more toh prep
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@@ -67,12 +67,12 @@ An adventurer who possesses a special bond with one (or more) animal companions.
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- **Companion Sight**: From 5th level, make skilled WIS check to see through the eyes of an animal companion.
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- Once established, must [concentrate](/rules/magic.html#concentration) to maintain sight.
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- **Mighty Attack**: Describe intended outcome, make a skilled check as indicated by GM before making the attack roll.
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- On a complete success, the attack roll gains advantage.
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- On a complete success, the attack roll gains [advantage](/rules/basics.html#advantage-and-disadvantage).
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- On a complicated success, the attack roll is made as normal.
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- On a failure, the attack roll gains disadvantage.
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- On a failure, the attack roll gains [disadvantage](/rules/basics.html#advantage-and-disadvantage).
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- ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent.
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- **Tracking**: Make a skilled INT check to correctly identify and follow tracks, modified by environmental and other conditions (ex: weather, ground hardness, or age of tracks).
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- **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: intimidation, recalling animal knowledge, stabilizing wounds).
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- **Advanced Skills**: After reaching level 4, may add skills modifier to appropriate non-skilled checks (ex: intimidation, recalling animal knowledge, stabilizing wounds).
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### Speak with Animals
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