moar updates
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
---
|
||||
title: Bard (Class)
|
||||
title: Bard
|
||||
description: The Bard class for OSR gaming.
|
||||
date_pub: 2023-09-15T11:54:00-04:00
|
||||
section: classes
|
||||
@@ -7,27 +7,56 @@ content_type: feature
|
||||
short_code: cbd
|
||||
---
|
||||
|
||||
A warrior-performer with a deep knowledge of lore and limited spellcasting ability.
|
||||
A warrior-performer with a deep knowledge of lore and some spellcasting ability.
|
||||
|
||||
[[toc]]
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ----------------------------------------- |
|
||||
| **Hit Dice** | 1d8 |
|
||||
| **Maximum Level** | 14 |
|
||||
| **Armor** | Leather, chainmail, no shields |
|
||||
| **Weapons** | Missile weapons, one-handed melee weapons |
|
||||
| **Languages** | Alignment, Common |
|
||||
| | |
|
||||
| ------------------------ | ----------------------------------------- |
|
||||
| **Hit Dice** | 1d8 |
|
||||
| **Armor** | Leather, chainmail, no shields |
|
||||
| **Weapons** | Missile weapons, one-handed melee weapons |
|
||||
| **Languages** | Alignment, Common |
|
||||
| **Spellcasting Ability** | Charisma (CHA) |
|
||||
|
||||
</div>
|
||||
|
||||
### Core Features
|
||||
|
||||
<div class="dividedTableWrapper levelTable">
|
||||
|
||||
| Level | HD | Atk | Save | Spells /<br />Day |
|
||||
| :---: | :----: | :-: | :--: | :---------------: |
|
||||
| 1 | 1d8 | 0 | 13 | - |
|
||||
| 2 | 2d8 | 0 | 13 | 1 |
|
||||
| 3 | 3d8 | 0 | 13 | 2 |
|
||||
| 4 | 4d8 | 0 | 13 | 2 |
|
||||
| 5 | 5d8 | +2 | 12 | 3 |
|
||||
| 6 | 6d8 | +2 | 12 | 3 |
|
||||
| 7 | 7d8 | +2 | 12 | 4 |
|
||||
| 8 | 9d8 | +2 | 12 | 4 |
|
||||
| 9 | 9d8 | +5 | 10 | 5 |
|
||||
| 10 | 9d8+2 | +5 | 10 | 5 |
|
||||
| 11 | 9d8+4 | +5 | 10 | 6 |
|
||||
| 12 | 9d8+6 | +5 | 10 | 6 |
|
||||
| 13 | 9d8+8 | +7 | 8 | 7 |
|
||||
| 14 | 9d8+10 | +7 | 8 | 7 |
|
||||
|
||||
[Bard Features]
|
||||
|
||||
</div>
|
||||
|
||||
#### Saving Throw Mods
|
||||
|
||||
- +2 to **Save vs Spells** (-2 overall)
|
||||
|
||||
### Captivating Performance
|
||||
|
||||
By singing, playing music, or otherwise performing, can captivate subjects in a 30' radius.
|
||||
By singing, playing music, or otherwise performing, can make a [skilled CHA check](/rules/adventuring.html#skilled-ability-checks) to captivate subjects in a 30' radius.
|
||||
|
||||
- Doesn't work in combat.
|
||||
- Only works outside of combat.
|
||||
- Up to 2 HD per bard level may be targeted (performer's choice).
|
||||
- Types of subjects affected is determined by bard level:
|
||||
- 1st level: humanoids only
|
||||
@@ -47,59 +76,53 @@ If the performance lasts for at least one turn and ends without interruption:
|
||||
- Charmed subjects will obey performer's commands (if they can understand the language).
|
||||
- Commands that contradict the subject's nature or alignment (or that will lead to self-harm) are ignored.
|
||||
|
||||
### Class Skills
|
||||
|
||||
- **Bardic Lore**: INT or WIS check to recall lore pertaining to magic items, heroes, legends, and myths (including knowing some of the powers of a magic item).
|
||||
- **Prestidigitation**: Can use a combat action to make a skilled INT check to create a small, instant, illusory effect that inflicts no damage.
|
||||
- **Ritual Casting**: Some rituals require a skilled check.
|
||||
- **Swashbuckling**: Describe intended outcome, make a skilled check as indicated by GM.
