update timeline to latest info
add mimic and minotaur
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@@ -30,12 +30,12 @@ Drahki are a race of Dracokin that hail from Drahkenos, the so-called plane of D
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</div>
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- **Breath weapon** - Can be used up to three times per day. Unless noted otherwise, all caught in the area suffer damage equal to the Drahki’s current hit points (save versus breath for half).
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- **Draconic Ancestry** - Dracokin are are distantly related to a particular kind of dragon, which determines the colour of their scales, as well as the damage and area of their breath weapon.
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- **Ships and crew** - 1d2 large dragonships (each with 1d12+2 x 10 drahki) and/or 1d3 small dragonships (with 1d6 x 10 drahki each). (See [Astral Vessels](/astral/astral-vessels.html) for details on ships.)
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- **Arms** - 60% of group have: leather armour, sword; 30% have: leather armour, sword, crossbow; 10% have: chainmail, sword, crossbow.
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- **Leaders and captains** - For every 30 drahki, there is a 4th level fighter. Each ship has a captain (7th level fighter).
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- **Fleet commander** - 9th level fighter. 30% chance of a magic-user (level 1d2 +9); 30% chance of a cleric (8th level).
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- **Breath weapon**: Can be used up to three times per day. Unless noted otherwise, all caught in the area suffer damage equal to the Drahki’s current hit points (save versus breath for half).
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- **Draconic Ancestry**: Dracokin are are distantly related to a particular kind of dragon, which determines the colour of their scales, as well as the damage and area of their breath weapon.
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- **Ships and crew**: 1d2 large dragonships (each with 1d12+2 x 10 drahki) and/or 1d3 small dragonships (with 1d6 x 10 drahki each). (See [Astral Vessels](/astral/astral-vessels.html) for details on ships.)
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- **Arms**: 60% of group have leather armour, sword; 30% have leather armour, sword, crossbow; 10% have chainmail, sword, crossbow.
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- **Leaders and captains**: For every 30 drahki, there is a 4th level fighter. Each ship has a captain (7th level fighter).
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- **Fleet commander**: 9th level fighter. 30% chance of a magic-user (level 1d2 +9); 30% chance of a cleric (8th level).
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<div class="dividedTableWrapper">
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@@ -32,12 +32,10 @@ An adventurer that specializes in combat.
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<div class="dividedTableWrapper">
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<!-- Designer's Note: trades 1 point of attack mod for a base d8 damage and d10 HD -->
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| HD | HP | AC | Atk Mod | Damage | Morale |
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| :---: | :-: | :-: | :-----: | :----: | :----: |
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| 3d10 | 17 | 14 | +1 | 1d8 | 7 |
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| 5d10 | 28 | 15 | +3 | 1d8+1 | 8 |
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| 3d10 | 17 | 14 | +2 | 1d8 | 7 |
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| 5d10 | 28 | 15 | +4 | 1d8+1 | 8 |
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| 7d10 | 39 | 16 | +5 | 1d8+1 | 8 |
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| 9d10 | 50 | 17 | +6 | 1d8+1 | 9 |
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| 11d10 | 61 | 18 | +7 | 1d8+2 | 9 |
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@@ -51,10 +49,10 @@ An adventurer that specializes in combat.
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```
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> HD 1d10 (6 hp), AC 13; MV 40'; Atk 1 (0) @ 1d8 (weapon); AL Any; ML 7
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> HD 3d10 (17 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d8 (weapon); AL Any; ML 7
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> HD 5d10 (28 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d8+1 (weapon); AL Any; ML 8
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> HD 7d10 (39 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d8+1 (weapon); AL Any; ML 8
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> HD 9d10 (50 hp), AC 17; MV 40'; Atk 1 (+6) @ 1d8+1 (weapon); AL Any; ML 9
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> HD 11d10 (61 hp), AC 18; MV 40'; Atk 1 (+7) @ 1d8+2 (weapon); AL Any; ML 9
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> HD 13d10 (72 hp), AC 19; MV 40'; Atk 1 (+8) @ 1d8+2 (weapon); AL Any; ML 10
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> HD 3d10 (17 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d8 (weapon); AL Any; ML 7
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> HD 5d10 (28 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d8+1 (weapon); AL Any; ML 8
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> HD 7d10 (39 hp), AC 16; MV 40'; Atk 1 (+6) @ 1d8+1 (weapon); AL Any; ML 8
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> HD 9d10 (50 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d8+1 (weapon); AL Any; ML 9
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> HD 11d10 (61 hp), AC 18; MV 40'; Atk 1 (+8) @ 1d8+2 (weapon); AL Any; ML 9
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> HD 13d10 (72 hp), AC 19; MV 40'; Atk 1 (+9) @ 1d8+2 (weapon); AL Any; ML 10
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```
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59
src/pages/bestiary/flamehound.md
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59
src/pages/bestiary/flamehound.md
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---
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title: Flamehound
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description:
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date_pub: 2023-12-17T18:23:03.000-04:00
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section: bestiary
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content_type: feature
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short_code: bfd
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status: hidden
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---
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Monstrous, intelligent, devious, fire-breathing hounds, about as big as a small pony, who love heat and dwell near volcanoes.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ---------------------------------- |
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| **Hit Dice** | 3\* (13hp) |
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| **Armor Class** | 15 |
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| **Attacks** | 1 (+2) @ 1d6 (bite) or fire breath |
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| **Movement** | 40' / 300' astral |
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| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
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| **Morale** | 9 |
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| **Alignment** | Chaotic |
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| **XP** | 50 |
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</div>
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- Immune to non-magical fire.
