more toh prep

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2025-05-31 23:01:53 -04:00
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@@ -11,11 +11,13 @@ short_code: uha
### Introduction
In general, playing an RPG powered by HOSR comes down to running through a series of linked procedures or "game loops" (ex: [Exploration Procedure](#exploration-procedure)):
In general, playing an RPG powered by HOSR comes down to running through a series of linked procedures or "game loops":
1. **Setup**: GM determines the current situation (often using dice and tables), and describes it to the players.
2. **Response**: Players explain how they want to react to the situation, and make any checks that the GM calls for.
3. **Repeat**" Return to step 1 and repeat until the adventuring ends.
3. **Repeat**: Return to step 1 and repeat until the adventuring ends.
Some examples of these loops include the [Exploration Procedure](#exploration-procedure) or [Encounter Prodcedure](#encounter-procedure).
### Ability Checks
@@ -71,12 +73,11 @@ Many classes have unique skills which PCs learn as they gain levels in those cla
| Class Level | Mod | Term |
| :---------: | :-: | :------: |
| 1 | -1 | Novice |
| 2-4 | 0 | Beginner |
| 5-7 | +1 | Skilled |
| 8-10 | +2 | Advanced |
| 11-13 | +3 | Expert |
| 14+ | +4 | Master |
| 1-3 | 0 | Beginner |
| 4-6 | +1 | Skilled |
| 7-9 | +2 | Advanced |
| 10-12 | +3 | Expert |
| 13+ | +4 | Master |
[Skilled Ability Check Modifier]
@@ -393,10 +394,10 @@ When a PC increases their level, the following actions may be performed:
- An entangled creature:
- is unable to move,
- has disadvantage on attack rolls and ability checks that require moving,
- has [disadvantage](./basics.html#advantage-and-disadvantage) on attack rolls and ability checks that require moving,
- can make a new **Save** attempt each combat round,
- is automatically released if the entangling weapon is used to attack another opponent.
- Attack rolls against an entangled creature have advantage.
- Attack rolls against an entangled creature have [advantage](./basics.html#advantage-and-disadvantage).
#### Exhausted