pre-game updates
This commit is contained in:
@@ -25,6 +25,6 @@ The effect of the spell depends on each target's HD, and how it compares with th
|
||||
|
||||
- Targets with HD less than or equal to caster are knocked unconscious for 2d4 rounds.
|
||||
- Targets with 6 HD or greater may **Save vs Spells** to avoid the effect.
|
||||
- Targets with HD up to 2 greater than caster may **Save vs Spells** or be blinded for 1d4 rounds.
|
||||
- Targets with 3 or more HD than caster may **Save vs Spells** or be paralyzed, unable to move, attack, or take any actions for one round.
|
||||
- Blind creatures are immune to spell's effects
|
||||
- Targets with HD up to 2 greater than caster may **Save vs Spells** or be [blinded](/rules/adventuring.html#blinded) for 1d4 rounds.
|
||||
- Targets with 3 or more HD than caster may **Save vs Spells** or be [paralyzed](/rules/adventuring.html#paralyzed) for one round.
|
||||
- Blind creatures are immune to spell's effects.
|
||||
|
@@ -24,7 +24,7 @@ Caster may choose one of the following effects:
|
||||
- **Conjure Light**: 30' radius, light is as bright as full daylight.
|
||||
- Vampires and similar sunlight-sensitive creatures get -4 to attack while in light.
|
||||
- May be cast on an object, attaching the light to it.
|
||||
- **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be blinded by the light.
|
||||
- **Blind Creature**: Caster targets eyes of creature within range, targeted creature must **Save vs Spells** or be [blinded](/rules/adventuring.html#blinded) by the light.
|
||||
- Blind creatures only hit on a natural 20.
|
||||
- **Cancel Darkness**: May be used to cancel a **Continual Darkness** spell.
|
||||
|
||||
@@ -36,5 +36,5 @@ Caster may choose one of the following effects:
|
||||
|
||||
- **Conjure Darkness**: Create a 30' radius area of magical darkness at target point or object.
|
||||
- Cannot be illuminated by mundane light sources.
|
||||
- **Blind Creature**: As with **Continual Light**, except target creature is blinded by the darkness.
|
||||
- **Blind Creature**: As with **Continual Light**, except target creature is [blinded](/rules/adventuring.html#blinded) by the darkness.
|
||||
- **Cancel Light**: May be used to cancel a **Continual Light** spell.
|
||||
|
@@ -19,7 +19,7 @@ short_code: s1d
|
||||
|
||||
Conjures 15' radius of light at object or creature, bright enough to read and see, but not as bright as daylight.
|
||||
|
||||
- When cast on a creature's eyes, they must **Save vs Spells** or be blinded and unable to attack.
|
||||
- When cast on a creature's eyes, they must **Save vs Spells** or be [blinded](/rules/adventuring.html#blinded) by the light and unable to attack.
|
||||
- May also be used to dispel **Darkness** (below).
|
||||
|
||||
## Darkness
|
||||
@@ -34,5 +34,5 @@ Reversed version of **Light**.
|
||||
|
||||
Conjures 15' radius of magical darkness at object or creature, preventing normal sight (but not infravision).
|
||||
|
||||
- When cast on a creature's eyes, they must **Save vs Spells** or be blinded and unable to attack.
|
||||
- When cast on a creature's eyes, they must **Save vs Spells** or be [blinded](/rules/adventuring.html#blinded) by the darkness and unable to attack.
|
||||
- May also be used to dispel **Light**.
|
||||
|
@@ -35,6 +35,6 @@ Conjures a visual illusion of the caster's choice:
|
||||
|
||||
- Must fit in 20' cube.
|
||||
- Damage inflicted is not real.
|
||||
- Ex: any creature "killed" by illusion falls unconscious, any creature turned to stone is actually paralyzed, etc.
|
||||
- Ex: any creature "killed" by illusion falls [unconscious](/rules/adventuring.html#unconscious), any creature turned to stone is actually [paralyzed](/rules/adventuring.html#paralyzed), etc.
|
||||
- Effects of "damage" last for 1d4 turns.
|
||||
- If illusion isn't something the caster has seen, the target may get a bonus to the saving throw to ignore the damage (at referee's discretion).
|
||||
|
Reference in New Issue
Block a user