pre-game updates

This commit is contained in:
2024-11-10 22:45:09 -05:00
parent b1aa10ec09
commit 854049ba41
42 changed files with 822 additions and 154 deletions

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Bite victim must **Save vs Paralyze** or fall unconscious for 1d10 rounds.
Bite victim must **Save vs Paralyze** or fall [unconscious](/rules/adventuring.html#unconscious) for 1d10 rounds.
### Drain Blood

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- Immune to effects that target or modify sight.
- May be impaired by excessive noise.
- May be blinded by magically-induced silence.
- May be [blinded](/rules/adventuring.html#blinded) by magically-induced silence.

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- Bite has 5% (1-in-20) chance of infecting victim (**Save vs Poison** to avoid).
- Disease has 25% (1-in-4) chance of killing victim in 1d6 days, otherwise they are poisoned for 1 month.
- Will flee from fire, unless summoned and forced to fight.
- Excels at swimming, may attack without penalty.

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- Typically found in ruins, tombs, and deserted areas.
- Immune to damage from non-magical weapons.
- Regenerates 3 hp at the start of each round (while alive).
- Regenerates 3 hp at the start of each round until destroyed.
- At 0 hp, changes into cloud of mist and flees to coffin.
- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
@@ -45,6 +45,7 @@ Can change into other forms at will.
- Each change takes 1 round.
- Can take humanoid form, or form listed below.
- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
#### Dire Wolf