update for ravenloft 2025
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A series of one-shot speed runs through some classic D&D modules.
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A series of one-shot speed runs through some classic D&D modules.
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- [One Night in the Tomb of Horrors](./one-night-in-toh.html) **_NEW_**
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- [One Night in the Tomb of Horrors](./one-night-in-toh.html)
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- [One Night in Ravenloft](./one-night-in-ravenloft.html)
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- [One Night in Ravenloft](./one-night-in-ravenloft.html)
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- [One Night on White Plume Mountain](./one-night-on-wpm.html)
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- [One Night on White Plume Mountain](./one-night-on-wpm.html)
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---
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---
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title: One Night in Raveloft
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title: One Night in Ravenloft 2025
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description: Information specific to my annual Halloween one-shot RPG, One Night in Ravenloft
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description: Information specific to my annual Halloween one-shot RPG, One Night in Ravenloft
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date_pub: 2024-09-29T20:08:55.000-04:00
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date_pub: 2024-09-29T20:08:55.000-04:00
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section: campaigns
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section: campaigns
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short_code: c1nr
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short_code: c1nr
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---
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---
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[[toc]]
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_Greetings, adventurers!_
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_Greetings, adventurers!_
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_You are cordially invited to spend a brisk autumn evening with Count Strahd von Zarovich in his mountaintop abode, Castle Ravenloft..._
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_You are cordially invited to spend a brisk autumn evening with Count Strahd von Zarovich in his mountaintop abode, Castle Ravenloft..._
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On **Sunday, October 27, 2024, from 1p-5p(-ish) ET**, I plan on running the 2nd annual session of **One Night in Ravenloft**, the terrifying one-shot version of the classic horror adventure, Ravenloft, and I'm looking for interested players.
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This is _mostly_ the same game that I've run for the past few years, but with a few randomized changes and "win conditions" to make each run through a little different (including clarifying the effects of magical daylight on Maaster Vampires -- spoilers, it doesn't immediately turn them to dust... anymore). The game promises action, horror, comedy, and several strange, terrifying new surprises.
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This is the same game that I ran last year, but with randomized changes and "win conditions" to make each run through a little different (plus some encounter re-balancing, following last year's cakewalk). The game promises action, horror, comedy, and several terrifying _new_ surprises.
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For those who don't know (or don't remember), Ravenloft is the first official gothic-horror module for D&D (published for 1st Edition AD&D in 1983). The one-shot version omits most of the prologue and surrounding area, and sees the PCs begin by storming Castle Ravenloft itself with the legendary vampire hunter, Dr. Rudolph Van Richten, as they try to bring down the evil vampire lord, Count Strahd von Zarovich, and free the good people of Barovia from the dark powers of the mists.
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For those who don't know (or don't remember), Ravenloft is the first official gothic-horror module for D&D (published for 1st Edition AD&D in 1983). The one-shot version omits most of the prologue and surrounding area, and sees the PCs begin by storming Castle Ravenloft itself with the great vampire hunter, Dr. Rudolph Van Richten, as they try to bring down the evil vampire lord, Count Strahd von Zarovich, and free the good people of Barovia from the dark powers of the mists.
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As with previous sessions, we'll be using the latest version of the HOSR system (Heroic Old-School Roleplaying), a set of (relatively short) rules based on the classic Basic / Expert D&D, but with some fun things like Critical and Fumble dice, useful thieves, extra classes and races, and a lower mortality rate. I made some revisions to the rules in the last year to try and provide a (more) unified task resolution / ability check system (and make magic a bit more unpredictable), but the system is _basically_ the same one that I've run for the past few years / campaigns, and can be found at https://www.planarvagabond.com/rules/index.html.
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As with last year, we'll be using the [HOSR system (Heroic Old-School Roleplaying)](https://www.planarvagabond.com/rules/), a set of (relatively short) rules based on the classic Basic / Expert D&D, but with some fun things like Critical and Fumble dice, useful thieves, extra classes and races, and a lower mortality rate. It's the same rules I currently run for our Isle of Dread campaign (and ran for my astral campaign), and can be found at https://www.planarvagabond.com/rules/.
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On **Sunday, November 1, 2025, from 1p-5p(-ish) ET**, I plan on running the 3rd annual session of **One Night in Ravenloft**, the terrifying one-shot version of the classic horror adventure, Ravenloft, and I'm looking for interested players.
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And now, the fiddly bits:
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This is _mostly_ the same game that I've run for the past few years, but with a few randomized changes and "win conditions" to make each run through a little different (including clarifying the effects of magical daylight on Maaster Vampires -- spoilers, it doesn't immediately turn them to dust... anymore). The game promises action, horror, comedy, and several strange, terrifying new surprises.
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- As with last year, I don't want to set a specific time (so as to be maximally flexible for those in time zones outside of the Eastern one), but this year, I'm aiming for 4.5 hours start-to-finish (with hopes to be completely done by the 5 hour mark).
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For those who don't know (or don't remember), Ravenloft is the first official gothic-horror module for D&D (published for 1st Edition AD&D in 1983). The one-shot version omits most of the prologue and surrounding area, and sees the PCs begin by storming Castle Ravenloft itself with the legendary vampire hunter, Dr. Rudolph Van Richten, as they try to bring down the evil vampire lord, Count Strahd von Zarovich, and free the good people of Barovia from the dark powers of the mists.
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- I've also come to realize that it's very difficult to run a remote, voice-based game with more than 4 players, especially when that game has very specific time constraints (as with a one-shot). So, I'm looking for up to 4 players to play, and if I can get to 6 players (or more), I'll split the group and run the one-shot twice.
