campaign updates
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@@ -8,6 +8,12 @@ short_code: macc
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status: hidden
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---
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<div class="imgWrapper">
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, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/amulet-of-al-shakk.jpg 'Amulet of Al-Shakk')
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</div>
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A gold amulet with a small blue gem in the center, encircled with ancient runes of control.
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- As long as at least one charge remains, the crystal glows slightly.
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@@ -18,12 +24,13 @@ While worn, the wearer may point at any single creature they can see within 60'
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- May affect any magical or intelligent creature.
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- Intelligent subjects may **Save vs Spells** at -2 to resist control.
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- Controlled creatures obey the character’s commands, as long as those commands are not obviously harmful to them.
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- Controlled creatures obey the wearer's commands, as long as those commands are not obviously harmful to them.
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- If given a command that contradicts their alignment, may make another **Save vs Spells** roll at -2 to resist control.
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- Control is lost:
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- If controlled creature leaves sight of wearer,
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- If wearer moves or attacks, or
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- If controlled creature is intelligent and succeeds on a **Save vs Spells**.
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- If wearer moves or attacks,
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- If controlled creature is intelligent and succeeds on a **Save vs Spells**, or
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- If the amulet is removed from the wearer.
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- After control ends, controlled creature gets reaction roll at -1.
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- May be used up to once per turn.
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