mostly IoD updates
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src/pages/bestiary/assassin.md
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src/pages/bestiary/assassin.md
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---
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title: Assassin (Creature)
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description: Someone skilled at stealth-based murder-for-hire.
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date_pub: 2024-07-06T21:50:50.000-04:00
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section: bestiary
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content_type: feature
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short_code: bas
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---
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Someone skilled at stealth-based elimination.
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<div class='headlessTableWrapper'>
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| | |
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| ------------------- | ---------------------------------------------- |
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| **Hit Dice** | 1d6\* (4hp) |
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| **Armor Class** | 13 (leather) |
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| **Movement** | 40' |
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| **Attacks** | 1 @ weapon (1d6) or assassinate |
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| **Attack Modifier** | 0 |
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| **Alignment** | Any |
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| **Save As** | [Assassin](/classes/assassin.html#advancement) |
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| **Morale** | 4 |
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</div>
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- **Assassinate**: If assassin hits from stealth, damage is doubled and victim must **Save vs Death** or die.
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- **Guild**: 20% chance of being affiliated with a guild, increasing to 80% near major urban centers.
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- **Leader**: 30% chance groups of 4+ are led by a higher level assassin (1d4 HD higher).
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- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human assassins may have additional abilities or modified statistics.
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- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
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### Sneaky
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Uses disguise or trickery to surprise victims.
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- Stealth Check succeeds on 1-3.
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Damage | Morale |
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| :---: | :-: | :-: | :-----: | :----: | :----: |
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| 3d6\* | 11 | 14 | +2 | 1d6 | 4 |
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| 5d6\* | 18 | 14 | +4 | 1d6+1 | 4 |
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| 7d6\* | 25 | 15 | +6 | 1d6+1 | 4 |
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| 9d6\* | 32 | 15 | +7 | 1d6+1 | 4 |
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[Higher-Level Assassins]
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</div>
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<div class="shortStatBlock">
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#### Short Stat Blocks
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```
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> HD 1d6 (4 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 4
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> HD 3d6 (11 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6 (weapon); AL Any; ML 4
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> HD 5d6 (18 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 4
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> HD 7d6 (25 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL Any; ML 4
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> HD 9d6 (32 hp), AC 15; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 4
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```
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</div>
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@@ -10,6 +10,7 @@ short_code: b1
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Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
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- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
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- [Assassin](./assassin.html): Someone skilled at stealth-based elimination.
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- [Bat](./bats/): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
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- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures capable of sneaking up on prey.
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- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
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@@ -30,9 +30,20 @@ Intelligent, heat-loving amphibians with smooth heads, large eyes, tentacled sph
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### Charming Power
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- Rather than attacking, may force target within 30' to **Save vs Death** or become willing servant of the Kho'pru.
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- Kho'pru gains access to memories of victim.
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- While charmed, victim appears normal, but is secretly committed to Kho'pru.
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- Victim gets new save every month.
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- Charm can be broken by **Dispel Magic** or death of controlling kho'pru.
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- On successful save, immune to charming power from kho'pru for 24 hours.
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Rather than attacking, may force target within 30' to **Save vs Death** or become willing servant of the Kho'pru.
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- Kho'pru gains access to memories of victim.
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- While charmed, victim appears normal, but is secretly committed to Kho'pru.
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- Victim gets new save every month.
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- Charm can be broken by **Dispel Magic** or death of controlling kho'pru.
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- On successful save, immune to charming power from kho'pru for 24 hours.
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<div class="shortStatBlock">
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#### Short Stat Blocks
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```
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> HD 8+4 (40 hp); AC 16; MV 10' / 50' Swim; Atk 1 (+7) @ 1d4 (bite), 1 (+7) @ 3d6 (tail squeeze) OR Charming Power; AL C; ML 7; XP 650
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```
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</div>
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@@ -30,27 +30,27 @@ A holy (or unholy) divine magic user on a mission for their deity.
