Add stuff for Faewolde game
This commit is contained in:
@@ -70,7 +70,6 @@ Most class languages are secret, known only to members of their class, and often
|
||||
- **Draconic**: Native language of most intelligent reptilian races (kobolds, troglodytes, lizardfolk, dragons, dracokin, etc.).
|
||||
- **Duncommon**: Native language of those that dwell deep undergorund, or in other dark places (Drow, Medusa, etc.).
|
||||
- **Dwarfish**: Native language of dwarves.
|
||||
- **Elekin**: Native language of elekin.
|
||||
- **Elemental**: Spoken by all elementals, each subtype has their own dialect.
|
||||
- **Elvish**: Native language of elves. and **Low Fairie** (spoken everywhere else in the Faewolde)
|
||||
- **Faerie**: Native language of the fae, usually divided into **Low Fairie** (spoken throughout the Faewolde) and **High Faerie** (spoken in the ruling courts).
|
||||
|
@@ -49,6 +49,22 @@ Roll 1d20 plus any appropriate modifiers. If it equals or beats the target's AC,
|
||||
- **Shields** grant +1 AC when used.
|
||||
- Can also be destroyed to prevent a hit from inflicting damage.
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| Armor Type | AC |
|
||||
| :--------: | :-: |
|
||||
| None | 10 |
|
||||
| Hide | 11 |
|
||||
| Leather | 12 |
|
||||
| Studded | 13 |
|
||||
| Chainmail | 14 |
|
||||
| Half-Plate | 15 |
|
||||
| Full Plate | 16 |
|
||||
|
||||
[Standard Armor AC]
|
||||
|
||||
</div>
|
||||
|
||||
#### Melee Attacks
|
||||
|
||||
Melee attack rolls are modified based on the character's Strength.
|
||||
|
Reference in New Issue
Block a user