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src/pages/magic-items/lornath-breaker-of-darkness-gm.md
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src/pages/magic-items/lornath-breaker-of-darkness-gm.md
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---
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title: Lor'nath, Breaker of Darkness
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description: A magical, sentient mace devoted to stopping the Kho'pru invasion.
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date_pub: 2024-07-14T20:40:38.000-04:00
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section: magic items
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content_type: feature
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short_code: m1bdg
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status: hidden
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---
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A pale, silver mace of very fine craftsmanship, etched with archaic runes in a dwarvish script, and held with a grip wrapped in fine black leather.
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### Enhancements
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- +1 to attack and damage rolls (1d6+1).
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- +3 to attack and damage rolls against Kho'pru or those enchanted by them.
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- Anyone under control of the Kho'pru who is touched by this weapon may make a **Save vs Spells** at +2 to break their control.
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### Sentience
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As a [sentient magic item](/rules/magic.html#sentient-items), Lor'nath has the following attributes:
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- **Alignment**: Neutral
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- **Communication**: Speech - A deep, bellowing voice.
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- **Languages**: Alignment (Neutral), Dwarvish
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- **Purpose**: Stop the Kho'pru invasion.
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#### Control
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At certain crucial moments, Lor'nath can try to exert control over its wielder.
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- When this happens, wielder must succeed on a **Save vs Spells** (-2, if wounded or acting in violation of its purpose) to prevent it from gaining control.
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### Sensory Powers
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- **Detect slopes**: Wielder can sense sloped floors in a 10' radius.
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- **Detect good or evil**: Wielder can sense any good or evil intentions within 20'.
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- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'.
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- Blocked by lead.
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### Telepathy
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Wielder can read the thoughts of a living creature within 60'.
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- To activate, wielder must hold weapon while concentrating in direction of target.
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- While concentrating, wielder can empathically read and understand target's thoughts.
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- Wielder may then attempt to initiate bidirectional telepathic communication with the target (who is not compelled to reply), which can continue while concentration is held.
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- Blocked by lead.
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@@ -25,18 +25,12 @@ As a [sentient magic item](/rules/magic.html#sentient-items), Lor'nath has the f
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- **Languages**: Alignment (Neutral), Dwarvish
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- **Purpose**: Stop the Kho'pru invasion.
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#### Control
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At certain crucial moments, Lor'nath can try to exert control over its wielder.
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- When this happens, wielder must succeed on a **Save vs Spells** (-2, if wounded or acting in violation of its purpose) to prevent it from gaining control.
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### Sensory Powers
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- **Detect slopes**: Wielder can sense sloped floors in a 10' radius.
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- **Detect good or evil**: Wielder can sense any good or evil intentions within 20'.
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- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'.
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- Can be blocked by lead.
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- Blocked by lead.
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### Telepathy
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@@ -45,4 +39,4 @@ Wielder can read the thoughts of a living creature within 60'.
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- To activate, wielder must hold weapon while concentrating in direction of target.
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- While concentrating, wielder can empathically read and understand target's thoughts.
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- Wielder may then attempt to initiate bidirectional telepathic communication with the target (who is not compelled to reply), which can continue while concentration is held.
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- Power may be blocked by lead.
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- Blocked by lead.
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