Add stuff for Faewolde game
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src/pages/races/elfaye.md
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---
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title: Elfaye (Race)
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description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
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date_pub: 2023-04-21T21:07:00-04:00
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date_upd: 2023-05-31T23:04:00-04:00
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section: races
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content_type: feature
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short_code: re1
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | ------------------------------------------------ |
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| **Requirements** | Minimum WIS 9 |
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| **Ability modifiers** | -1 INT, +1 CHA |
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| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
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</div>
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Thin, fae demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 8th
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- **Bard**: 7th
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- **Bloodmage**: 11th
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- **Cleric**: 7th
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- **Corsair**: 10th
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- **Druid**: 12th
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- **Fighter**: 7th
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- **Knight**: 11th
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- **Mystic**: 8th
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- **Paladin**: 9th
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- **Priest**: 7th
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- **Ranger**: 11th
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- **Sorcerer**: 11th
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- **Thief**: 10th
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- **Warlock**: 12th
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- **Wizard**: 11th
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### Detect Secrets
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2-in-6 chance of detecting secret doors, panels, etc. while underground.
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### Hear Noises
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2-in-6 chance (ex: when listening at a door).
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### Immune to Ghoul Paralysis
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Unaffected by the paralysis inflicted by ghouls.
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### Innate Magic
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- From 2nd level, can cast [Hidden Step](/spells/hidden-step.html) once per day.
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- From 6th level, can cast [Hidden Step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
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- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
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- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
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- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
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- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
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### Infravision
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Can see heat signatures up to 60', even in total darkness.
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### Seasonal Affinity
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Each day, choose which of the following Fae-seasons influences your physical and emotional being.
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- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
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- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
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- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
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- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
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### Sensitive to Evil
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-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).
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