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- 75% chance to detect invisible within 60' each round.
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- Can be found with other fire-themed creatures.
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### Fire Breath
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- 2-in-6 chance of using each round of combat.
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- Can be used up to 3 times per day.
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- Target creature takes 1d6 damage per HD, **Save vs Blasts** for half.
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### At Higher Levels
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Morale | XP |
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| :-: | :-: | :-: | :-----: | :----: | :-: |
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| 4\* | 18 | 15 | +3 | 9 | 125 |
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| 5\* | 22 | 15 | +4 | 9 | 300 |
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| 6\* | 27 | 15 | +5 | 9 | 500 |
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| 7\* | 31 | 15 | +6 | 9 | 850 |
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[Higher-Level Flamehounds]
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### Short Stat Blocks
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```
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> HD 3 (13 hp), AC 15; MV 40'; Atk 1 (+2) @ 1d6 (bite) or fire breath; AL Chaotic; ML 9
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> HD 4 (18 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6 (bite) or fire breath; AL Chaotic; ML 9
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> HD 5 (22 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d6 (bite) or fire breath; AL Chaotic; ML 9
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> HD 6 (27 hp), AC 15; MV 40'; Atk 1 (+5) @ 1d6 (bite) or fire breath; AL Chaotic; ML 9
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> HD 7 (31 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6 (bite) or fire breath; AL Chaotic; ML 9
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```
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@@ -18,6 +18,8 @@ Below you'll find a small sampling of the various humanoids and other creatures
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- [Dragon](./dragons/index.html): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
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- [Fighter](./fighter.html): Someone who earns their keep via combat.
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- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
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- [Mimic](./mimic.html): A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
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- [Minotaur](./minotaur.html): Large, aggressive humanoid with a bull head and a propensity for labyrinths.
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- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
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- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
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- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
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@@ -5,7 +5,6 @@ date_pub: 2023-07-25T11:13:00-04:00
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section: bestiary
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content_type: feature
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short_code: bm1m
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status: hidden
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---
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A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
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34
src/pages/bestiary/minotaur.md
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34
src/pages/bestiary/minotaur.md
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@@ -0,0 +1,34 @@
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---
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title: Minotaur
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description: The minotaur creature for OSR gaming.
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date_pub: 2023-12-17T21:52:13.000-04:00
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section: bestiary
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content_type: feature
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short_code: bm1n
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---
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Large, aggressive humanoid with a bull head and a propensity for labyrinths.
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<div class='headlessTableWrapper'>
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| ----------------- | -------------------------------------------------------------------- |
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| **Hit Dice** | 6 (27hp) |
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| **Armor Class** | 13 (natural) |
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| **Movement** | 40' |
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| **Attacks** | [1 (+5) @ 1d6 (gore) + 1 (+5) @ 1d6 (bite)] or 1 (+5) @ 1d8 (weapon) |
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| **Alignment** | Chaotic |
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| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
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| **Morale** | 8 |
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| **XP** | 275 |
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</div>
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- Prefer large, primitive weapons (ex: axes, clubs, spears).
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- Attack creatures of same size or smaller on sight, pursuing them until they are out of sight.
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### Short Stat Blocks
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```
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> HD 6 (27 hp), AC 13; MV 40'; Atk [1 (+5) @ 1d6 (gore) + 1 (+5) @ 1d6 (bite)] or 1 (+5) @ 1d8 (weapon); AL Any; ML 7
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```
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@@ -24,9 +24,14 @@ short_code: bmy
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</div>
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**Alpha**: Each group of 40 or more is lead by an alpha: HD 2 (9 hp); AC 13; Attacks: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20;
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- **Swarm**: 8 mylarks can swarm around a target’s head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP.
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- Travel in large groups (1d6 x 10), usually arrange into flocks of 10.
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- Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots).
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- Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail.
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**Flock**: Travel in large groups (1d6 x 10), usually arrange into flocks of 10.
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**Psychic Sense**: Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots).
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**Swarm**: 8 mylarks can swarm around a target’s head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP.
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**Skittish**: Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail. They automatically fail when an a alpha is killed.
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### Alpha
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Each group of 40 or more is lead by an alpha
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- HD 2 (9 hp); AC 13; Atk: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20;
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- Mylarks automatically fail morale when an alpha is killed.
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@@ -4,7 +4,7 @@ description: Suggested modifiers and abilities for class-based, nonhuman NPCs.
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date_pub: 2023-04-23T19:05:00-04:00
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section: bestiary
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content_type: feature
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short_code: bpr
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short_code: bnh
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---
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Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats.
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