Update, updates, updates

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2024-08-05 18:09:04 -04:00
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@@ -23,16 +23,16 @@ Sometimes, dice are rolled. These dice are described by how many sides they have
### Doing Things
Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_.
Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for an [Ability Check](./adventuring.html#ability-checks).
For most checks, roll a 20-sided die (d20) **over** the difference of (20 - the character's most relevant _ability_ score).
For most checks, roll a 20-sided die (d20) **at or over** a specified Difficulty Class (DC).
- For harder tasks, subtract 1-4 from the roll before the die is thrown.
- For harder tasks, add 1-4 to the DC before the die is thrown.
Some results are special:
- Some results are special:
- A natural 20 represents a critical success: the check automatically succeeds, and often includes a bonus for the roller.
- A natural 1 is a critical failure: the check automatically fails, and the attempt often causes an additional complication or challenge for the roller.
- A natural 20 represents a critical success: the check automatically succeeds, and often includes a bonus for the roller.
- A natural 1 is a critical failure: the check automatically fails, and the attempt often causes an additional complication or challenge for the roller.
### Abilities