the crater wall.
- Isling spent time training Ae'gu (pronounced yay-gu), a young warrior from Mantru
- 16th day: Dragon bridge crossing _[Pordo, 4th of Porma]_
- As they crossed the dragon bridge, 27 nearly fell (and was saved by Lo) before a pteronadon attacked.
- Isling hit it with an arrow and it fled.
- That night, while stopped at river crossing, Lo heard howling nearby.
- 17th day _[Fendo, 5th of Porma]_
- Heard scuffle near start of day, but avoided it.
- About midday, some of the villagers got exhausted, so they took a rest.
- 6 more villagers have joined up over past few days (54 total).
- 18th day _[Saedo, 6th of Porma]_
- Saw a couple of pterodactyls flying overhead.
- Camped (and fished) along lake's edge.
- 19th day _[Undo, 7th of Porma]_
- Heard some boars back in the woods from the lake's edge.
- Isling sent wolf to investigate, ID'd by smell, but they had passed.
- 20th day: Mostly uneventful. _[Tudo, 8th of Porma]_
- That night, both Lo and Toric heard a weird "whooshing" sound come from above them during their watches.
- 21st day: Back to the wall _[Trado, 9th of Porma]_
- **Esun, Dead God and Ancient Green Dragon** arrived just as they were breaking camp
- He told the party about his part in overthrowing the old masters.
- He also told them about artifacts that they could use to fight the old masters in the "crypt of the first men", currently run by a necromancer.
- After threatening the party, they reluctantly agreed to come back the next day to go to the crypt.
- Arrived at wall around midday, allowed to pass through.
- Arrived at Tanaroa shortly after midday
- The party met with chief Koma, asked her to send messages to other villages about old masters.
- The village kinda freaked out over old masters.
- Chief Koma offers to call war council with other chiefs
- Party decided to return to meet Esun.
### Links

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@@ -30,7 +30,7 @@ An adventurer with a special bond with one (or more) animal companions.
### Animal Companions
- To establish a connection, must make a peaceful approach towards a single animal.
- Referee rolls reaction roll: On an 8 or higher, the animal is bonded to the animist.
- Referee rolls reaction roll: On an 8 or higher, the animal is bonded to the beast walker.
- Companions may be wild or domestic.
- Companions may be magical or giant, at the referee's discretion.
- May have up to one animal companion per level.
@@ -38,7 +38,7 @@ An adventurer with a special bond with one (or more) animal companions.
- If a companion is dismissed or dies, may establish connection with new animal.
- Companions follow everywhere.
- Companions can understand and execute basic commands.
- Companions will fight to the death to defend their animist.
- Companions will fight to the death to defend their beast walker.
- Companions do not check morale.
### Speak with Animals
@@ -53,8 +53,8 @@ An adventurer with a special bond with one (or more) animal companions.
After 9th level, may construct a stronghold in the wilderness.
- Automatically befriends all creatures within 5 mile radius.
- They may perform simple tasks for animist (carry messages, warn about intruders, etc).
- In exchange, they expect to be protected from harm by animist.
- They may perform simple tasks for beast walker (carry messages, warn about intruders, etc).
- In exchange, they expect to be protected from harm by beast walker.
### Advancement

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@@ -10,4 +10,4 @@ short_code: m10n
Silver-framed spectacles with mirrored lenses.
- While worn, wearer can see undead and ethereal beings within 30 feet, even when invisible or hidden.
- Once per day, the wearer may ask three questions of the spirit of a deceased being within 30', as per the [Speak with Dead](/spells/speak-with-dead.html) spell.
- Once per day, the wearer may ask three questions of the spirit of a deceased being within 30', as per the [Speak with Dead](/spells/speak-with-dead.html) spell, but with no limit on the maximum deceased time.

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@@ -32,7 +32,7 @@ short_code: t1
<ul class="rollerOutput" id="js-rollerOutput"></ul>
<p class="rollerLink">Powered by <a href="https://github.com/lordnull/dice.js" target="_blank">Dice.js</a></p>
</details>
<details class="toolDetails" open>
<details class="toolDetails" open>
<summary>
<h3>Encounter Roller</h3>
</summary>