add new campaigns

add equipment to rules
add animist class
add referee's screen
This commit is contained in:
2024-03-10 20:24:17 -04:00
parent a4a5e77db1
commit 1b656cd2cf
23 changed files with 662 additions and 115 deletions

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---
title: Animist
description: The Animist class for OSR gaming.
date_pub: 2024-03-05T22:35:07.000-04:00
section: classes
content_type: feature
short_code: can
---
An adventurer with a special bond with one (or more) animal companions.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------------- |
| **Hit Dice** | 1d8 |
| **Maximum Level** | 14 |
| **Armor** | Leather, chainmail, shields |
| **Weapons** | Any |
| **Languages** | Alignment, Common |
</div>
[[toc]]
- +1 bonus to reaction rolls with animals.
- Can identify the tracks and signs of animals.
- From 5th level, can concentrate to see through the eyes of a bonded animal companion.
### Animal Companions
- To establish a connection, must make a peaceful approach towards a single animal.
- Referee rolls reaction roll: On an 8 or higher, the animal is bonded to the animist.
- Companions may be wild or domestic.
- Companions may be magical or giant, at the referee's discretion.
- May have up to one animal companion per level.
- Total HD of companions may not exceed level.
- If a companion is dismissed or dies, may establish connection with new animal.
- Companions follow everywhere.
- Companions can understand and execute basic commands.
- Companions will fight to the death to defend their animist.
- Companions do not check morale.
### Speak with Animals
- Can be understood by animals (natural creatures?).
- From 2nd level, can understand the speech of animals.
- From 4th level, can empathically speak to any animals in sight (without words).
- Communication is limited by intelligence of the animal being spoken to.
### Stronghold
After 9th level, may construct a stronghold in the wilderness.
- Automatically befriends all creatures within 5 mile radius.
- They may perform simple tasks for animist (carry messages, warn about intruders, etc).
- In exchange, they expect to be protected from harm by animist.
### Advancement
<div class="dividedTableWrapper levelTable">
| | | | | Saving Throws ||||||
| Level | XP | HD | Atk Mod | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] |
| :---: | :-----: | :-----: | :-----: | :---: | :---: | :---: | :---: | :---: |
| 1 | 0 | 1d8 | 0 | 11 | 12 | 12 | 15 | 16 |
| 2 | 1,800 | 2d8 | 0 | 11 | 12 | 12 | 15 | 16 |
| 3 | 3,600 | 3d8 | 0 | 11 | 12 | 12 | 15 | 16 |
| 4 | 7,250 | 4d8 | 0 | 11 | 12 | 12 | 15 | 16 |
| 5 | 15,000 | 5d8 | +2 | 9 | 10 | 10 | 13 | 14 |
| 6 | 30,000 | 6d8 | +2 | 9 | 10 | 10 | 13 | 14 |
| 7 | 60,000 | 7d8 | +2 | 9 | 10 | 10 | 13 | 14 |
| 8 | 120,000 | 8d8 | +2 | 9 | 10 | 10 | 13 | 14 |
| 9 | 240,000 | 9d8 | +5 | 7 | 8 | 8 | 11 | 12 |
| 10 | 360,000 | 9d8+2 | +5 | 7 | 8 | 8 | 11 | 12 |
| 11 | 480,000 | 9d8+4 | +5 | 7 | 8 | 8 | 11 | 12 |
| 12 | 600,000 | 9d8+6 | +5 | 7 | 8 | 8 | 11 | 12 |
| 13 | 720,000 | 9d8+8 | +7 | 5 | 6 | 6 | 9 | 10 |
| 14 | 840,000 | 9d8+10 | +7 | 5 | 6 | 6 | 9 | 10 |
[Level Advancement]
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
</div>

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@@ -7,6 +7,7 @@ content_type: feature
short_code: c1
---
- [Animist](./animist.html): An adventurer with a special bond with one (or more) animal companions.
- [Assassin](./assassin.html): Someone skilled at stealth-based elimination.
- [Barbarian](./barbarian.html): An adventurer known for their primitive warrior nature.
- [Bard](./bard/index.html): A warrior-performer with a deep knowledge of lore and limited spellcasting ability.