Add stuff for Faewolde game
This commit is contained in:
@@ -25,6 +25,7 @@ Automatons are magically-powered, fully sentient beings composed of metal and wo
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 8th
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- **Bard**: 8th
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- **Cleric**: 7th
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- **Corsair**: 10th
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67
src/pages/races/bugbear.md
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67
src/pages/races/bugbear.md
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@@ -0,0 +1,67 @@
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---
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title: Bugbear (Race)
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description: The Bugbear race for OSR gaming.
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date_pub: 2023-07-04T15:12:00-04:00
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section: races
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content_type: feature
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short_code: rbu
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | ---------------------------- |
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| **Requirements** | CON 9 |
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| **Ability modifiers** | +1 STR, -1 WIS |
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| **Languages** | Alignment, Common, Goblinoid |
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</div>
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Large, hairy goblin-like creatures.
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 11th
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- **Bard**: 6th
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- **Cleric**: 8th
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- **Corsair**: 8th
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- **Druid**: 9th
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- **Fighter**: 10th
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- **Knight**: 6th
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- **Mystic**: 8th
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- **Paladin**: 7th
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- **Priest**: 8th
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- **Ranger**: 10th
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- **Sorcerer**: 9th
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- **Thief**: 10th
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- **Warlock**: 9th
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- **Wizard**: 8th
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### Detect Secrets & Traps
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2-in-6 chance of detecting construction tricks (secret doors, panels, etc.) or non-magical room traps while underground.
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### Infravision
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Can see heat signatures up to 60', even in total darkness.
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### Fortitude
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Gets a bonus to saving throws vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON.
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<div class="dividedTableWrapper">
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| CON | Bonus |
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| :---: | :---: |
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| 3-6 | 0 |
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| 7-10 | +2 |
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| 11-14 | +3 |
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| 15-17 | +4 |
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| 18+ | +5 |
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[Fortitude Bonus]
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</div>
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@@ -25,6 +25,7 @@ Scaled lizard-people with an apparent (if distant) ancestry to dragons.
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 11th
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- **Bard**: 7th
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- **Cleric**: 7th
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- **Corsair**: 9th
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@@ -24,6 +24,7 @@ Dark-skinned, slender demihumans, possibly related to elves, who dwell deep unde
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 10th
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- **Bard**: 7th
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- **Bloodmage**: 9th
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- **Cleric**: 11th
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@@ -26,6 +26,7 @@ Stout, bearded demihumans, about 4' tall, who usually live underground and love
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### Available Classes and Max Level
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- **Assassin**: 7th
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- **Barbarian**: 10th
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- **Bard**: 9th
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- **Cleric**: 10th
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- **Corsair**: 7th
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@@ -1,6 +1,6 @@
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---
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title: Elefolk
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description: TBD
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title: Elekin
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description: The Elekin race for OSR gaming.
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date_pub: 2023-04-09T14:38:00-04:00
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section: races
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content_type: feature
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@@ -11,11 +11,11 @@ short_code: rek
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | ------------------------------- |
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| **Requirements** | STR 9 |
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| **Ability modifiers** | +1 CON, -1 WIS |
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| **Languages** | Alignment, Common, Elespeak[^1] |
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| | |
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| --------------------- | ------------------------- |
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| **Requirements** | STR 9 |
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| **Ability modifiers** | +1 CON, -1 WIS |
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| **Languages** | Alignment, Common, Greyok |
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</div>
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@@ -24,6 +24,7 @@ Large, elephant-like humanoids with four digits and long trunks.
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### Available Classes and Max Level
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- **Assassin**: 6th
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- **Barbarian**: 10th
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- **Bard**: 8th
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- **Cleric**: 10th
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- **Corsair**: 8th
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@@ -57,5 +58,3 @@ Grants +2 AC while not wearing armor. Can be combined with a shield.
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- Can't hold weapons or shields.
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- Can't make precision movements (for castings spells or using tools).
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- Can be used as a snorkel.
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[^1]: The native language of the elekin.
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@@ -24,6 +24,7 @@ Thin, fey demihumans with sharp features.
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 8th
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- **Bard**: 7th
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- **Bloodmage**: 11th
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- **Cleric**: 7th
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82
src/pages/races/elfaye.md
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82
src/pages/races/elfaye.md
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@@ -0,0 +1,82 @@
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---
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title: Elfaye (Race)
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description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
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date_pub: 2023-04-21T21:07:00-04:00
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date_upd: 2023-05-31T23:04:00-04:00
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section: races
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content_type: feature
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short_code: re1
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | ------------------------------------------------ |
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| **Requirements** | Minimum WIS 9 |
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| **Ability modifiers** | -1 INT, +1 CHA |
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| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
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</div>
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Thin, fae demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 8th
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- **Bard**: 7th
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- **Bloodmage**: 11th
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- **Cleric**: 7th
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- **Corsair**: 10th
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- **Druid**: 12th
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- **Fighter**: 7th
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- **Knight**: 11th
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- **Mystic**: 8th
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- **Paladin**: 9th
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- **Priest**: 7th
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- **Ranger**: 11th
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- **Sorcerer**: 11th
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- **Thief**: 10th
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- **Warlock**: 12th
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- **Wizard**: 11th
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### Detect Secrets
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2-in-6 chance of detecting secret doors, panels, etc. while underground.
