diff --git a/package.json b/package.json index af1fe85..0a88e0c 100755 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "planar-vagabond", - "version": "0.12.3", + "version": "0.13.0", "description": "", "main": "index.js", "scripts": { diff --git a/src/layouts/partials/rulesHeader.ejs b/src/layouts/partials/rulesHeader.ejs index d4a9344..a0195f2 100644 --- a/src/layouts/partials/rulesHeader.ejs +++ b/src/layouts/partials/rulesHeader.ejs @@ -34,7 +34,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
- Version 0.12.3 / 2024-02-25 + Version 0.13.0 / 2024-03-04 + +**Losing Direction** + +- At the start of each day, referee should roll to determine if group loses direction. +- Chance of losing direction depends on terrain being traversed: + - Grasslands, plains, clear: 1-in-6 + - Hills, mountains, woods, barren areas: 2-in-6 + - Swamp, jungle, desert: 3-in-6 + +**Overland Travel** + +- The distance in miles that a character can travel overland in a day (16 hours) under normal conditions (and clear terrain) can be determined by multiplying their base movement rate by .6 (or 3/5). + + - 10' / round => 6 miles / day + - 20' / round => 12 miles / day + - 30' / round => 18 miles / day + - 40' / round = 24 miles / day + +- Some terrain affects overland speed while traveling through it: + + - Maintain roads: Increase speed by 50%. + - Hilly, wooded, or desert terrain: Decrease speed by 33%. + - Swampy, mountainous, or jungle terrain: Decrease speed by 50%. + +- Characters engaged in a forced march can increase their travel speed by 50%, but must rest for a full day or suffer exhaustion (-1 to all rolls). + +- Characters must rest 1 day for every 6 days traveling or suffer exhaustion (-1 to all rolls). + +**Sight** + +Characters can usually see 3 miles around (in clear terrain). + +- Range of sight may vary based on terrain (ex: less in wooded area, more on an overlook). + ### Encounter Procedure 1. **Check Stealth**: Referee rolls for stealth, if applicable.