Update, updates, updates

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2024-08-05 18:09:04 -04:00
parent 34f2865a03
commit 578b9e9c5d
66 changed files with 685 additions and 194 deletions

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@@ -9,6 +9,45 @@ short_code: uha
[[toc]]
### Ability Checks
Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for an Ability Check.
- For most checks, roll a 20-sided die (d20) **at or over** the specified Difficulty Class (DC) for that ability.
- For harder tasks, add 1-4 to the DC before the die is thrown.
<div class="dividedTableWrapper">
| Ability<br />Score | Roll<br />Bonus | Base DC |
| ^^ | ^^ | ^^ |
| :-: | :-: | :-: |
| 18 | +3 | 6 |
| 17 | +2 | 6 |
| 16 | +2 | 7 |
| 15 | +1 | 7 |
| 14 | +1 | 8 |
| 13 | +1 | 9 |
| 12 | +0 | 9 |
| 11 | +0 | 10 |
| 10 | +0 | 11 |
| 9 | +0 | 12 |
| 8 | -1 | 12 |
| 7 | -1 | 13 |
| 6 | -1 | 14 |
| 5 | -2 | 14 |
| 4 | -2 | 15 |
| 3 | -3 | 15 |
[Ability Check Roll Bonus and DC]
</div>
- Some results are special:
- A natural 20 represents a critical success: the check automatically succeeds, and often includes a bonus for the roller.
- A natural 1 is a critical failure: the check automatically fails, and the attempt often causes an additional complication or challenge for the roller.
### Exploration Procedure
The general steps to take when exploring (dungeon, wilderness, etc.)
@@ -233,11 +272,13 @@ Characters can usually see 3 miles around (in clear terrain).
| CHA | Mod |
| :---: | :-: |
| 3 | -2 |
| 4-8 | -1 |
| 3 | -3 |
| 4-5 | -2 |
| 6-8 | -1 |
| 9-12 | +0 |
| 13-17 | +1 |
| 18+ | +2 |
| 13-15 | +1 |
| 16-17 | +2 |
| 18+ | +3 |
[Charisma Modifier]
@@ -315,7 +356,7 @@ The state of a character's health is determined by their number of hit points (H
<div class="dividedTableWrapper">
| CHA | Mod |
| CON | Mod |
| :---: | :-: |
| 3 | -3 |
| 4-5 | -2 |