Add stuff for Faewolde game

This commit is contained in:
2023-07-04 18:34:28 -04:00
parent 544131747d
commit 65e2b6ecb2
109 changed files with 579 additions and 4724 deletions

View File

@@ -25,6 +25,7 @@ Automatons are magically-powered, fully sentient beings composed of metal and wo
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 8th
- **Bard**: 8th
- **Cleric**: 7th
- **Corsair**: 10th

View File

@@ -0,0 +1,67 @@
---
title: Bugbear (Race)
description: The Bugbear race for OSR gaming.
date_pub: 2023-07-04T15:12:00-04:00
section: races
content_type: feature
short_code: rbu
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | ---------------------------- |
| **Requirements** | CON 9 |
| **Ability modifiers** | +1 STR, -1 WIS |
| **Languages** | Alignment, Common, Goblinoid |
</div>
Large, hairy goblin-like creatures.
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 11th
- **Bard**: 6th
- **Cleric**: 8th
- **Corsair**: 8th
- **Druid**: 9th
- **Fighter**: 10th
- **Knight**: 6th
- **Mystic**: 8th
- **Paladin**: 7th
- **Priest**: 8th
- **Ranger**: 10th
- **Sorcerer**: 9th
- **Thief**: 10th
- **Warlock**: 9th
- **Wizard**: 8th
### Detect Secrets & Traps
2-in-6 chance of detecting construction tricks (secret doors, panels, etc.) or non-magical room traps while underground.
### Infravision
Can see heat signatures up to 60', even in total darkness.
### Fortitude
Gets a bonus to saving throws vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON.
<div class="dividedTableWrapper">
| CON | Bonus |
| :---: | :---: |
| 3-6 | 0 |
| 7-10 | +2 |
| 11-14 | +3 |
| 15-17 | +4 |
| 18+ | +5 |
[Fortitude Bonus]
</div>

View File

@@ -25,6 +25,7 @@ Scaled lizard-people with an apparent (if distant) ancestry to dragons.
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 11th
- **Bard**: 7th
- **Cleric**: 7th
- **Corsair**: 9th

View File

@@ -24,6 +24,7 @@ Dark-skinned, slender demihumans, possibly related to elves, who dwell deep unde
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 10th
- **Bard**: 7th
- **Bloodmage**: 9th
- **Cleric**: 11th

View File

@@ -26,6 +26,7 @@ Stout, bearded demihumans, about 4' tall, who usually live underground and love
### Available Classes and Max Level
- **Assassin**: 7th
- **Barbarian**: 10th
- **Bard**: 9th
- **Cleric**: 10th
- **Corsair**: 7th

View File

@@ -1,6 +1,6 @@
---
title: Elefolk
description: TBD
title: Elekin
description: The Elekin race for OSR gaming.
date_pub: 2023-04-09T14:38:00-04:00
section: races
content_type: feature
@@ -11,11 +11,11 @@ short_code: rek
<div class='headlessTableWrapper'>
| | |
| --------------------- | ------------------------------- |
| **Requirements** | STR 9 |
| **Ability modifiers** | +1 CON, -1 WIS |
| **Languages** | Alignment, Common, Elespeak[^1] |
| | |
| --------------------- | ------------------------- |
| **Requirements** | STR 9 |
| **Ability modifiers** | +1 CON, -1 WIS |
| **Languages** | Alignment, Common, Greyok |
</div>
@@ -24,6 +24,7 @@ Large, elephant-like humanoids with four digits and long trunks.
### Available Classes and Max Level
- **Assassin**: 6th
- **Barbarian**: 10th
- **Bard**: 8th
- **Cleric**: 10th
- **Corsair**: 8th
@@ -57,5 +58,3 @@ Grants +2 AC while not wearing armor. Can be combined with a shield.
- Can't hold weapons or shields.
- Can't make precision movements (for castings spells or using tools).
- Can be used as a snorkel.
[^1]: The native language of the elekin.

