Update, updates, updates
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@@ -23,16 +23,16 @@ Sometimes, dice are rolled. These dice are described by how many sides they have
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### Doing Things
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Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_.
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Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for an [Ability Check](./adventuring.html#ability-checks).
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For most checks, roll a 20-sided die (d20) **over** the difference of (20 - the character's most relevant _ability_ score).
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For most checks, roll a 20-sided die (d20) **at or over** a specified Difficulty Class (DC).
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- For harder tasks, subtract 1-4 from the roll before the die is thrown.
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- For harder tasks, add 1-4 to the DC before the die is thrown.
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Some results are special:
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- Some results are special:
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- A natural 20 represents a critical success: the check automatically succeeds, and often includes a bonus for the roller.
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- A natural 1 is a critical failure: the check automatically fails, and the attempt often causes an additional complication or challenge for the roller.
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- A natural 20 represents a critical success: the check automatically succeeds, and often includes a bonus for the roller.
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- A natural 1 is a critical failure: the check automatically fails, and the attempt often causes an additional complication or challenge for the roller.
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### Abilities
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