Add Referee's Tools

Update JS, add versioning (for cache-busting updates)
Clean up a bunch of unused files
Add Rivertail community
Add some new races
This commit is contained in:
2023-08-27 23:54:42 -04:00
parent 65e2b6ecb2
commit 5c58d7d051
66 changed files with 1875 additions and 2449 deletions

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@@ -50,7 +50,7 @@ Can see heat signatures up to 60', even in total darkness.
### Fortitude
Gets a bonus to saving throws vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON.
Natural fortitude and resistance to magic grants bonus to saves vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON:
<div class="dividedTableWrapper">

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@@ -59,9 +59,9 @@ Sees heat signatures up to 60', even in total darkness.
### Innate Magic
- From 2nd level, can cast [darkness](/spells/light.html#darkness) once per day.
- From 4th level, can cast [detect magic](/spells/detect-magic.html) once per day.
- From 2nd level, can cast [Darkness](/spells/light.html#darkness) once per day.
- From 4th level, can cast [Detect Magic](/spells/detect-magic.html) once per day.
### Light Sensitivity
-2 to attack rolls and -1 to AC when in bright light (daylight, _continual light_, etc.).
-2 to attack rolls and -1 to AC when in bright light (daylight, _Continual Light_, etc.).

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@@ -1,6 +1,6 @@
---
title: Drow (Race)
description: The Drow race for DAGGR / OSR gaming.
title: Dwarf (Race)
description: The Dwarf race for OSR gaming.
date_pub: 2023-04-01T21:06:00-04:00
section: races
content_type: feature
@@ -54,9 +54,9 @@ Can see heat signatures up to 60', even in total darkness.
2-in-6 chance (ex: when listening at a door).
### Resiliance
### Resilience
Natural constitution and resistance to magic grants bonus to saves vs poison, spells, and wielded items:
Natural fortitude and resistance to magic grants bonus to saves vs poison, spells, and wielded items (wand, rods, staves, etc.), based on CON:
<div class="dividedTableWrapper">

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@@ -19,7 +19,7 @@ short_code: rek
</div>
Large, elephant-like humanoids with four digits and long trunks.
Large, elephant-like humanoids with four digits and 5' long trunks.
### Available Classes and Max Level
@@ -54,7 +54,7 @@ Grants +2 AC while not wearing armor. Can be combined with a shield.
- 5' long
- Can carry weight equivalent to 10 x STR score in coins.
- Can be used for simple tasks (ex: hold, lift, drop, push, or pull an object or a creature; open or close a container or door; swing for an unarmed attack, etc).
- Can be used for simple tasks (ex: hold, lift, drop, push, or pull an object or a creature; open or close a container or door; swing for an unarmed attack; etc).
- Can't hold weapons or shields.
- Can't make precision movements (for castings spells or using tools).
- Can't make precision movements (ex: for casting spells or using tools).
- Can be used as a snorkel.

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@@ -1,6 +1,6 @@
---
title: Elf (Race)
description:
description: Thin, fey demihumans with sharp features and sensitivity to strong magic.
date_pub: 2023-04-02T00:22:00-04:00
section: races
content_type: feature
@@ -19,7 +19,7 @@ short_code: ref
</div>
Thin, fey demihumans with sharp features.
Thin, fey demihumans with sharp features and sensitivity to strong magic.
### Available Classes and Max Level
@@ -59,8 +59,8 @@ Sees heat signatures up to 60', even in total darkness.
### Innate Magic
- From 2nd level, can cast [light](/spells/light.html) once per day.
- From 4th level, can cast [detect magic](/spells/detect-magic.html) once per day.
- From 2nd level, can cast [Light](/spells/light.html) once per day.
- From 4th level, can cast [Detect Magic](/spells/detect-magic.html) once per day.
### Sensitive to Evil

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@@ -1,6 +1,6 @@
---
title: Elfaye (Race)
description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
description: Thin, fey demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
date_pub: 2023-04-21T21:07:00-04:00
date_upd: 2023-05-31T23:04:00-04:00
section: races
@@ -20,7 +20,7 @@ short_code: re1
</div>
Thin, fae demihumans, related to elves and native to the Faewolde, with the ability to project their seasonal temperaments.
Thin, fey demihumans, related to [elves](./elf.html) and native to the Faewolde, with the ability to project their seasonal temperaments.
### Available Classes and Max Level