View File

@@ -24,6 +24,7 @@ Thin, fey demihumans with sharp features.
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 8th
- **Bard**: 7th
- **Bloodmage**: 11th
- **Cleric**: 7th

82
src/pages/races/elfaye.md Normal file
View File

@@ -0,0 +1,82 @@
---
title: Elfaye (Race)
description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
date_pub: 2023-04-21T21:07:00-04:00
date_upd: 2023-05-31T23:04:00-04:00
section: races
content_type: feature
short_code: re1
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | ------------------------------------------------ |
| **Requirements** | Minimum WIS 9 |
| **Ability modifiers** | -1 INT, +1 CHA |
| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
</div>
Thin, fae demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 8th
- **Bard**: 7th
- **Bloodmage**: 11th
- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 12th
- **Fighter**: 7th
- **Knight**: 11th
- **Mystic**: 8th
- **Paladin**: 9th
- **Priest**: 7th
- **Ranger**: 11th
- **Sorcerer**: 11th
- **Thief**: 10th
- **Warlock**: 12th
- **Wizard**: 11th
### Detect Secrets
2-in-6 chance of detecting secret doors, panels, etc. while underground.
### Hear Noises
2-in-6 chance (ex: when listening at a door).
### Immune to Ghoul Paralysis
Unaffected by the paralysis inflicted by ghouls.
### Innate Magic
- From 2nd level, can cast [Hidden Step](/spells/hidden-step.html) once per day.
- From 6th level, can cast [Hidden Step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
### Infravision
Can see heat signatures up to 60', even in total darkness.
### Seasonal Affinity
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
### Sensitive to Evil
-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).

View File

@@ -25,6 +25,7 @@ Tall, thin cat-people, covered in thick fur.
### Available Classes and Max Level
- **Assassin**: 11th
- **Barbarian**: 9th
- **Bard**: 8th
- **Cleric**: 7th
- **Corsair**: 11th

View File

@@ -25,6 +25,7 @@ Large, grey-skinned demihumans, usually found in the forest, with a distant rela
### Available Classes and Max Level
- **Assassin**: 6th
- **Barbarian**: 10th
- **Bard**: 8th
- **Cleric**: 10th
- **Corsair**: 8th

View File

@@ -2,18 +2,18 @@
title: Character Races
description:
date_pub: 2023-02-17T00:15:00-05:00
date_upd: 2023-05-31T11:02:00-04:00
section: races
content_type: feature
short_code: r1
---
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
- [Lah'dri](./lahdri.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures.
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
- [Elfaye](./elfaye.html): Thin, fae demihumans, related to elves, with the ability to project their seasonal temperaments.
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.

View File

@@ -1,81 +0,0 @@
---
title: Lah'dri (Race)
description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
date_pub: 2023-04-21T21:07:00-04:00
date_upd: 2023-05-31T23:04:00-04:00
section: races
content_type: feature
short_code: r1a
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | ------------------------------------------------ |
| **Requirements** | Minimum INT 9 |
| **Ability modifiers** | -1 WIS, +1 CHA |
| **Languages** | Alignment, Common, Elvish, Faerie (High and Low) |
</div>
Thin, fey demihumans, related to elves and native to the Feywolde, with the ability to project their seasonal temperaments.
### Available Classes and Max Level
- **Assassin**: 10th
- **Bard**: 7th
- **Bloodmage**: 11th
- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 12th
- **Fighter**: 7th
- **Knight**: 11th
- **Mystic**: 8th
- **Paladin**: 9th
- **Priest**: 7th
- **Ranger**: 11th
- **Sorcerer**: 11th
- **Thief**: 10th
- **Warlock**: 12th
- **Wizard**: 11th
### Detect Secrets
2-in-6 chance of detecting secret doors, panels, etc. while underground.
### Hear Noises
2-in-6 chance (ex: when listening at a door).
### Immune to Ghoul Paralysis
Unaffected by the paralysis inflicted by ghouls.
### Innate Magic
- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
### Infravision
Can see heat signatures up to 60', even in total darkness.
### Seasonal Affinity
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
### Sensitive to Evil
-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).

View File

@@ -25,6 +25,7 @@ Tall (5.5') demihumans with naturally pale, grey skin, unnervingly blank facial
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 8th
- **Bard**: 10th
- **Cleric**: 5th
- **Corsair**: 10th

View File

@@ -25,6 +25,7 @@ Tortokin are a race of relatively tall (5.5') reptilian-looking humanoids with l
### Available Classes and Max Level
- **Assassin**: 7th
- **Barbarian**: 10th
- **Bard**: 9th
- **Cleric**: 10th
- **Corsair**: 7th