Add stuff for Faewolde game
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---
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title: Corsair (Astral) class
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description: The Corsair (Astral) class for OSR gaming.
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title: Corsair, Astral (Class)
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description: The Astral Corsair class for OSR gaming.
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date_pub: 2023-04-01T20:20:00-4:00
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section: classes
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content_type: feature
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src/pages/classes/barbarian.md
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src/pages/classes/barbarian.md
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---
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title: Barbarian (Class)
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description: The Barbarian class for OSR gaming.
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date_pub: 2023-03-27T23:04:00-04:00
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section: classes
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content_type: feature
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short_code: cba
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---
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An adventurer know for their primitive warrior nature.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | --------------------------- |
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| **Hit Dice** | 1d10 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather, chainmail, shields |
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| **Weapons** | Any |
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| **Languages** | Alignment, Common |
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</div>
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[[toc]]
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### Agile Fighter
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Gain a bonus to AC, and damage based on level as shown in [Level Advancement Table](#advancement).
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- After 4th level, able to deal damage to creatures that are immune to non-magical attacks.
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### Barbarian Skills
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- For most, roll 1d100, result under score is success.
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- Referee should roll in secret for hear noise (HN), hide in undergrowth (HU), and move silently (MS).
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<div class="dividedTableWrapper">
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| Level | CS | HU | MS |
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| :---: | :-: | :-: | :-: |
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| 1 | 87 | 20 | 20 |
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| 2 | 88 | 25 | 25 |
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| 3 | 89 | 30 | 30 |
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| 4 | 90 | 35 | 35 |
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| 5 | 91 | 40 | 40 |
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| 6 | 92 | 45 | 45 |
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| 7 | 93 | 55 | 55 |
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| 8 | 94 | 65 | 65 |
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| 9 | 95 | 75 | 75 |
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| 10 | 96 | 85 | 85 |
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| 11 | 97 | 95 | 95 |
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| 12 | 98 | 97 | 97 |
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| 13 | 99 | 98 | 98 |
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| 14 | 99 | 99 | 99 |
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[Barbarian Skills Chance of Success]
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</div>
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- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
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- **Hide in undergrowth (HU)**: Must stand still, can't be done while attacking or moving.
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- **Move silently (MS)**: Sneak past enemies unnoticed.
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### Distrust of Magic
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- Most feel arcane magic is "wrong".
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- Usually more accepting so tribal ritual and/or divine magic.
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### Stronghold
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Can buy or build a castle or stronghold (and control surrounding lands) at any time they can be afforded.
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### Advancement
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<div class="dividedTableWrapper levelTable">
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| | | | | Saving Throws |||||
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| Level | XP | HD | Atk Mod | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | AF Bonus |
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| :---: | :-----: | :-----: | :-----: | :---: | :---: | :---: | :---: | :---: | :---: |
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| 1 | 0 | 1d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
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| 2 | 2,500 | 2d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
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| 3 | 5,000 | 3d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
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| 4 | 10,000 | 4d10 | +2 | 8 | 11 | 10 | 13 | 13 | +1 |
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| 5 | 18,500 | 5d10 | +2 | 8 | 11 | 10 | 13 | 13 | +1 |
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| 6 | 37,000 | 6d10 | +2 | 8 | 11 | 10 | 13 | 13 | +2 |
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| 7 | 85,000 | 7d10 | +5 | 6 | 9 | 8 | 10 | 10 | +2 |
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| 8 | 140,000 | 8d10 | +5 | 6 | 9 | 8 | 10 | 10 | +3 |
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| 9 | 270,000 | 9d10 | +5 | 6 | 9 | 8 | 10 | 10 | +3 |
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| 10 | 400,000 | 9d10+3 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
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| 11 | 530,000 | 9d10+6 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
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| 12 | 660,000 | 9d10+9 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
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| 13 | 790,000 | 9d10+12 | +9 | 3 | 5 | 4 | 5 | 5 | +5 |
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| 14 | 920,000 | 9d10+15 | +9 | 3 | 5 | 4 | 5 | 5 | +5 |
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[Level Advancement]
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[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
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</div>
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@@ -44,7 +44,7 @@ A nature-focused magic user and guardian of the forest.
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### Change Form
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- Starting at 2nd level, can change into the form of either a reptile, bird, or mammal.
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- The new form can't have more hit dice than current level.
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- The new form can't have more hit dice than current level / 2 (rounded down).
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- Regain 1d4 hit points per level when used.
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- All carried equipment is absorbed into animal form, only reappearing after changing back.
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- May be used a number of times per day equal to level / 2 (rounded down).
