more toh prep
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@@ -21,3 +21,9 @@ When a humanoid loses more than 1/2 of their max hit points from the natural att
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- The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through.
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- Humanoids become the same type of werebeasts (and are typically run by the GM, at least while transformed).
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### Paralyzing Terror
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Any level 0 character seeing this creature must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
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- Paralysis is broken if werebeast attacks them or goes out of sight.
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@@ -1,3 +1,3 @@
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### Legal Information
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> This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://www.dndbeyond.com/srd. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
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> This work includes material taken from the System Reference Document v5.1 (“SRD 5.1”) and/or v5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC and available at https://www.dndbeyond.com/srd. SRD 5.1 and SRD 5.2.1 are both licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
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@@ -1,10 +1,12 @@
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- **Ammunition**: Requires ammunition of the indicated type.
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- **Blunt**: No cutting edge, may be wielded by a cleric.
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- **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
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- **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
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- **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
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- **Reach**: Grants extra 5' reach for determining melee range.
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- **Reload**: Takes a round to reload, can only be fired every other round.
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- **Reload**: After being used the indicated number of times, it takes one full round to reload.
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- **Slow**: Always attacks last in a round.
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- **Spread**: May be used to make a single attack at -2 which targets up to two creatures within 5' of each other, dealing half damage (round up) to each.
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- **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
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- **Thrown**: May be used as ranged weapon (short, medium, and long range indicated).
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- **Two-handed**: Requires two hands to use.
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