Add stuff for Faewolde game

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2023-07-04 18:34:28 -04:00
parent 544131747d
commit 65e2b6ecb2
109 changed files with 579 additions and 4724 deletions

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@@ -2,7 +2,6 @@
title: Thief (Class)
description:
date_pub: 2023-03-27T23:04:00-04:00
date_upd: 2023-04-24T18:11:00-04:00
section: classes
content_type: feature
short_code: ctf
@@ -72,7 +71,7 @@ After 9th level, may construct a stronghold (usually, a secret hideout).
- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
- **Find or remove treasure traps (TR)**: Roll once to find and again to remove, each may only be attempted once per trap.
- **Hear noise (HN)**: Improved listening (at doors, etc.) in quiet areas (not in combat), uses 1d6.
- **Hide in shadows (HS)**: Need to stand still, can't be done while attacking or moving.
- **Hide in shadows (HS)**: Must stand still, can't be done while attacking or moving.
- **Move silently (MS)**: Sneak past enemies unnoticed.
- **Open locks (OL)**: Need thieves' tools, can only be tried once per lock. On a fail, can't try again until next XP level.
- **Pick pockets (PP)**: -5% chance for each level target is above 5th, minimum 1% chance of failure. If failed roll is more than 2x the skill, the theft is noticed.