add new campaigns

add equipment to rules
add animist class
add referee's screen
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2024-03-10 20:24:17 -04:00
parent a4a5e77db1
commit 1b656cd2cf
23 changed files with 662 additions and 115 deletions

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@@ -78,19 +78,21 @@ Cosmic principles that represent broad world views
### Character Creation
1. Roll Abilities
- Roll 4d6 and drop the lowest die (aka "4d6DL") for each.
- Either roll 4d6DL once for each ability in order and see what kind of character comes up, or make all 6 rolls and assign the results to fit a particular class and/or race.
2. Choose a Class (and, optionally, a Race besides human)
3. Determine Starting Level
1. Roll Abilities.
- Roll 4d6 and keep the highest 3 (aka "4d6KH3") for each ability.
- Either roll 4d6KH3 once for each ability in order and see what kind of character comes up, or make all 6 rolls and assign the results to fit a particular class and/or race.
- On Roll20, all 6 scores can be rolled at once with this command: `/roll [[4d6kh3]] [[4d6kh3]] [[4d6kh3]] [[4d6kh3]] [[4d6kh3]] [[4d6kh3]]`.
2. Choose a [Class](/classes/) (and, optionally, a [Race](/races/) besides human).
3. Determine Starting Level.
- If playing a legacy character, update starting XP appropriately.
- If starting at a level beyond 1, pick an ability score and roll a d20. If the roll exceeds the score, add 1 point to that Ability. Then repeat picking and rolling for each additional starting level beyond 1.
4. Roll Starting Hit Points
4. Roll Starting Hit Points.
- Type is determined by class, number is determined by level.
- Re-roll any 1s or 2s.
5. Choose Alignment
6. Note Starting Languages
7. Buy Equipment
8. Determine attacks and AC
5. Choose [Alignment](#alignment).
6. Note [Starting Languages](./adventuring.html#languages).
7. Buy [Equipment](./equipment/fantasy.html).
8. Determine [attacks and AC](./combat.html).
!!!include(license/wotc-cc-by.md)!!!