Add stuff for Faewolde game

This commit is contained in:
2023-07-04 18:34:28 -04:00
parent 544131747d
commit 65e2b6ecb2
109 changed files with 579 additions and 4724 deletions

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@@ -70,7 +70,6 @@ Most class languages are secret, known only to members of their class, and often
- **Draconic**: Native language of most intelligent reptilian races (kobolds, troglodytes, lizardfolk, dragons, dracokin, etc.).
- **Duncommon**: Native language of those that dwell deep undergorund, or in other dark places (Drow, Medusa, etc.).
- **Dwarfish**: Native language of dwarves.
- **Elekin**: Native language of elekin.
- **Elemental**: Spoken by all elementals, each subtype has their own dialect.
- **Elvish**: Native language of elves. and **Low Fairie** (spoken everywhere else in the Faewolde)
- **Faerie**: Native language of the fae, usually divided into **Low Fairie** (spoken throughout the Faewolde) and **High Faerie** (spoken in the ruling courts).

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@@ -49,6 +49,22 @@ Roll 1d20 plus any appropriate modifiers. If it equals or beats the target's AC,
- **Shields** grant +1 AC when used.
- Can also be destroyed to prevent a hit from inflicting damage.
<div class="dividedTableWrapper">
| Armor Type | AC |
| :--------: | :-: |
| None | 10 |
| Hide | 11 |
| Leather | 12 |
| Studded | 13 |
| Chainmail | 14 |
| Half-Plate | 15 |
| Full Plate | 16 |
[Standard Armor AC]
</div>
#### Melee Attacks
Melee attack rolls are modified based on the character's Strength.