Add Referee's Tools
Update JS, add versioning (for cache-busting updates) Clean up a bunch of unused files Add Rivertail community Add some new races
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@@ -50,7 +50,7 @@ Can see heat signatures up to 60', even in total darkness.
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### Fortitude
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Gets a bonus to saving throws vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON.
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Natural fortitude and resistance to magic grants bonus to saves vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON:
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<div class="dividedTableWrapper">
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@@ -59,9 +59,9 @@ Sees heat signatures up to 60', even in total darkness.
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### Innate Magic
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- From 2nd level, can cast [darkness](/spells/light.html#darkness) once per day.
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- From 4th level, can cast [detect magic](/spells/detect-magic.html) once per day.
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- From 2nd level, can cast [Darkness](/spells/light.html#darkness) once per day.
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- From 4th level, can cast [Detect Magic](/spells/detect-magic.html) once per day.
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### Light Sensitivity
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-2 to attack rolls and -1 to AC when in bright light (daylight, _continual light_, etc.).
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-2 to attack rolls and -1 to AC when in bright light (daylight, _Continual Light_, etc.).
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@@ -1,6 +1,6 @@
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---
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title: Drow (Race)
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description: The Drow race for DAGGR / OSR gaming.
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title: Dwarf (Race)
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description: The Dwarf race for OSR gaming.
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date_pub: 2023-04-01T21:06:00-04:00
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section: races
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content_type: feature
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@@ -54,9 +54,9 @@ Can see heat signatures up to 60', even in total darkness.
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2-in-6 chance (ex: when listening at a door).
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### Resiliance
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### Resilience
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Natural constitution and resistance to magic grants bonus to saves vs poison, spells, and wielded items:
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Natural fortitude and resistance to magic grants bonus to saves vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON:
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<div class="dividedTableWrapper">
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@@ -19,7 +19,7 @@ short_code: rek
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</div>
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Large, elephant-like humanoids with four digits and long trunks.
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Large, elephant-like humanoids with four digits and 5' long trunks.
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### Available Classes and Max Level
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@@ -54,7 +54,7 @@ Grants +2 AC while not wearing armor. Can be combined with a shield.
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- 5' long
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- Can carry weight equivalent to 10 x STR score in coins.
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- Can be used for simple tasks (ex: hold, lift, drop, push, or pull an object or a creature; open or close a container or door; swing for an unarmed attack, etc).
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- Can be used for simple tasks (ex: hold, lift, drop, push, or pull an object or a creature; open or close a container or door; swing for an unarmed attack; etc).
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- Can't hold weapons or shields.
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- Can't make precision movements (for castings spells or using tools).
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- Can't make precision movements (ex: for casting spells or using tools).
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- Can be used as a snorkel.
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@@ -1,6 +1,6 @@
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---
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title: Elf (Race)
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description:
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description: Thin, fey demihumans with sharp features and sensitivity to strong magic.
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date_pub: 2023-04-02T00:22:00-04:00
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section: races
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content_type: feature
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@@ -19,7 +19,7 @@ short_code: ref
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</div>
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Thin, fey demihumans with sharp features.
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Thin, fey demihumans with sharp features and sensitivity to strong magic.
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### Available Classes and Max Level
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@@ -59,8 +59,8 @@ Sees heat signatures up to 60', even in total darkness.
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### Innate Magic
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- From 2nd level, can cast [light](/spells/light.html) once per day.
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- From 4th level, can cast [detect magic](/spells/detect-magic.html) once per day.
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- From 2nd level, can cast [Light](/spells/light.html) once per day.
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- From 4th level, can cast [Detect Magic](/spells/detect-magic.html) once per day.
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### Sensitive to Evil
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@@ -1,6 +1,6 @@
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---
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title: Elfaye (Race)
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description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
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description: Thin, fey demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
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date_pub: 2023-04-21T21:07:00-04:00
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date_upd: 2023-05-31T23:04:00-04:00
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section: races
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@@ -20,7 +20,7 @@ short_code: re1
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</div>
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Thin, fae demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
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Thin, fey demihumans, related to [elves](./elf.html) and native to the Faewolde, with the ability to project their seasonal temperaments.
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### Available Classes and Max Level
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@@ -0,0 +1,81 @@
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---
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title: Gnome (Race)
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description: Short, stout demihumans with a fondness for burrowing mammals, contraptions, and red hats.
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date_pub: 2023-07-30T19:33:00-04:00
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section: races
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content_type: feature
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short_code: rgn
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | -------------------------------------------------------------------------------------- |
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| **Requirements** | Minimums: CON 9, INT 9 |
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| **Ability modifiers** | None |
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| **Languages** | Alignment, Common, Dwarvish, Gnomish, Kobold, the secret language of burrowing mammals |
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</div>
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Short, stout demihumans with a fondness for burrowing mammals, contraptions, and red hats.
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### Available Classes and Max Level
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- **Assassin**: 6th
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- **Barbarian**: 6th
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- **Bard**: 7th
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- **Bloodmage**: 6th
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- **Cleric**: 7th
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- **Corsair**: 6th
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- **Druid**: 8th
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- **Fighter**: 6th
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- **Knight**: 6th
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- **Mystic**: 7th
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- **Paladin**: 6th
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- **Priest**: 7th
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- **Ranger**: 8th
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- **Sorcerer**: 7th
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- **Thief**: 8th
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- **Warlock**: 7th
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- **Wizard**: 8th
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### Detect Secrets
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2-in-6 chance of detecting construction tricks (secret doors, panels, etc.) while underground.