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- As with last year, PCs can be any [race](https://www.planarvagabond.com/races/) or [class](https://www.planarvagabond.com/classes/) in OSE, BX, or from the Planar Vagabond site (although I'm always willing to entertain a custom race or class, if that's your thing). See [Character creation rules](/rules/basics.html#character-creation) for more info.
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So, once again I ask: _Do you have the courage to face the ancient evil that slumbers in Castle Ravenloft, and free the land from the curse of the mists by destroying the vile corruption once and for all? Will you join the likes of Jerakeen, Yogi the Bugbear, Charlie Knight, Maester Llewyn, and Gus the Party Bus in the hallowed halls of history? Or are you destined to become just another in a long line of fallen heroes, doomed by their overconfidence to serve as Strahd's undead minions until the end of time?_
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As with previous sessions, we'll be using the latest version of the HOSR system (Heroic Old-School Roleplaying), a set of (relatively short) rules based on the classic Basic / Expert D&D, but with some fun things like Critical and Fumble dice, useful thieves, extra classes and races, and a lower mortality rate. I made some revisions to the rules in the last year to try and provide a (more) unified task resolution / ability check system (and make magic a bit more unpredictable), but the system is _basically_ the same one that I've run for the past few years / campaigns, and can be found at https://www.planarvagabond.com/rules/index.html.
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And now, the fiddly bits: As with last year, I don't want to set a specific time (so as to be maximally flexible for those in time zones outside of US-Eastern), but I'm aiming for 4.5 hours start-to-finish (with hopes to be completely done by the 5 hour mark - a task we managed to complete during last year's run).
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Also, as I've mentioned before, I believe that it's fairly difficult to run a remote, voice-based game with more than 4 players, especially when that game has very specific time constraints (as with a one-shot). So, I'm looking for up to 4 players to play, and if I can get 6 interested players (or more), I'm more than happy to split the group and run the game twice.
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As with last year, PCs can be any race or class in OSE, BX, or from the Planar Vagabond site (although I'm always willing to entertain a custom race or class, if that's your thing).
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So, once again I ask: _Do you have the courage to face the ancient evil that slumbers in Castle Ravenloft, and free the land from the curse of the mists by destroying the vile corruption once and for all? Will you join the likes of Tibber "Shadowpockets" Blipwig, Werner Caligari, Jack L Hyde, and Hesperia Sparklestitch in the hallowed halls of history (alongside Charlie Knight, Gus the Party Bus, Jerakeen, Maester Llewyn, and Yogi the Bugbear)? Or are you destined to become just another in a long line of fallen heroes, doomed by their overconfidence to serve as Strahd's undead minions until the end of time?_
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### Magic Items
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### Magic Items
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Each PC will begin with a single magic item from the list below.
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I'm changing up magic items this year, similar to how I did them in [Tomb of Horrors](./toh/).
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- We don't want any duplicates, so once a magic item has been chosen, no one else can choose it.
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Each PC should pick 2 of the 3 tables below (or the same table twice, if that's your thing), and then roll the appropriate die for it, either in Roll20 or Discord (`/r 1d12`, `/r 1d8`, or `/r 1d20`).
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- Also, please make sure you pick an item that your character can use. Some have class, race, and/or attribute restrictions (like Zormut, or the wands).
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- Finally, note that **all magic item Usage Dies will begin at d4**. This means that the items will work _at least_ twice, but could work 3 or even 4+ times in the adventure (since you roll the die down a step on a 1 or a 2, there's a 50% chance with each roll of a d4 that it will roll to it's final charge).
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**The Magic Items**
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<div class="dividedTableWrapper">
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1. [Belt of Giant Strength](/magic-items/belt-of-giant-strength.html): A leather belt which grants its wearer the strength of a hill giant.
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| 1d12 | Result |
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2. [Hand Crossbow of Distance](/magic-items/crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range.
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| :--: | :--------------------------: |
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3. [Parguk, Trident of Submission](/magic-items//trident-of-submission-parguk.html): A trident that can of demoralizing opponents.
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| 1-2 | +1 weapon |
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4. [Ring of Shielding](/magic-items/ring-of-shielding.html): A ring that transformw into a shield.
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| 3-5 | +1 weapon with extra feature |
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5. [Scalehunter](/magic-items/spear-scalehunter.html): A sentient spear with a hatred of dragons.
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| 6-8 | +2 weapon |
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6. [Vozath, the Wizard's Wail](/magic-items/sword-vozath-the-wizards-wail.html): A sentient sword with a hatred of arcane spellcasters.
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| 9-10 | +2 weapon with extra feature |
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7. [Wand of Cold](/magic-items/wand-of-cold.html): A wand capable of creating cones of cold energy.
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| 11 | +3 weapon |
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8. [Zormut, Gnomish Warscepter of Lordly Might](/magic-items/rod-of-lordly-might-zormut.html): A powerful magical rod capable of multiple unique features.
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| 12 | +3 weapon with extra feature |
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[Weapons (1d12)]
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</div>
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<br />
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<div class="dividedTableWrapper">
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| 1d8 | Result |
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| :-: | :-----------------------------------: |
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| 1-2 | wand (reroll if you can't use a wand) |
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| 3-4 | ring |
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| 5-6 | worn item |
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| 7-8 | misc item |
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[Items (1d8)]
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</div>
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<br />
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<div class="dividedTableWrapper">
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| 1d8 | Result |
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| :---: | :--------------------------: |
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| 1-2 | +1 armor |
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| 3-5 | +1 armor with extra feature |
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| 6-8 | +2 armor |
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| 9-11 | +2 armor with extra feature |
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| 12-13 | +1 shield |
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| 14-16 | +1 shield with extra feature |
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| 17-18 | +2 shield |
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| 19-20 | +2 shield with extra feature |
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[Armor / Shield (1d20)]
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</div>
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