Update, updates, updates
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### Astral Gliding
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While on astral plane, can use currents to move as fast as an astral vessel.
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While on astral plane, can use [currents](/astral/adventuring.html#currents) to move at [travel speed](/astral/vessels.html#travel-speed).
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src/assets/fragments/bestiary/dragons/base.md
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src/assets/fragments/bestiary/dragons/base.md
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- Always leads with breath weapon for attack.
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- Will surrender if subdued (reduced to 0 hp by nonlethal attacks).
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- Based on age, size could vary by up to 3 HD.
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- Immune to mundane, non-silver weapons.
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- Capable of shifting between their (natural) humanoid form, animal form, and a hybrid form.
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- Immune to damage from mundane, non-silver weapons.
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- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
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- While not in contact with silver or wolfsbane, heals 1 hp at the end of each combat round in which they take no damage.
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- Capable of shifting between (natural) humanoid form, animal form, and a hybrid form.
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- Takes one combat round to shift form, can attack as new form at end of round.
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- Must change into and remain in hybrid or animal form during a full moon.
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- Cannot wear armor, as it limits their ability to shapeshift.
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- Cannot use weapons while in animal form.
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- May summon 1d2 animals associated with their animal form from the surrounding area.
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- Animals arrive in 1d4 rounds.
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- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
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- When killed in animal or hybrid form, reverts to humanoid form.
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- Can smell other werebeasts.
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- Some animals can smell werebeasts, and are afraid of them.
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