update timeline to latest info

add mimic and minotaur
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2024-01-01 13:53:47 -05:00
parent 9950216d30
commit 37779ddba3
27 changed files with 362 additions and 98 deletions

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@@ -25,9 +25,9 @@ Sometimes, dice are rolled. These dice are described by how many sides they have
Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_.
For most checks, roll a 20-sided die (d20) at-or-over the difference of (20 - the character's most relevant _ability_ score).
For most checks, roll a 20-sided die (d20) at-or-over the difference of (21 - the character's most relevant _ability_ score).
- For hard (or very hard) tasks, you can subtract 1 (or 2) from the roll before the die is thrown.
- For harder tasks, you can subtract 1-4 from the roll before the die is thrown.
Some results are special:
@@ -48,7 +48,7 @@ Each player character (_PC_) has 6 abilities that help to define how they can in
- **Wisdom (WIS)**: Experience and insight, affects divine magic.
- **Charisma (CHA)**: Appearance and social capability, affects hirelings and pact magic.
- **Charisma (CHA)**: Appearance and social capability, affects hirelings and eldritch magic.
### Saving Throws
@@ -70,9 +70,9 @@ To make one, roll 1d20 and consult the appropriate table (with higher results do
Cosmic principles that represent broad world views
- **Law**: Order, truth, and justice. Typically prosocial.
- **Law**: Order, truth, justice, and civilization. Typically prosocial.
- **Chaos**: Anarchy, power, and chance. Typically pro-individual.
- **Chaos**: Anarchy, power, chance, and destruction. Typically pro-individual.
- **Neutrality**: Balance, mediation, and detachment.