pre-game updates
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@@ -48,7 +48,7 @@ Each gem inlaid on the shaft has a different color, and touching it activates a
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Touching each of the following gems returns Zormut to its default form and triggers a Usage Die check.
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- Purple (Paralysis): Touched creature must **Save vs Paralyze** or be paralyzed for 1d6 + 3 turns.
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- Purple (Paralysis): Touched creature must **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) for 1d6 + 3 turns.
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- Yellow (Fear): Creatures within 60' cone (out to 30' wide end) must **Save vs Spells** or flee in terror for 1d10 + 5 rounds.
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- Green (Life Drain): Touched creature must **Save vs Spells** or suffer 2d4 damage, with the wielder gaining that many hit points.
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@@ -16,5 +16,5 @@ short_code: m1sb
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A piece of pumice with rounded edges, about the size of a human fist.
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- Once per day, when the wielder says the command word, the rock emits a blinding flash of light in a 60' radius.
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- All unaware creatures within the range must **Save vs Paralyze** or be blinded for 1d6 rounds.
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- All unaware creatures within the range must **Save vs Paralyze** or be [blinded](/rules/adventuring.html#blinded) for 1d6 rounds.
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- The command word is in Or'bokk'i, and is difficult for most races to pronounce.
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