Add stuff for Faewolde game

This commit is contained in:
2023-07-04 18:34:28 -04:00
parent 544131747d
commit 65e2b6ecb2
109 changed files with 579 additions and 4724 deletions

82
src/pages/races/elfaye.md Normal file
View File

@@ -0,0 +1,82 @@
---
title: Elfaye (Race)
description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
date_pub: 2023-04-21T21:07:00-04:00
date_upd: 2023-05-31T23:04:00-04:00
section: races
content_type: feature
short_code: re1
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | ------------------------------------------------ |
| **Requirements** | Minimum WIS 9 |
| **Ability modifiers** | -1 INT, +1 CHA |
| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
</div>
Thin, fae demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 8th
- **Bard**: 7th
- **Bloodmage**: 11th
- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 12th
- **Fighter**: 7th
- **Knight**: 11th
- **Mystic**: 8th
- **Paladin**: 9th
- **Priest**: 7th
- **Ranger**: 11th
- **Sorcerer**: 11th
- **Thief**: 10th
- **Warlock**: 12th
- **Wizard**: 11th
### Detect Secrets
2-in-6 chance of detecting secret doors, panels, etc. while underground.
### Hear Noises
2-in-6 chance (ex: when listening at a door).
### Immune to Ghoul Paralysis
Unaffected by the paralysis inflicted by ghouls.
### Innate Magic
- From 2nd level, can cast [Hidden Step](/spells/hidden-step.html) once per day.
- From 6th level, can cast [Hidden Step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
### Infravision
Can see heat signatures up to 60', even in total darkness.
### Seasonal Affinity
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
### Sensitive to Evil
-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).