Add stuff for Faewolde game

This commit is contained in:
2023-07-04 18:34:28 -04:00
parent 544131747d
commit 65e2b6ecb2
109 changed files with 579 additions and 4724 deletions

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@@ -1,6 +1,6 @@
---
title: Corsair (Astral) class
description: The Corsair (Astral) class for OSR gaming.
title: Corsair, Astral (Class)
description: The Astral Corsair class for OSR gaming.
date_pub: 2023-04-01T20:20:00-4:00
section: classes
content_type: feature

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@@ -0,0 +1,99 @@
---
title: Barbarian (Class)
description: The Barbarian class for OSR gaming.
date_pub: 2023-03-27T23:04:00-04:00
section: classes
content_type: feature
short_code: cba
---
An adventurer know for their primitive warrior nature.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------------- |
| **Hit Dice** | 1d10 |
| **Maximum Level** | 14 |
| **Armor** | Leather, chainmail, shields |
| **Weapons** | Any |
| **Languages** | Alignment, Common |
</div>
[[toc]]
### Agile Fighter
Gain a bonus to AC, and damage based on level as shown in [Level Advancement Table](#advancement).
- After 4th level, able to deal damage to creatures that are immune to non-magical attacks.
### Barbarian Skills
- For most, roll 1d100, result under score is success.
- Referee should roll in secret for hear noise (HN), hide in undergrowth (HU), and move silently (MS).
<div class="dividedTableWrapper">
| Level | CS | HU | MS |
| :---: | :-: | :-: | :-: |
| 1 | 87 | 20 | 20 |
| 2 | 88 | 25 | 25 |
| 3 | 89 | 30 | 30 |
| 4 | 90 | 35 | 35 |
| 5 | 91 | 40 | 40 |
| 6 | 92 | 45 | 45 |
| 7 | 93 | 55 | 55 |
| 8 | 94 | 65 | 65 |
| 9 | 95 | 75 | 75 |
| 10 | 96 | 85 | 85 |
| 11 | 97 | 95 | 95 |
| 12 | 98 | 97 | 97 |
| 13 | 99 | 98 | 98 |
| 14 | 99 | 99 | 99 |
[Barbarian Skills Chance of Success]
</div>
- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
- **Hide in undergrowth (HU)**: Must stand still, can't be done while attacking or moving.
- **Move silently (MS)**: Sneak past enemies unnoticed.
### Distrust of Magic
- Most feel arcane magic is "wrong".
- Usually more accepting so tribal ritual and/or divine magic.
### Stronghold
Can buy or build a castle or stronghold (and control surrounding lands) at any time they can be afforded.
### Advancement
<div class="dividedTableWrapper levelTable">
| | | | | Saving Throws |||||
| Level | XP | HD | Atk Mod | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | AF Bonus |
| :---: | :-----: | :-----: | :-----: | :---: | :---: | :---: | :---: | :---: | :---: |
| 1 | 0 | 1d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
| 2 | 2,500 | 2d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
| 3 | 5,000 | 3d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
| 4 | 10,000 | 4d10 | +2 | 8 | 11 | 10 | 13 | 13 | +1 |
| 5 | 18,500 | 5d10 | +2 | 8 | 11 | 10 | 13 | 13 | +1 |
| 6 | 37,000 | 6d10 | +2 | 8 | 11 | 10 | 13 | 13 | +2 |
| 7 | 85,000 | 7d10 | +5 | 6 | 9 | 8 | 10 | 10 | +2 |
| 8 | 140,000 | 8d10 | +5 | 6 | 9 | 8 | 10 | 10 | +3 |
| 9 | 270,000 | 9d10 | +5 | 6 | 9 | 8 | 10 | 10 | +3 |
| 10 | 400,000 | 9d10+3 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
| 11 | 530,000 | 9d10+6 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
| 12 | 660,000 | 9d10+9 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
| 13 | 790,000 | 9d10+12 | +9 | 3 | 5 | 4 | 5 | 5 | +5 |
| 14 | 920,000 | 9d10+15 | +9 | 3 | 5 | 4 | 5 | 5 | +5 |
[Level Advancement]
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
</div>

