Adds referee screen and deities.

Updates bestiary with links to nonhuman racial modifiers.
This commit is contained in:
2023-12-10 21:25:57 -05:00
parent 744693b575
commit 9950216d30
34 changed files with 557 additions and 109 deletions

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@@ -26,6 +26,7 @@ Holy (or unholy) warrior-priests on a quest for their deity.
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
- **Weapon Restrictions**: Lawful clerics may only use [weapons](/rules/combat.html#weapons) with the _Blunt_ trait.
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human clerics may have additional abilities or modified statistics.
### At Higher Levels

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@@ -23,3 +23,5 @@ One of the common people (artists, beggars, children, craftspeople, farmers, fis
| **Morale** | 6 |
</div>
[**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human commoners may have additional abilities or modified statistics.

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@@ -24,10 +24,11 @@ A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually
</div>
- **Leaders** - Depend on number of corsairs or ships:
- For every 40 corsairs, and for each ship, there is a 1d4+4 HD captain.
- For every 100 corsairs, and for each fleet, there is an 1d4+5 HD admiral.
- **Leaders**: My be lead by higher HD version(s) based on the number of corsairs or ships.
- For every 40 corsairs or each ship, there is a 1d4+4 HD captain.
- For every 100 corsairs or each fleet, there is an 1d4+5 HD admiral.
- For a fleet of 300+ corsairs, there is an 1d4+9 HD lord, with a 75% chance of being accompanied by a spell caster (level 1d4+7).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human corsairs may have additional abilities or modified statistics.
<div class="dividedTableWrapper">

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@@ -1,5 +1,5 @@
---
title: Shape Stealer (WIP)
title: Face Thief (WIP)
description: TBD
date_pub: 2023-11-20T22:56:12.000-04:00
section: bestiary

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@@ -26,6 +26,7 @@ An adventurer that specializes in combat.
- **Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human fighters may have additional abilities or modified statistics.
### At Higher Levels

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@@ -12,19 +12,17 @@ Below you'll find a small sampling of the various humanoids and other creatures
- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
- [Bat](./bats/index.html): Nocturnal flying mammals which often roost in caves and come in multiple varieties / sizes.
- [Cleric](./cleric.html)[^1]: A holy (or unholy) warrior-priest on a quest for their deity.
- [Commoner](./commoner.html)[^1]: One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
- [Corsair](./corsair.html)[^1]: A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
- [Commoner](./commoner.html): One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
- [Corsair](./corsair.html): A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Dragon](./dragons/index.html): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
- [Fighter](./fighter.html)[^1]: Someone who earns their keep via combat.
- [Fighter](./fighter.html): Someone who earns their keep via combat.
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
- [Priest](./priest.html)[^1]: A holy (or unholy) divine magic user on a mission for their deity.
- [Thief](./thief.html)[^1]: Someone skilled at stealing things.
- [Priest](./priest.html): A holy (or unholy) divine magic user on a mission for their deity.
- [Thief](./thief.html): Someone skilled at stealing things.
- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
- [Wizard](./wizard.html)[^1]: A magic user, often in robes, who memorizes spells from their spellbooks.
[^1]: Optionally use [racial modifiers](./racial-mods.html) for demihuman / humanoid NPCs.
- [Wizard](./wizard.html): A magic user, often in robes, who memorizes spells from their spellbooks.

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@@ -0,0 +1,42 @@
---
title: Mummy
description: Undead humanoids preserved in funerary bandages.
date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary
content_type: feature
short_code: bmm
status: hidden
---
Undead humanoids preserved in funerary bandages.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------ |
| **Hit Dice** | 5+1\* (23 hp) |
| **Armor Class** | 16 |
| **Movement** | 20' |
| **Attacks** | 1 (+6) @ rot (touch, 1d12 + disease) |
| **Alignment** | Chaotic |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 12 |
| **XP** | 400 |
</div>
- Often found haunting ruins and tombs.
- Anyone seeing a mummy must **Save vs Paralyze** or be paralyzed with terror.
- Paralysis is broken if mummy attacks or goes out of sight.
- Immune to all damage except fire or magic.
- Any damage taken is reduced by 50%.
### Disease
Anyone touched by a mummy contracts a rotting disease.
- Immune to magical healing.
- Natural healing occurs at 10% normal rate.
- Disease can only be removed by magic (ex: Cure Disease spell)
!!!include(bestiary/undead.md)!!!

