more toh prep
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@@ -21,3 +21,9 @@ When a humanoid loses more than 1/2 of their max hit points from the natural att
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- The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through.
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- Humanoids become the same type of werebeasts (and are typically run by the GM, at least while transformed).
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### Paralyzing Terror
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Any level 0 character seeing this creature must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
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- Paralysis is broken if werebeast attacks them or goes out of sight.
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