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### Hear Noises
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2-in-6 chance (ex: when listening at a door).
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### Infravision
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Can see heat signatures up to 90', even in total darkness.
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### Tiny Stature
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- Can only use small or normal sized-weapons.
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- Cannot use longbows or 2-handed swords.
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- Gain +2 to AC when attacked by opponents who are larger than humans.
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### Magical Resistance
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Natural resistance to magic grants bonus to saving throws vs spells and wielded items (wand, rods, staves, etc.), based on CON:
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<div class="dividedTableWrapper">
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| CON | Bonus |
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| :--------: | :---: |
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| 6 or lower | 0 |
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| 7-10 | +2 |
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| 11-14 | +3 |
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| 15-17 | +4 |
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| 18+ | +5 |
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[Gnome Save Bonus]
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### Speak with Burrowing Mammals
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- Can freely converse with burrowing mammals.
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- Often keep such animals (badgers, moles, etc.) as pets
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57
src/pages/races/halfling.md
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src/pages/races/halfling.md
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---
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title: Halfling (Race)
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description: Short, stout demihumans with curly hair and furry feet, known for their friendliness and quiet, peaceful lifestyles.
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date_pub: 2023-07-30T21:36:00-04:00
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section: races
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content_type: feature
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short_code: rha
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | --------------------------- |
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| **Requirements** | Minimums: CON 9, DEX 9 |
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| **Ability modifiers** | +1 DEX, -1 STR |
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| **Languages** | Alignment, Common, Halfling |
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</div>
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Short, stout demihumans with a fondness for burrowing mammals, contraptions, and red hats.
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### Available Classes and Max Level
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- **Assassin**: 7th
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- **Barbarian**: 6th
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- **Bard**: 7th
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- **Bloodmage**: 6th
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- **Cleric**: 6th
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- **Corsair**: 7th
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- **Druid**: 8th
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- **Fighter**: 6th
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- **Knight**: 6th
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- **Mystic**: 7th
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- **Paladin**: 6th
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- **Priest**: 7th
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- **Ranger**: 7th
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- **Sorcerer**: 7th
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- **Thief**: 8th
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- **Warlock**: 7th
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- **Wizard**: 6th
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### Extraordinary Luck
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- May be used a number of times per day equal to 1/2 level, rounded up.
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- After any die roll, may force a re-roll taking either the highest or lowest result (player's choice).
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### Hear Noises
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2-in-6 chance (ex: when listening at a door).
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### Tiny Stature
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- Can only use small or normal sized-weapons.
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- Cannot use longbows or 2-handed swords.
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- Gain +2 to AC when attacked by opponents who are larger than humans.
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@@ -12,8 +12,12 @@ short_code: r1
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- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
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- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
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- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
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- [Elfaye](./elfaye.html): Thin, fae demihumans, related to elves, with the ability to project their seasonal temperaments.
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- [Elekin](./elekin.html): Large, elephant-like humanoids with four digits and long trunks.
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- [Elf](./elf.html): Thin, fey demihumans with sharp features and sensitivity to strong magic.
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- [Elfaye](./elfaye.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
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- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
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- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
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- [Gnome](./gnome.html): Short, stout demihumans with a fondness for burrowing mammals, contraptions, and red hats.
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- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
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- [Rhinokin](./rhinokin.html): Large, rhinoceros-like humanoids with four digits and a long horn protruding upwards from each one's face.
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- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
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58
src/pages/races/rhinokin.md
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src/pages/races/rhinokin.md
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---
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title: Rhinokin
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description: The Rhinokin race for OSR gaming.
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date_pub: 2023-04-09T14:38:00-04:00
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section: races
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content_type: feature
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short_code: rrh
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| --------------------- | ------------------------- |
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| **Requirements** | CON 9 |
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| **Ability modifiers** | +1 STR, -1 WIS |
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| **Languages** | Alignment, Common, Greyok |
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</div>
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Large, rhinoceros-like humanoids with four digits and a long horn protruding upwards from each one's face.
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### Available Classes and Max Level
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- **Assassin**: 6th
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- **Barbarian**: 10th
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- **Bard**: 8th
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- **Cleric**: 9th
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- **Corsair**: 8th
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- **Druid**: 10th
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- **Fighter**: 11th
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- **Knight**: 9th
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- **Mystic**: 8th
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- **Paladin**: 9th
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- **Priest**: 7th
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- **Ranger**: 10th
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- **Sorcerer**: 9th
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- **Thief**: 8th
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- **Warlock**: 9th
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- **Wizard**: 9th
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### Horn
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- Natural horn protruding upwards from tip of nose
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- Can be used to make a melee attack, dealing damage as a mace (1d6 blunt) on a successful hit.
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### Large Size
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- Armor and weapons must be tailored to size.
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- Can wield any two-handed melee weapon with only one hand.
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- Open doors as next highest STR category.
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### Natural Armor
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Tough, leathery skin grants +2 AC while not wearing armor.
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- Can be combined with a shield.
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