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@@ -1,17 +1,26 @@
Most of the (class-based) NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human.
---
title: Modifiers and Abilities for Non-humans
description: Suggested modifiers and abilities for class-based, nonhuman NPCs.
date_pub: 2023-04-23T19:05:00-04:00
section: bestiary
content_type: feature
short_code: bpr
---
If you want to use one of the player races to modify an NPC, use the rules below.
Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats.
### Automaton
- +1 AC
- +2 to save vs poisons
- No need to eat, drink, breathe, or sleep.
- Immunity to sleep spells and disease.
### Bugbear
- +2 to saves vs poison, spells, and wielded items.
- Can see heat signatures up to 60', even in total darkness.
- Can wield any two-handed melee weapon with only one hand.
- Infravision 60'
### Dracokin
@@ -20,41 +29,41 @@ If you want to use one of the player races to modify an NPC, use the rules below
### Drow
- Can see heat signatures up to 60', even in total darkness.
- -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc).
- HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day
- Infravision 60'
- Light Sensitivity: -2 to attacks and -1 AC in bright light (daylight, _Continual Light_, etc).
### Dwarf
- +2 to saves vs poison, spells, and wielded items.
- Can't use longbows or 2-handed weapons.
- +1 AC
- Infravision 60'
- Can see heat signatures up to 60', even in total darkness.
- Can't use longbows or 2-handed weapons.
### Elekin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Trunk: Can be used for unarmed attack or for simple object manipulation.
- Trunk can be used for unarmed attack or for simple object manipulation.
### Elf
- Can see heat signatures up to 60', even in total darkness.
- HD 2+ can cast [Light](/spells/light.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
- Infravision 60'
### Elfaye
- Can see heat signatures up to 60', even in total darkness.
- HD 2+ can cast [Hidden Step](/spells/hiddenlight.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
- Infravision 60'
### Felinar
- +1d2 damage on unarmed attacks from claws.
- +1 AC
- Infravision 60'
- Can see heat signatures up to 60', even in total darkness.
### Firfolk
@@ -65,13 +74,13 @@ If you want to use one of the player races to modify an NPC, use the rules below
### Gnome
- +2 to saves vs spells and wielded items.
- Can see heat signatures up to 60', even in total darkness.
- Can't use longbows or 2-handed weapons.
- Infravision 60'
- 30% have burrowing mammal pet (badger, mole, etc.)
### Halfling
- Luck: 1d3 times per day, can reroll a missed attack or failed saving throw.
- Can reroll a missed attack or failed saving up to twice per day.
- +1 AC
### Mimikin
@@ -82,12 +91,12 @@ If you want to use one of the player races to modify an NPC, use the rules below
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Horn: Can be used for attack as mace (1d6 blunt).
- Horn can be used for attack as mace (1d6 blunt).
### Stral
- Can see heat signatures up to 60', even in total darkness.
- Each carries at least one magical weapon or item with an elemental bound to it.
- Infravision 60'
### Tortokin

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@@ -25,6 +25,7 @@ A holy (or unholy) knight on a quest for their deity.
</div>
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human paladins may have additional abilities or modified statistics.
### At Higher Levels

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@@ -33,6 +33,7 @@ A sailor skilled in theft and piracy, be it on the seas, in the air, or on the a
- **Ships and crew** - 1d3 caravels or 1d3 small warships (1d5+3 × 10 pirates each).
- **Treacherous** - Prone to betrayal and infighting, especially when profitable.
- **Treasure** - Either divided between vessels, or buried somewhere (and only the map is carried).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human pirates may have additional abilities or modified statistics.
<div class="dividedTableWrapper">

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@@ -26,6 +26,7 @@ A holy (or unholy) divine magic user on a mission for their deity.
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
- **Spells**: Number and type of spells are determined by level.
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human priests may have additional abilities or modified statistics.
<div class="dividedTableWrapper">

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@@ -29,6 +29,7 @@ Someone skilled at stealth-based retrieval.
- **Leader**: 50% chance groups of 4+ are led by a higher level thief (1d4 HD higher).
- **Sneaky**: Use disguise or trickery to surprise victims.
- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human thieves may have additional abilities or modified statistics.
<div class="dividedTableWrapper">

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@@ -119,7 +119,7 @@ Can change into other forms at will.
- Unable to cross running water except via a bridge or while carried inside coffin.
- Does not cast a reflection.
- Tends to avoid mirrors.
- Partly blinded by light from Continual Light spell (-4 to attacks).
- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attacks).
- Must **Save vs Death** each round in sunlight or be disintegrated.
- May be permanently killed by:
- a stake in the heart,

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@@ -27,6 +27,7 @@ A magic user, often in robes, who memorizes spells from their spellbooks.
- **Leader**: 50% chance groups of 4+ are led by a higher level wizard (1d4 HD higher). Roll or determine spells as needed.
- **Spells**: 1d4-1 spells available (determined by level).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human wizards may have additional abilities or modified statistics.
<div class="dividedTableWrapper">