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src/pages/classes/rogue.md
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---
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title: Rogue
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description: The Rogue class for OSR gaming
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date_pub: 2024-05-26T11:36:34.000-04:00
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section: classes
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content_type: feature
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short_code: crg
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---
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An adventurer that specializes in infiltration and retrieval.
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| ------------- | ------------------------------------------------------------------------- |
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| **Hit Dice** | 1d6 |
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| **Armor** | Leather or Studded, no shields |
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| **Weapons** | Any |
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| **Languages** | Alignment, Common, a [secret language](/rules/adventuring.html#languages) |
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</div>
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### Core Features
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- **Backstab**: When attacking an unaware opponent from behind with a one-handed weapon, the attack gets +4 and it deals double damage.
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<div class="dividedTableWrapper levelTable">
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| Level | HD | Atk | Save | Special<br />Skills |
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| :---: | :----: | :-: | :--: | :-----------------: |
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| 1 | 1d6 | 0 | 13 | 2 |
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| 2 | 2d6 | 0 | 13 | 3 |
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| 3 | 3d6 | 0 | 13 | 3 |
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| 4 | 4d6 | 0 | 13 | 4 |
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| 5 | 5d6 | +2 | 12 | 4 |
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| 6 | 6d6 | +2 | 12 | 5 |
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| 7 | 7d6 | +2 | 12 | 5 |
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| 8 | 9d6 | +2 | 12 | 6 |
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| 9 | 9d6 | +5 | 10 | 6 |
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| 10 | 9d6+2 | +5 | 10 | 7 |
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| 11 | 9d6+4 | +5 | 10 | 7 |
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| 12 | 9d6+6 | +7 | 10 | 8 |
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| 13 | 9d6+8 | +7 | 8 | 8 |
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| 14 | 9d6+10 | +7 | 8 | 9 |
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[Rogue Features]
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</div>
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#### Saving Throw Mods
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- +2 to **Save vs Spells** (-2 overall)
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### Class Skills
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- **Swashbuckling**: Describe intended outcome, make a skilled check as indicated by GM.
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- ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent.
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- **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: sleight of hand).
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#### Special Skills
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Start with two of the following skills at level 1, then gain an additional skill at each even level:
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- **Acrobatic Attack**: Can use Breakfall or Leap (if known) to make a melee attack, inflicting double damage on a hit.
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- When attacking an unaware opponent from behind, the attack gets +4.
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- **Assassinate**: Make a skilled INT check modified by -1 for each level of target. On a success, if you hit them from behind before the end of the day with a one-handed weapon while they are unaware, they must **Save** or die.
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- Works on living humanoid creatures of up to 4+1 HD.
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- **Breakfall**: Takes no falling damage from first 10', make a skilled DEX check to reduce damage beyond 10' by 50%.
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- **Climb Sheer Surfaces**: Make a skilled DEX check at +4 for every 100' climbed.
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- Failure means falling from the halfway point (and taking fall damage).
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- **Disguise Self**: Make a skilled CHA check to make use of a disguise.
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- May alter apparent height (from up to 5" taller to 3" shorter) or weight (from slightly thinner to much bulkier).
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- **Evade**: Make a skilled DEX check to negate attacker bonus when retreating.
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- **Hear Noise**: Make a skilled WIS check to use improved listening (at doors, etc.) in quiet areas (not in combat).
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- **Leap**: Make a skilled DEX check to jump a great distance.
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- With 20' run up, can leap 10' wide pit; with pole, can leap 20' wide pit, over 10' wall, or up to 10' ledge.
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- **Open Locks**: Make a skilled DEX check with thieves' tools, can only be tried once per lock.
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- On a fail, can't try again until next Rogue level.
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- **Pick Pockets**: Make a skilled DEX check modified by -1 for each level target is above 5th.
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- **Manipulate Traps**: Make a skilled DEX check to manipulate a trap.
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- Roll once to find and again to remove or avoid (leaving it in place for others), each may only be attempted once per trap.
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- **Master Poisons**: When using poisons, target gets -2 on save.
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- **Read Languages** (after reaching level 4): Make a skilled INT check to read non-magical text in any language (including dead languages and basic codes).
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- On fail, can't try again until next Thief level.
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- **Read Scroll** (after reaching level 10): Make a skilled INT check to read and cast a spell from an arcane scroll.
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- On a fail, a [blunder](/rules/magic.html#blunders) may occur.
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- **Sneak**: Make a skilled DEX check to hide in shadows or move silently, avoiding enemies.
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- **Walk Tightrope**: Make a skilled DEX check for every 60' walked, modified by -4 for windy conditions and/or +2 when using balance pole.
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- Failure means falling (and taking fall damage).
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### Stronghold
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After 9th level, may construct a stronghold (usually, a secret hideout).
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- Attracts 2d6 (mostly loyal) apprentice rogues of 1st level (not automatically replaced if killed).
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- May be used to start a guild.
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