Update, updates, updates

This commit is contained in:
2024-08-05 18:09:04 -04:00
parent 34f2865a03
commit 578b9e9c5d
66 changed files with 685 additions and 194 deletions

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### Astral Gliding
While on astral plane, can use currents to move as fast as an astral vessel.
While on astral plane, can use [currents](/astral/adventuring.html#currents) to move at [travel speed](/astral/vessels.html#travel-speed).

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- Always leads with breath weapon for attack.
- Will surrender if subdued (reduced to 0 hp by nonlethal attacks).
- Based on age, size could vary by up to 3 HD.

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- Immune to mundane, non-silver weapons.
- Capable of shifting between their (natural) humanoid form, animal form, and a hybrid form.
- Immune to damage from mundane, non-silver weapons.
- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
- While not in contact with silver or wolfsbane, heals 1 hp at the end of each combat round in which they take no damage.
- Capable of shifting between (natural) humanoid form, animal form, and a hybrid form.
- Takes one combat round to shift form, can attack as new form at end of round.
- Must change into and remain in hybrid or animal form during a full moon.
- Cannot wear armor, as it limits their ability to shapeshift.
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- Cannot use weapons while in animal form.
- May summon 1d2 animals associated with their animal form from the surrounding area.
- Animals arrive in 1d4 rounds.
- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
- When killed in animal or hybrid form, reverts to humanoid form.
- Can smell other werebeasts.
- Some animals can smell werebeasts, and are afraid of them.

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border-color: #e94e5c;
}
.llmFun {
visibility: hidden;
position: fixed;
left: -999em;
}
.magicItemConcept-controls {
align-items: center;
display: flex;