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### Hear Noises
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2-in-6 chance (ex: when listening at a door).
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### Immune to Ghoul Paralysis
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Unaffected by the paralysis inflicted by ghouls.
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### Innate Magic
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- From 2nd level, can cast [Hidden Step](/spells/hidden-step.html) once per day.
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- From 6th level, can cast [Hidden Step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
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- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
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- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
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- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
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- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
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### Infravision
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Can see heat signatures up to 60', even in total darkness.
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### Seasonal Affinity
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Each day, choose which of the following Fae-seasons influences your physical and emotional being.
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- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
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- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
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- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
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- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
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### Sensitive to Evil
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-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).
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@@ -25,6 +25,7 @@ Tall, thin cat-people, covered in thick fur.
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### Available Classes and Max Level
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- **Assassin**: 11th
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- **Barbarian**: 9th
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- **Bard**: 8th
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- **Cleric**: 7th
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- **Corsair**: 11th
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@@ -25,6 +25,7 @@ Large, grey-skinned demihumans, usually found in the forest, with a distant rela
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### Available Classes and Max Level
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- **Assassin**: 6th
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- **Barbarian**: 10th
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- **Bard**: 8th
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- **Cleric**: 10th
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- **Corsair**: 8th
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@@ -2,18 +2,18 @@
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title: Character Races
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description:
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date_pub: 2023-02-17T00:15:00-05:00
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date_upd: 2023-05-31T11:02:00-04:00
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section: races
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content_type: feature
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short_code: r1
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---
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- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
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- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
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- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
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- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
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- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
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- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
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- [Lah'dri](./lahdri.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
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- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
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- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
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- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
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- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures.
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- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
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- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
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- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
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- [Elfaye](./elfaye.html): Thin, fae demihumans, related to elves, with the ability to project their seasonal temperaments.
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- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
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- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
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- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
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- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
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@@ -1,81 +0,0 @@
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---
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title: Lah'dri (Race)
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description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
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date_pub: 2023-04-21T21:07:00-04:00
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date_upd: 2023-05-31T23:04:00-04:00
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section: races
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content_type: feature
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short_code: r1a
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | ------------------------------------------------ |
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| **Requirements** | Minimum INT 9 |
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| **Ability modifiers** | -1 WIS, +1 CHA |
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| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
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</div>
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Thin, fey demihumans, related to elves and native to the Feywolde, with the ability to project their seasonal temperaments.
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Bard**: 7th
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- **Bloodmage**: 11th
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- **Cleric**: 7th
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- **Corsair**: 10th
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- **Druid**: 12th
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- **Fighter**: 7th
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- **Knight**: 11th
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- **Mystic**: 8th
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- **Paladin**: 9th
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- **Priest**: 7th
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- **Ranger**: 11th
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- **Sorcerer**: 11th
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- **Thief**: 10th
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- **Warlock**: 12th
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- **Wizard**: 11th
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### Detect Secrets
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2-in-6 chance of detecting secret doors, panels, etc. while underground.
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### Hear Noises
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2-in-6 chance (ex: when listening at a door).
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### Immune to Ghoul Paralysis
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Unaffected by the paralysis inflicted by ghouls.
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### Innate Magic
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- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
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- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
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- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
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- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
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- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
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- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
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### Infravision
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Can see heat signatures up to 60', even in total darkness.
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### Seasonal Affinity
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Each day, choose which of the following Fae-seasons influences your physical and emotional being.
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||||
|
||||
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
|
||||
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
|
||||
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
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- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
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### Sensitive to Evil
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-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).
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@@ -25,6 +25,7 @@ Tall (5.5') demihumans with naturally pale, grey skin, unnervingly blank facial
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 8th
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- **Bard**: 10th
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- **Cleric**: 5th
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- **Corsair**: 10th
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@@ -25,6 +25,7 @@ Tortokin are a race of relatively tall (5.5') reptilian-looking humanoids with l
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### Available Classes and Max Level
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- **Assassin**: 7th
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- **Barbarian**: 10th
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- **Bard**: 9th
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- **Cleric**: 10th
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- **Corsair**: 7th
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|
Reference in New Issue
Block a user