Update to Beta-0.24.0.

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2026-10-05 00:49:43 -04:00
parent 98ffd1c4bc
commit 2fd6f77b1d
186 changed files with 16383 additions and 2662 deletions
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@@ -11,111 +11,111 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/) are assumed to
### Automaton
- +1 AC
- +2 to save vs poisons
- No need to eat, drink, breathe, or sleep.
- Immunity to sleep spells and disease.
- +1 AC
- +2 to save vs poisons
- No need to eat, drink, breathe, or sleep.
- Immunity to sleep spells and disease.
### Bugbear
- +2 to saves vs poison, spells, and wielded items.
- 60' [infravision](/rules/adventuring.html#infravision)
- Can wield any two-handed melee weapon with only one hand.
- +2 to saves vs poison, spells, and wielded items.
- 60' [infravision](/rules/adventuring.html#infravision)
- Can wield any two-handed melee weapon with only one hand.
### Dracokin
- Draconic ancestry
- Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokin's current hp on a fail or half-damage on a success.
- +2 to all saves vs Blasts of the same type as breath weapon.
- Draconic ancestry
- Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokin's current hp on a fail or half-damage on a success.
- +2 to all saves vs Blasts of the same type as breath weapon.
!!!include(races/dracokin-ancestry-table.md)!!!
### Drow
- 60' [infravision](/rules/adventuring.html#infravision)
- -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc).
- HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day
- 90' [infravision](/rules/adventuring.html#infravision)
- -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc).
- HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day
### Dwarf
- +2 to saves vs poison, spells, and wielded items.
- +1 AC
- 60' [infravision](/rules/adventuring.html#infravision)
- Can't use longbows or 2-handed weapons.
- +2 to saves vs poison, spells, and wielded items.
- +1 AC
- 60' [infravision](/rules/adventuring.html#infravision)
- Can't use longbows or 2-handed weapons.
### Elekin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Trunk can be used for unarmed attack or for simple object manipulation.
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Trunk can be used for unarmed attack or for simple object manipulation.
### Elf
- 60' [infravision](/rules/adventuring.html#infravision)
- HD 2+ can cast [Light](/spells/light.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
- 60' [infravision](/rules/adventuring.html#infravision)
- HD 2+ can cast [Light](/spells/light.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
### Elfaye
- 60' [infravision](/rules/adventuring.html#infravision)
- HD 2+ can cast [Hidden Step](/spells/hidden-step.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
- 60' [infravision](/rules/adventuring.html#infravision)
- HD 2+ can cast [Hidden Step](/spells/hidden-step.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
### Felinar
- +1d2 damage on unarmed attacks from claws.
- +1 AC
- 60' [infravision](/rules/adventuring.html#infravision)
- +1d2 damage on unarmed attacks from claws.
- +1 AC
- 60' [infravision](/rules/adventuring.html#infravision)
### Firfolk
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Can cast [glamour](/spells/glamour.html) from 2nd level and [invisibility](/spells/invisibility.html) from 4th level (once each per day).
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Can cast [glamour](/spells/glamour.html) from 2nd level and [invisibility](/spells/invisibility.html) from 4th level (once each per day).
### Giantkin
- +2 to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- +2 to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
### Gnome
- +2 to saves vs spells and wielded items.
- 60' [infravision](/rules/adventuring.html#infravision)
- Can't use longbows or 2-handed weapons.
- 30% have burrowing mammal pet (badger, mole, etc.)
- +2 to saves vs spells and wielded items.
- 60' [infravision](/rules/adventuring.html#infravision)
- Can't use longbows or 2-handed weapons.
- 30% have burrowing mammal pet (badger, mole, etc.)
### Halfling
- Can reroll a missed attack or failed saving up to twice per day.
- +1 AC
- Can reroll a missed attack or failed saving up to twice per day.
- +1 AC
### Mimikin
- May be pretending to be another race.
- May be pretending to be another race.
### Ogre
- +2 to saves vs poison, spells, and wielded items.
- 60' [infravision](/rules/adventuring.html#infravision)
- Can wield any two-handed melee weapon with only one hand.
- +2 to saves vs poison, spells, and wielded items.
- 60' [infravision](/rules/adventuring.html#infravision)
- Can wield any two-handed melee weapon with only one hand.
### Rhinokin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Horn can be used for attack as mace (1d6 blunt).
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Horn can be used for attack as mace (1d6 blunt).
### Stral
- 60' [infravision](/rules/adventuring.html#infravision)
- Each carries at least one magical weapon or item with an elemental bound to it.
- 60' [infravision](/rules/adventuring.html#infravision)
- Each carries at least one magical weapon or item with an elemental bound to it.
### Tortokin
- +1d2 damage on unarmed attacks from claws.
- AC = 12 + 1/2 HD, to a maximum of 17.
- +1d2 damage on unarmed attacks from claws.
- AC = 12 + 1/2 HD, to a maximum of 17.
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