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Damage | Morale |
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| :--: | :-: | :-: | :-----: | :----: | :----: |
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| 3d6 | 10 | 11 | +2 | 1d4 | 8 |
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| 5d6 | 17 | 12 | +4 | 1d4+1 | 8 |
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| 7d6 | 24 | 13 | +6 | 1d4+1 | 9 |
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| 9d6 | 31 | 14 | +7 | 1d6+1 | 10 |
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| 11d6 | 38 | 15 | +8 | 1d6+2 | 11 |
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| 13d6 | 45 | 17 | +9 | 1d6+2 | 12 |
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| HD | HP | AC | Atk Mod | Damage | Morale |
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| :-: | :-: | :-: | :-----: | :----: | :----: |
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| 3d6 | 10 | 11 | +2 | 1d4 | 8 |
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| 5d6 | 17 | 12 | +4 | 1d4+1 | 8 |
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| 7d6 | 24 | 13 | +6 | 1d4+1 | 9 |
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| 9d6 | 31 | 14 | +7 | 1d6+1 | 10 |
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[Higher-Level Priests]
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</div>
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<div class="shortStatBlock">
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#### Short Stat Blocks
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```
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> HD 1-1 (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
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> HD 3-3 (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 8
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> HD 5-5 (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
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> HD 7-7 (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 9
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> HD 9-9 (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 10
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> HD 11-11 (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 11
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> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 12
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> HD 1d6 (3 hp); AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
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> HD 3d6 (10 hp); AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 8
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> HD 5d6 (17 hp); AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
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> HD 7d6 (24 hp); AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 9
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> HD 9d6 (31 hp); AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 10
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```
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</div>
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- **Guild**: 30% chance of being affiliated with a guild, increasing to 90% near major urban centers.
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- **Leader**: 50% chance groups of 4+ are led by a higher level thief (1d4 HD higher).
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- **Sneaky**: Use disguise or trickery to surprise victims.
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- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
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- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human thieves may have additional abilities or modified statistics.
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### Sneaky
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Uses disguise or trickery to surprise victims.
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- Stealth Check succeeds on 1-3.
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Damage | Morale |
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| :--: | :-: | :-: | :-----: | :----: | :----: |
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| 3d6 | 11 | 14 | +2 | 1d6 | 7 |
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| 5d6 | 18 | 14 | +4 | 1d6+1 | 8 |
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| 7d6 | 25 | 15 | +6 | 1d6+1 | 8 |
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| 9d6 | 32 | 15 | +7 | 1d6+1 | 9 |
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| 11d6 | 39 | 16 | +8 | 1d6+2 | 9 |
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| 13d6 | 46 | 17 | +9 | 1d6+2 | 10 |
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| HD | HP | AC | Atk Mod | Damage | Morale |
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| :-: | :-: | :-: | :-----: | :----: | :----: |
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| 3d6 | 11 | 14 | +2 | 1d6 | 7 |
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| 5d6 | 18 | 14 | +4 | 1d6+1 | 8 |
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| 7d6 | 25 | 15 | +6 | 1d6+1 | 8 |
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| 9d6 | 32 | 15 | +7 | 1d6+1 | 9 |
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[Higher-Level Fighters]
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[Higher-Level Thieves]
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</div>
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<div class="shortStatBlock">
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#### Short Stat Blocks
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```
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> HD 1d6 (4 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
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> HD 3d6 (11 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6 (weapon); AL Any; ML 7
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> HD 5d6 (18 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 8
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> HD 7d6 (25 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL Any; ML 8
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> HD 9d6 (32 hp), AC 15; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
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> HD 11d6 (39 hp), AC 16; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 9
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> HD 13d6 (46 hp), AC 17; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 10
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> HD 1d6 (4 hp); AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
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> HD 3d6 (11 hp); AC 14; MV 40'; Atk 1 (+2) @ 1d6 (weapon); AL Any; ML 7
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> HD 5d6 (18 hp); AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 8
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> HD 7d6 (25 hp); AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL Any; ML 8
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> HD 9d6 (32 hp); AC 15; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
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```
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</div>
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