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@@ -44,7 +44,7 @@ A nature-focused magic user and guardian of the forest.
### Change Form
- Starting at 2nd level, can change into the form of either a reptile, bird, or mammal.
- The new form can't have more hit dice than current level.
- The new form can't have more hit dice than current level / 2 (rounded down).
- Regain 1d4 hit points per level when used.
- All carried equipment is absorbed into animal form, only reappearing after changing back.
- May be used a number of times per day equal to level / 2 (rounded down).
@@ -67,22 +67,22 @@ After 12th level, can build a stronghold that integrates with a natural setting.
<div class="dividedTableWrapper levelTable">
| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day |||||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 | 6 |
|:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - | - |
| 2 | 2,500 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - | - |
| 3 | 5,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - | - |
| 4 | 10,000 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 2 | - | - | - | - |
| 5 | 20,000 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - | - |
| 6 | 40,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 | - |
| 7 | 80,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 2 | 2 | 1 | - | - |
| 8 | 150,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | - | - |
| 9 | 300,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 2 | 1 | - |
| 10 | 450,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 3 | 2 | - |
| 11 | 600,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 3 | 3 | 3 | 2 | 1 |
| 12 | 750,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 3 | 2 |
| 13 | 900,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 3 | 3 | 3 |
| 14 | 1,050,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 4 | 3 | 3 |
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 |
| :-: | :-------: | :---: | :-: | :---: | :---: | :---: | :---: | :---: | :-: | :-: | :-: | :-: | :-: |
| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - |
| 2 | 2,000 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - |
| 3 | 4,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - |
| 4 | 7,500 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 2 | - | - | - |
| 5 | 12,500 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - |
| 6 | 20,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 |
| 7 | 35,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | 1 |
| 8 | 60,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 3 | 2 | 2 |
| 9 | 90,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 2 |
| 10 | 125,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 4 | 3 | 3 |
| 11 | 200,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 5 | 5 | 4 | 4 | 3 |
| 12 | 300,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 5 | 5 | 5 | 4 | 4 |
| 13 | 750,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | 6 | 5 | 5 | 5 | 4 |
| 14 | 1,500,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | 6 | 6 | 5 | 5 | 5 |
[Level Advancement]

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@@ -14,25 +14,27 @@ The following list of spells may be cast by Druid characters.
### 1st Level
1. Animal Friendship
2. Cure Light Wounds (Cause Light Wounds)
1. [Befriend Animal](/spells/befriend-animal.html)
2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
3. Detect Danger
4. Entangle
5. Faerie Fire
6. Locate Plant or Animal
7. Predict Weather
8. Speak with Animals
6. Invisibility to Animals
7. Locate Plant or Animal
8. Predict Weather
9. Speak with Animals
### 2nd Level
1. Barkskin
2. Create Water
3. Heat Metal
4. Invisibility to Animals
5. Obscuring Mist
6. Produce Flame
7. Slow Poison
8. Warp Wood
4. [Hidden Step](/spells/hidden-step.html)
5. [Invisibility](/spells/invisibility.html)
6. Obscuring Mist
7. Produce Flame
8. Slow Poison
9. Warp Wood
### 3rd Level

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@@ -1,8 +1,7 @@
---
title: Fighter
description:
description: The Fighter class for OSR
date_pub: 2023-03-27T23:04:00-04:00
date_upd: 2023-04-27T22:48:00-04:00
section: classes
content_type: feature
short_code: cfr

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@@ -8,6 +8,7 @@ content_type: feature
short_code: c1
---
- [Barbarian](./barbarian.html): An adventurer know for their primitive warrior nature.
- [Bloodmage](./bloodmage.html): Arcane spellcasters that use their own life force to cast spells.
- [Cleric](./cleric.html): Holy (or unholy) warrior-priests who serve one or more deities.
- [Corsair](./corsair.html): A sailor living a life of adventure on the high seas.

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@@ -2,7 +2,6 @@
title: Thief (Class)
description:
date_pub: 2023-03-27T23:04:00-04:00
date_upd: 2023-04-24T18:11:00-04:00
section: classes
content_type: feature
short_code: ctf
@@ -72,7 +71,7 @@ After 9th level, may construct a stronghold (usually, a secret hideout).
- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
- **Find or remove treasure traps (TR)**: Roll once to find and again to remove, each may only be attempted once per trap.
- **Hear noise (HN)**: Improved listening (at doors, etc.) in quiet areas (not in combat), uses 1d6.
- **Hide in shadows (HS)**: Need to stand still, can't be done while attacking or moving.
- **Hide in shadows (HS)**: Must stand still, can't be done while attacking or moving.
- **Move silently (MS)**: Sneak past enemies unnoticed.
- **Open locks (OL)**: Need thieves' tools, can only be tried once per lock. On a fail, can't try again until next XP level.
- **Pick pockets (PP)**: -5% chance for each level target is above 5th, minimum 1% chance of failure. If failed roll is more than 2x the skill, the theft is noticed.