|
||||
- ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent.
|
||||
|
||||
### Divine Magic
|
||||
|
||||
- Can pray to nature to receive spells every day.
|
||||
- Can pray to nature to cast spells.
|
||||
- Must remain faithful to alignment and bardic faith.
|
||||
- Number of spells per day shown on [Level Advancement table](#advancement).
|
||||
- At level 2, gains spell casting and learns how to conduct magical research.
|
||||
- May cast a number of spells each day up to to _bard level - 1_.
|
||||
- [Bard Spell List](./spell-list.html)
|
||||
|
||||
#### Casting Spells
|
||||
|
||||
To cast a spell, the bard prays to nature.
|
||||
|
||||
- Make a skilled CHA check reduced by the level of the spell being attempted.
|
||||
- On a fumble, causes [Doubt](#doubt).
|
||||
- On a failure, nothing happens, and it doesn't count towards casts for the day.
|
||||
- On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
|
||||
- On a complete success, the spell casts as expected.
|
||||
- On a critical success, the spell works exceptionally well (ex: player may choose to double spell duration, range, or targets).
|
||||
|
||||
#### Doubt
|
||||
|
||||
Occurs whenever a fumble occurs while casting a spell.
|
||||
|
||||
- Next attempt to cast spell gets -2 on roll.
|
||||
- Cleared by a successful cast.
|
||||
- Fumbling while already having Doubt severs connection to nature, preventing spell casting until next day.
|
||||
|
||||
### Languages
|
||||
|
||||
- With each even-numbered level beyond 3rd, may learn to speak an additional language.
|
||||
- May learn "Druidic", the secret language of Druids, this way.
|
||||
|
||||
### Lore
|
||||
|
||||
- INT or WIS check to recall lore pertaining to magic items, heroes, legends, and myths.
|
||||
- Starting at 2nd level, base 2-in-6 chance of knowing the powers of recalled magic items.
|
||||
- Increases to 30in-6 at 4th level, 4-in-6 at 5th level, and 5-in-6 at 12th level.
|
||||
|
||||
### Musical Defense
|
||||
|
||||
While singing, playing music, or otherwise performing:
|
||||
|
||||
- Allies within 30' are immune to music-based magical effects and the charms of Fae creatures.
|
||||
- Allies already charm or music-based magical effect may make a saving throw at +4 to end the charm or effect.
|
||||
- Allies already charmed or under a music-based magical effect may make a saving throw at +4 to end the charm or effect.
|
||||
|
||||
### Scene
|
||||
|
||||
After 12th level, can establish a scene (ex: a venue, club, theater, manor, or traveling roadshow) with 2d6 apprentices of level 1.
|
||||
|
||||
### Advancement
|
||||
|
||||
<div class="dividedTableWrapper levelTable">
|
||||
|
||||
| Level | XP | HD | Atk<br />Mod | Saving Throws ||||| Spells Per Day ||||||
|
||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 |
|
||||
| :-: | :-----: | :----: | :-: | :---: | :---: | :---: | :---: | :---: | :-: | :-: | :-: | :-: |
|
||||
| 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | - | - | - | - |
|
||||
| 2 | 2,000 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - |
|
||||
| 3 | 4,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - |
|
||||
| 4 | 8,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 3 | - | - | - |
|
||||
| 5 | 16,000 | 5d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 1 | - | - |
|
||||
| 6 | 32,000 | 6d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 2 | - | - |
|
||||
| 7 | 64,000 | 7d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | - | - |
|
||||
| 8 | 120,000 | 8d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | 1 | - |
|
||||
| 9 | 240,000 | 9d8 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 2 | - |
|
||||
| 10 | 360,000 | 9d8+2 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | - |
|
||||
| 11 | 480,000 | 9d8+4 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 1 |
|
||||
| 12 | 600,000 | 9d8+6 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 2 |
|
||||
| 13 | 720,000 | 9d8+8 | +7 | 8 | 9 | 7 | 10 | 8 | 3 | 3 | 3 | 3 |
|
||||
| 14 | 840,000 | 9d8+10 | +7 | 8 | 9 | 7 | 10 | 8 | 4 | 4 | 3 | 3 |
|
||||
|
||||
[Level Advancement]
|
||||
|
||||
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
|
||||
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user