Adds referee screen and deities.
Updates bestiary with links to nonhuman racial modifiers.
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@@ -19,7 +19,14 @@ That having been said, fights do occur, and when they do, the following steps ar
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2. **Roll Initiative**: Each side that can attack rolls 1d20, highest roll attacks first.
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3. **Winning Side Actions**: Each character or monster gets a move and an action, with either one occurring first.
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- **Morale Check**: Monsters who've been severely wounded or seen their leaders killed may flee. Roll 2d6 under morale score or the monsters surrender / flee.
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- **Morale Check**: Creatures who've been severely wounded or seen their leaders killed may flee.
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- Roll 2d6 under morale score or the monsters surrender / flee.
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- After 2 successes in a fight, no further checks.
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- When to check morale:
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- After the first death on a side, and
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- When a side is half killed or incapacitated.
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- **Move**: Move up to full speed
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- If prone, use 1/2 movement to stand up.
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- If _engaged_ with an enemy at the start of the move, make a _fighting retreat_ or they get a free attack.
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