pre-game updates
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@@ -19,7 +19,7 @@ short_code: s1d
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Conjures 15' radius of light at object or creature, bright enough to read and see, but not as bright as daylight.
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- When cast on a creature's eyes, they must **Save vs Spells** or be blinded and unable to attack.
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- When cast on a creature's eyes, they must **Save vs Spells** or be [blinded](/rules/adventuring.html#blinded) by the light and unable to attack.
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- May also be used to dispel **Darkness** (below).
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## Darkness
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@@ -34,5 +34,5 @@ Reversed version of **Light**.
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Conjures 15' radius of magical darkness at object or creature, preventing normal sight (but not infravision).
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- When cast on a creature's eyes, they must **Save vs Spells** or be blinded and unable to attack.
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- When cast on a creature's eyes, they must **Save vs Spells** or be [blinded](/rules/adventuring.html#blinded) by the darkness and unable to attack.
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- May also be used to dispel **Light**.
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