more toh prep
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@@ -11,11 +11,13 @@ short_code: uha
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### Introduction
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In general, playing an RPG powered by HOSR comes down to running through a series of linked procedures or "game loops" (ex: [Exploration Procedure](#exploration-procedure)):
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In general, playing an RPG powered by HOSR comes down to running through a series of linked procedures or "game loops":
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1. **Setup**: GM determines the current situation (often using dice and tables), and describes it to the players.
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2. **Response**: Players explain how they want to react to the situation, and make any checks that the GM calls for.
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3. **Repeat**" Return to step 1 and repeat until the adventuring ends.
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3. **Repeat**: Return to step 1 and repeat until the adventuring ends.
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Some examples of these loops include the [Exploration Procedure](#exploration-procedure) or [Encounter Prodcedure](#encounter-procedure).
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### Ability Checks
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@@ -71,12 +73,11 @@ Many classes have unique skills which PCs learn as they gain levels in those cla
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| Class Level | Mod | Term |
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| :---------: | :-: | :------: |
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| 1 | -1 | Novice |
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| 2-4 | 0 | Beginner |
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| 5-7 | +1 | Skilled |
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| 8-10 | +2 | Advanced |
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| 11-13 | +3 | Expert |
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| 14+ | +4 | Master |
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| 1-3 | 0 | Beginner |
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| 4-6 | +1 | Skilled |
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| 7-9 | +2 | Advanced |
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| 10-12 | +3 | Expert |
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| 13+ | +4 | Master |
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[Skilled Ability Check Modifier]
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@@ -393,10 +394,10 @@ When a PC increases their level, the following actions may be performed:
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- An entangled creature:
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- is unable to move,
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- has disadvantage on attack rolls and ability checks that require moving,
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- has [disadvantage](./basics.html#advantage-and-disadvantage) on attack rolls and ability checks that require moving,
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- can make a new **Save** attempt each combat round,
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- is automatically released if the entangling weapon is used to attack another opponent.
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- Attack rolls against an entangled creature have advantage.
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- Attack rolls against an entangled creature have [advantage](./basics.html#advantage-and-disadvantage).
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#### Exhausted
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