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@@ -0,0 +1,81 @@
---
title: Gnome (Race)
description: Short, stout demihumans with a fondness for burrowing mammals, contraptions, and red hats.
date_pub: 2023-07-30T19:33:00-04:00
section: races
content_type: feature
short_code: rgn
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | -------------------------------------------------------------------------------------- |
| **Requirements** | Minimums: CON 9, INT 9 |
| **Ability modifiers** | None |
| **Languages** | Alignment, Common, Dwarvish, Gnomish, Kobold, the secret language of burrowing mammals |
</div>
Short, stout demihumans with a fondness for burrowing mammals, contraptions, and red hats.
### Available Classes and Max Level
- **Assassin**: 6th
- **Barbarian**: 6th
- **Bard**: 7th
- **Bloodmage**: 6th
- **Cleric**: 7th
- **Corsair**: 6th
- **Druid**: 8th
- **Fighter**: 6th
- **Knight**: 6th
- **Mystic**: 7th
- **Paladin**: 6th
- **Priest**: 7th
- **Ranger**: 8th
- **Sorcerer**: 7th
- **Thief**: 8th
- **Warlock**: 7th
- **Wizard**: 8th
### Detect Secrets
2-in-6 chance of detecting construction tricks (secret doors, panels, etc.) while underground.
### Hear Noises
2-in-6 chance (ex: when listening at a door).
### Infravision
Can see heat signatures up to 90', even in total darkness.
### Tiny Stature
- Can only use small or normal sized-weapons.
- Cannot use longbows or 2-handed swords.
- Gain +2 to AC when attacked by opponents who are larger than humans.
### Magical Resistance
Natural resistance to magic grants bonus to saving throws vs spells and wielded items (wand, rods, staves, etc.), based on CON:
<div class="dividedTableWrapper">
| CON | Bonus |
| :--------: | :---: |
| 6 or lower | 0 |
| 7-10 | +2 |
| 11-14 | +3 |
| 15-17 | +4 |
| 18+ | +5 |
[Gnome Save Bonus]
### Speak with Burrowing Mammals
- Can freely converse with burrowing mammals.
- Often keep such animals (badgers, moles, etc.) as pets

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@@ -0,0 +1,57 @@
---
title: Halfling (Race)
description: Short, stout demihumans with curly hair and furry feet, known for their friendliness and quiet, peaceful lifestyles.
date_pub: 2023-07-30T21:36:00-04:00
section: races
content_type: feature
short_code: rha
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | --------------------------- |
| **Requirements** | Minimums: CON 9, DEX 9 |
| **Ability modifiers** | +1 DEX, -1 STR |
| **Languages** | Alignment, Common, Halfling |
</div>
Short, stout demihumans with a fondness for burrowing mammals, contraptions, and red hats.
### Available Classes and Max Level
- **Assassin**: 7th
- **Barbarian**: 6th
- **Bard**: 7th
- **Bloodmage**: 6th
- **Cleric**: 6th
- **Corsair**: 7th
- **Druid**: 8th
- **Fighter**: 6th
- **Knight**: 6th
- **Mystic**: 7th
- **Paladin**: 6th
- **Priest**: 7th
- **Ranger**: 7th
- **Sorcerer**: 7th
- **Thief**: 8th
- **Warlock**: 7th
- **Wizard**: 6th
### Extraordinary Luck
- May be used a number of times per day equal to 1/2 level, rounded up.
- After any die roll, may force a re-roll taking either the highest or lowest result (player's choice).
### Hear Noises
2-in-6 chance (ex: when listening at a door).
### Tiny Stature
- Can only use small or normal sized-weapons.
- Cannot use longbows or 2-handed swords.
- Gain +2 to AC when attacked by opponents who are larger than humans.

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@@ -12,8 +12,12 @@ short_code: r1
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
- [Elfaye](./elfaye.html): Thin, fae demihumans, related to elves, with the ability to project their seasonal temperaments.
- [Elekin](./elekin.html): Large, elephant-like humanoids with four digits and long trunks.
- [Elf](./elf.html): Thin, fey demihumans with sharp features and sensitivity to strong magic.
- [Elfaye](./elfaye.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
- [Gnome](./gnome.html): Short, stout demihumans with a fondness for burrowing mammals, contraptions, and red hats.
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
- [Rhinokin](./rhinokin.html): Large, rhinoceros-like humanoids with four digits and a long horn protruding upwards from each one's face.
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.

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@@ -0,0 +1,58 @@
---
title: Rhinokin
description: The Rhinokin race for OSR gaming.
date_pub: 2023-04-09T14:38:00-04:00
section: races
content_type: feature
short_code: rrh
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | ------------------------- |
| **Requirements** | CON 9 |
| **Ability modifiers** | +1 STR, -1 WIS |
| **Languages** | Alignment, Common, Greyok |
</div>
Large, rhinoceros-like humanoids with four digits and a long horn protruding upwards from each one's face.
### Available Classes and Max Level
- **Assassin**: 6th
- **Barbarian**: 10th
- **Bard**: 8th
- **Cleric**: 9th
- **Corsair**: 8th
- **Druid**: 10th
- **Fighter**: 11th
- **Knight**: 9th
- **Mystic**: 8th
- **Paladin**: 9th
- **Priest**: 7th
- **Ranger**: 10th
- **Sorcerer**: 9th
- **Thief**: 8th
- **Warlock**: 9th
- **Wizard**: 9th
### Horn
- Natural horn protruding upwards from tip of nose
- Can be used to make a melee attack, dealing damage as a mace (1d6 blunt) on a successful hit.
### Large Size
- Armor and weapons must be tailored to size.
- Can wield any two-handed melee weapon with only one hand.
- Open doors as next highest STR category.
### Natural Armor
Tough, leathery skin grants +2 AC while not wearing armor.
- Can be combined with a shield.