Update to Beta-0.24.0.
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@@ -11,111 +11,111 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/) are assumed to
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### Automaton
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- +1 AC
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- +2 to save vs poisons
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- No need to eat, drink, breathe, or sleep.
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- Immunity to sleep spells and disease.
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- +1 AC
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- +2 to save vs poisons
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- No need to eat, drink, breathe, or sleep.
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- Immunity to sleep spells and disease.
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### Bugbear
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- +2 to saves vs poison, spells, and wielded items.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Can wield any two-handed melee weapon with only one hand.
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- +2 to saves vs poison, spells, and wielded items.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Can wield any two-handed melee weapon with only one hand.
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### Dracokin
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- Draconic ancestry
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- Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokin's current hp on a fail or half-damage on a success.
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- +2 to all saves vs Blasts of the same type as breath weapon.
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- Draconic ancestry
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- Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokin's current hp on a fail or half-damage on a success.
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- +2 to all saves vs Blasts of the same type as breath weapon.
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!!!include(races/dracokin-ancestry-table.md)!!!
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### Drow
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- 60' [infravision](/rules/adventuring.html#infravision)
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- -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc).
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- HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day.
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- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day
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- 90' [infravision](/rules/adventuring.html#infravision)
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- -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc).
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- HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day.
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- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day
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### Dwarf
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- +2 to saves vs poison, spells, and wielded items.
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- +1 AC
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Can't use longbows or 2-handed weapons.
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- +2 to saves vs poison, spells, and wielded items.
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- +1 AC
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Can't use longbows or 2-handed weapons.
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### Elekin
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- +2 bonus to saves vs poison, spells, and wielded items.
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- Can wield any two-handed melee weapon with only one hand.
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- Trunk can be used for unarmed attack or for simple object manipulation.
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- +2 bonus to saves vs poison, spells, and wielded items.
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- Can wield any two-handed melee weapon with only one hand.
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- Trunk can be used for unarmed attack or for simple object manipulation.
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### Elf
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- 60' [infravision](/rules/adventuring.html#infravision)
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- HD 2+ can cast [Light](/spells/light.html) once per day.
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- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- HD 2+ can cast [Light](/spells/light.html) once per day.
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- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
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### Elfaye
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- 60' [infravision](/rules/adventuring.html#infravision)
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- HD 2+ can cast [Hidden Step](/spells/hidden-step.html) once per day.
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- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- HD 2+ can cast [Hidden Step](/spells/hidden-step.html) once per day.
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- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
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### Felinar
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- +1d2 damage on unarmed attacks from claws.
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- +1 AC
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- 60' [infravision](/rules/adventuring.html#infravision)
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- +1d2 damage on unarmed attacks from claws.
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- +1 AC
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- 60' [infravision](/rules/adventuring.html#infravision)
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### Firfolk
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- +2 bonus to saves vs poison, spells, and wielded items.
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- Can wield any two-handed melee weapon with only one hand.
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- Can cast [glamour](/spells/glamour.html) from 2nd level and [invisibility](/spells/invisibility.html) from 4th level (once each per day).
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- +2 bonus to saves vs poison, spells, and wielded items.
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- Can wield any two-handed melee weapon with only one hand.
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- Can cast [glamour](/spells/glamour.html) from 2nd level and [invisibility](/spells/invisibility.html) from 4th level (once each per day).
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### Giantkin
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- +2 to saves vs poison, spells, and wielded items.
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- Can wield any two-handed melee weapon with only one hand.
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- +2 to saves vs poison, spells, and wielded items.
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- Can wield any two-handed melee weapon with only one hand.
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### Gnome
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- +2 to saves vs spells and wielded items.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Can't use longbows or 2-handed weapons.
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- 30% have burrowing mammal pet (badger, mole, etc.)
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- +2 to saves vs spells and wielded items.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Can't use longbows or 2-handed weapons.
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- 30% have burrowing mammal pet (badger, mole, etc.)
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### Halfling
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- Can reroll a missed attack or failed saving up to twice per day.
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- +1 AC
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- Can reroll a missed attack or failed saving up to twice per day.
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- +1 AC
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### Mimikin
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- May be pretending to be another race.
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- May be pretending to be another race.
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### Ogre
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- +2 to saves vs poison, spells, and wielded items.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Can wield any two-handed melee weapon with only one hand.
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- +2 to saves vs poison, spells, and wielded items.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Can wield any two-handed melee weapon with only one hand.
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### Rhinokin
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- +2 bonus to saves vs poison, spells, and wielded items.
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- Can wield any two-handed melee weapon with only one hand.
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- Horn can be used for attack as mace (1d6 blunt).
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- +2 bonus to saves vs poison, spells, and wielded items.
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- Can wield any two-handed melee weapon with only one hand.
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- Horn can be used for attack as mace (1d6 blunt).
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### Stral
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Each carries at least one magical weapon or item with an elemental bound to it.
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- 60' [infravision](/rules/adventuring.html#infravision)
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- Each carries at least one magical weapon or item with an elemental bound to it.
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### Tortokin
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- +1d2 damage on unarmed attacks from claws.
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- AC = 12 + 1/2 HD, to a maximum of 17.
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- +1d2 damage on unarmed attacks from claws.
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- AC = 12 + 1/2 HD, to a maximum of 17.
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<div class="dividedTableWrapper">
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