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@@ -67,22 +67,22 @@ After 12th level, can build a stronghold that integrates with a natural setting.
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<div class="dividedTableWrapper levelTable">
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| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day |||||||
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| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 | 6 |
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|:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|:---:|:---:|
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| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - | - |
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| 2 | 2,500 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - | - |
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| 3 | 5,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - | - |
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| 4 | 10,000 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 2 | - | - | - | - |
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| 5 | 20,000 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - | - |
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| 6 | 40,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 | - |
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| 7 | 80,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 2 | 2 | 1 | - | - |
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| 8 | 150,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | - | - |
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| 9 | 300,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 2 | 1 | - |
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| 10 | 450,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 3 | 2 | - |
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| 11 | 600,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 3 | 3 | 3 | 2 | 1 |
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| 12 | 750,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 3 | 2 |
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| 13 | 900,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 3 | 3 | 3 |
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| 14 | 1,050,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 4 | 3 | 3 |
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| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 |
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| :-: | :-------: | :---: | :-: | :---: | :---: | :---: | :---: | :---: | :-: | :-: | :-: | :-: | :-: |
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| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - |
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| 2 | 2,000 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - |
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| 3 | 4,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - |
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| 4 | 7,500 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 2 | - | - | - |
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| 5 | 12,500 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - |
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| 6 | 20,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 |
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| 7 | 35,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | 1 |
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| 8 | 60,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 3 | 2 | 2 |
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| 9 | 90,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 2 |
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| 10 | 125,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 4 | 3 | 3 |
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| 11 | 200,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 5 | 5 | 4 | 4 | 3 |
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| 12 | 300,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 5 | 5 | 5 | 4 | 4 |
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| 13 | 750,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | 6 | 5 | 5 | 5 | 4 |
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| 14 | 1,500,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | 6 | 6 | 5 | 5 | 5 |
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[Level Advancement]
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### 1st Level
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1. Animal Friendship
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2. Cure Light Wounds (Cause Light Wounds)
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1. [Befriend Animal](/spells/befriend-animal.html)
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2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
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3. Detect Danger
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4. Entangle
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5. Faerie Fire
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6. Locate Plant or Animal
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7. Predict Weather
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8. Speak with Animals
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6. Invisibility to Animals
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7. Locate Plant or Animal
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8. Predict Weather
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9. Speak with Animals
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### 2nd Level
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1. Barkskin
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2. Create Water
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3. Heat Metal
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4. Invisibility to Animals
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5. Obscuring Mist
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6. Produce Flame
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7. Slow Poison
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8. Warp Wood
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4. [Hidden Step](/spells/hidden-step.html)
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5. [Invisibility](/spells/invisibility.html)
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6. Obscuring Mist
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7. Produce Flame
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8. Slow Poison
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9. Warp Wood
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### 3rd Level
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---
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title: Fighter
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description:
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description: The Fighter class for OSR
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date_pub: 2023-03-27T23:04:00-04:00
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date_upd: 2023-04-27T22:48:00-04:00
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section: classes
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content_type: feature
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short_code: cfr
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@@ -8,6 +8,7 @@ content_type: feature
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short_code: c1
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---
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- [Barbarian](./barbarian.html): An adventurer know for their primitive warrior nature.
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- [Bloodmage](./bloodmage.html): Arcane spellcasters that use their own life force to cast spells.
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- [Cleric](./cleric.html): Holy (or unholy) warrior-priests who serve one or more deities.
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- [Corsair](./corsair.html): A sailor living a life of adventure on the high seas.
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title: Thief (Class)
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description:
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date_pub: 2023-03-27T23:04:00-04:00
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date_upd: 2023-04-24T18:11:00-04:00
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section: classes
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content_type: feature
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short_code: ctf
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@@ -72,7 +71,7 @@ After 9th level, may construct a stronghold (usually, a secret hideout).
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- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
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- **Find or remove treasure traps (TR)**: Roll once to find and again to remove, each may only be attempted once per trap.
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- **Hear noise (HN)**: Improved listening (at doors, etc.) in quiet areas (not in combat), uses 1d6.
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- **Hide in shadows (HS)**: Need to stand still, can't be done while attacking or moving.
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- **Hide in shadows (HS)**: Must stand still, can't be done while attacking or moving.
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- **Move silently (MS)**: Sneak past enemies unnoticed.
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- **Open locks (OL)**: Need thieves' tools, can only be tried once per lock. On a fail, can't try again until next XP level.
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- **Pick pockets (PP)**: -5% chance for each level target is above 5th, minimum 1% chance of failure. If failed roll is more than 2x the skill, the theft is noticed.
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