Adds referee screen and deities.

Updates bestiary with links to nonhuman racial modifiers.
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2023-12-10 21:25:57 -05:00
parent 744693b575
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---
title: Continual Light
description: The Continual Light spell for OSR gaming.
date_pub: 2023-12-09T14:41:19.000-04:00
section: spells
content_type: feature
short_code: sc1
tags: arcane
---
<div class='headlessTableWrapper'>
| | |
| ------------ | ------------------------------------------------ |
| **Level** | 2 |
| **Duration** | Permanent |
| **Range** | 120' |
| **Targets** | Self or target point, creature, object, or spell |
</div>
Caster may choose one of the following effects:
- **Conjure Light**: 30' radius, light is as bright as full daylight (and affects creatures as daylight).
- May be cast on an object, attaching the light to it.
- **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light.
- Blind creatures only hit on a natural 20.
- **Cancel Darkness**: May be used to cancel a **Continual Darkness** spell.
## Continual Darkness
Reversed version of **Continual Light**.
Caster may choose one of the following effects:
- **Conjure Darkness**: Create a 30' radius area of magical darkness at target point or object.
- Cannot be illuminated by mundane light sources.
- **Blind Creature**: As with **Continual Light**, except target creature is blinded by the darkness.
- **Cancel Light**: May be used to cancel a **Continual Light** spell.