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src/pages/races/felinar.md
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---
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title: Felinar
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description: TBD
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date_pub: 2023-02-15T00:26:00-05:00
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section: races
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content_type: feature
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short_code: rf1
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---
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<div class='headlessTableWrapper'>
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| | |
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| --------------------- | ----------------- |
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| **Requirements** | None |
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| **Ability modifiers** | +DEX, -WIS |
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| **Languages** | Alignment, Common |
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</div>
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_INTRO_
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[[toc]]
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## Available Classes and Max Level
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- **Acrobat**: 10th
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- **Assassin**: 10th
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- **Cleric**[^1]: 6th
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- **Fighter**: 8th
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- **Knight**: 7th
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- **Magic-user**: 9th
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- **Ranger**: 9th
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- **Thief**: 10th
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[^1]: At the referee’s option, felinar clerics may only exist as NPCs.
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## Claw Attack
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Felinar have natural claws that can be used to make an attack, dealing 1d4 damage on a successful hit.
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## Infravision
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Felinar have infravision to 60’ (see _Darkness_ under [Hazards and Challenges](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hazards_and_Challenges#Darkness_)).
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