Adds referee screen and deities.
Updates bestiary with links to nonhuman racial modifiers.
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src/pages/spells/continual-light.md
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src/pages/spells/continual-light.md
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---
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title: Continual Light
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description: The Continual Light spell for OSR gaming.
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date_pub: 2023-12-09T14:41:19.000-04:00
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section: spells
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content_type: feature
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short_code: sc1
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tags: arcane
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---
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<div class='headlessTableWrapper'>
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| | |
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| ------------ | ------------------------------------------------ |
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| **Level** | 2 |
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| **Duration** | Permanent |
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| **Range** | 120' |
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| **Targets** | Self or target point, creature, object, or spell |
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</div>
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Caster may choose one of the following effects:
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- **Conjure Light**: 30' radius, light is as bright as full daylight (and affects creatures as daylight).
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- May be cast on an object, attaching the light to it.
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- **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light.
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- Blind creatures only hit on a natural 20.
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- **Cancel Darkness**: May be used to cancel a **Continual Darkness** spell.
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## Continual Darkness
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Reversed version of **Continual Light**.
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Caster may choose one of the following effects:
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- **Conjure Darkness**: Create a 30' radius area of magical darkness at target point or object.
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- Cannot be illuminated by mundane light sources.
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- **Blind Creature**: As with **Continual Light**, except target creature is blinded by the darkness.
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- **Cancel Light**: May be used to cancel a **Continual Light** spell.
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