Adds referee screen and deities.
Updates bestiary with links to nonhuman racial modifiers.
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@@ -25,9 +25,14 @@ Sometimes, dice are rolled. These dice are described by how many sides they have
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Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_.
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For most checks, roll a 20-sided die (d20) under a character's most relevant _ability_ score.
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For most checks, roll a 20-sided die (d20) at-or-over the difference of (20 - the character's most relevant _ability_ score).
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For hard (or very hard) tasks, you can subtract 1 (or 2) from the ability before the roll.
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- For hard (or very hard) tasks, you can subtract 1 (or 2) from the roll before the die is thrown.
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Some results are special:
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- A natural 20 represents a critical success: the check automatically succeeds, and often includes a bonus for the roller.
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- A natural 1 is a critical failure: the check automatically fails, and the attempt often causes an additional complication or challenge for the roller.
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### Abilities
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