moar updates

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---
title: Barbarian (Class)
description: The Barbarian class for OSR gaming.
date_pub: 2023-03-27T23:04:00-04:00
title: Barbarian
description: An adventurer known for their "primal" warrior nature.
date_pub: 2024-07-05T18:32:26.000-04:00
section: classes
content_type: feature
short_code: cba
short_code: cbr
status: hidden
---
An adventurer known for their "primal" warrior nature.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------------- |
| **Hit Dice** | 1d10 |
| **Maximum Level** | 14 |
| **Armor** | Leather, chainmail, shields |
| **Weapons** | Any |
| **Languages** | Alignment, Common |
</div>
[[toc]]
### Agile Fighter
<div class='headlessTableWrapper'>
Gain a bonus to AC and damage based on level as shown in [Level Advancement Table](#advancement).
- After 4th level, able to deal damage to creatures that are immune to non-magical attacks.
### Barbarian Skills
- For most, roll 1d100, result under score is success.
- Referee should roll in secret for hide in undergrowth (HU) and move silently (MS).
<div class="dividedTableWrapper">
| Level | CS | HU | MS |
| :---: | :-: | :-: | :-: |
| 1 | 87 | 20 | 20 |
| 2 | 88 | 25 | 25 |
| 3 | 89 | 30 | 30 |
| 4 | 90 | 35 | 35 |
| 5 | 91 | 40 | 40 |
| 6 | 92 | 45 | 45 |
| 7 | 93 | 55 | 55 |
| 8 | 94 | 65 | 65 |
| 9 | 95 | 75 | 75 |
| 10 | 96 | 85 | 85 |
| 11 | 97 | 95 | 95 |
| 12 | 98 | 97 | 97 |
| 13 | 99 | 98 | 98 |
| 14 | 99 | 99 | 99 |
[Barbarian Skills Chance of Success]
| | |
| ------------- | ----------------- |
| **Hit Dice** | 1d10 |
| **Armor** | Leather, shields |
| **Weapons** | Any |
| **Languages** | Alignment, Common |
</div>
<!--
<div class="dividedTableWrapper">
### Core Features
| Level | CS (d%) | HU (d20) | MS (d20) |
| :---: | :-----: | :------: | :------: |
| 1 | 87 | 16 | 16 |
| 2 | 88 | 15 | 15 |
| 3 | 89 | 14 | 14 |
| 4 | 90 | 13 | 13 |
| 5 | 91 | 12 | 12 |
| 6 | 92 | 11 | 11 |
| 7 | 93 | 9 | 9 |
| 8 | 94 | 7 | 7 |
| 9 | 95 | 5 | 5 |
| 10 | 96 | 3 | 3 |
| 11 | 97 | 1 | 1 |
| 12 | 98 | 97 | 97 |
| 13 | 99 | 98 | 98 |
| 14 | 99 | 99 | 99 |
[Barbarian Skills Chance of Success]
</div>
-->
- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
- **Hide in undergrowth (HU)**: Must stand still, can't be done while attacking or moving.
- **Move silently (MS)**: Sneak past enemies unnoticed.
### Distrust of Magic
- Most feel arcane magic is "wrong".
- Usually more accepting of tribal ritual and/or divine magic.
### Stronghold
Can buy or build a castle or stronghold (and control surrounding lands) at any time they can be afforded.
### Advancement
- **Agility Bonus**: Gains a bonus to AC equal to 1/3 level.
- **Distrust of Magic**: Typically unable / unwilling to use magic or magic items (beyond own tribal beliefs).
- **Primal Speed**: Gains a bonus to movement equal to Agility Bonus x 5'.
<div class="dividedTableWrapper levelTable">
| Level | XP | HD | Atk<br />Mod | Saving Throws ||||| AF<br />Bonus |
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | ^^ |
| :---: | :-----: | :-----: | :-----: | :---: | :---: | :---: | :---: | :---: | :---: |
| 1 | 0 | 1d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
| 2 | 2,500 | 2d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
| 3 | 5,000 | 3d10 | 0 | 10 | 13 | 12 | 15 | 16 | 0 |
| 4 | 10,000 | 4d10 | +2 | 8 | 11 | 10 | 13 | 13 | +1 |
| 5 | 18,500 | 5d10 | +2 | 8 | 11 | 10 | 13 | 13 | +1 |
| 6 | 37,000 | 6d10 | +2 | 8 | 11 | 10 | 13 | 13 | +2 |
| 7 | 85,000 | 7d10 | +5 | 6 | 9 | 8 | 10 | 10 | +2 |
| 8 | 140,000 | 8d10 | +5 | 6 | 9 | 8 | 10 | 10 | +3 |
| 9 | 270,000 | 9d10 | +5 | 6 | 9 | 8 | 10 | 10 | +3 |
| 10 | 400,000 | 9d10+3 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
| 11 | 530,000 | 9d10+6 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
| 12 | 660,000 | 9d10+9 | +7 | 4 | 7 | 6 | 8 | 7 | +4 |
| 13 | 790,000 | 9d10+12 | +9 | 3 | 5 | 4 | 5 | 5 | +5 |
| 14 | 920,000 | 9d10+15 | +9 | 3 | 5 | 4 | 5 | 5 | +5 |
| Level | HD | Atk | Save | Agility<br />Bonus | Movement<br />Bonus |
| :---: | :-----: | :-: | :--: | :----------------: | :-----------------: |
| 1 | 1d10 | 0 | 12 | 0 | +0' |
| 2 | 2d10 | 0 | 12 | +1 | +5' |
| 3 | 3d10 | 0 | 12 | +1 | +5' |
| 4 | 4d10 | +2 | 10 | +1 | +5' |
| 5 | 5d10 | +2 | 10 | +2 | +10' |
| 6 | 6d10 | +2 | 10 | +2 | +10' |
| 7 | 7d10 | +5 | 8 | +2 | +10' |
| 8 | 9d10 | +5 | 8 | +3 | +15' |
| 9 | 9d10 | +5 | 8 | +3 | +15' |
| 10 | 9d10+2 | +4 | 6 | +3 | +15' |
| 11 | 9d10+4 | +5 | 6 | +4 | +20' |
| 12 | 9d10+6 | +6 | 6 | +4 | +20' |
| 13 | 9d10+8 | +6 | 4 | +4 | +20' |
| 14 | 9d10+10 | +7 | 4 | +5 | +25' |
[Level Advancement]
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
[Barbarian Features]
</div>
### Blood Rage
Immediately after taking or inflicting damage, can use a free action to try and enter a Blood Rage.
- Make a skilled CHA or WIS check to enter a Blood Rage.
- Check gains an additional bonus for each HP of damage taken or inflicted by the triggering hit.
- On a failure, must wait until another successful hit or inflicted wound to try again.
- While Blood Rage is active:
- add Agility Bonus (1/3 level) to attack and damage rolls,
- -1 damage when hit (to a minimum of 1 HP),
- deals damage to creatures that are immune to non-magical attacks, and
- after striking a killing blow to a foe, may immediately make a free attack against another foe at 2.
- Rage ends when reduced to 0 HP (or lower) or when a combat round ends without making an attack, being attacked, or taking damage.
- Can be initiated or maintained by using a combat action to inflict a minimum of 1 HP of damage to self.
### Class Skills
- **Alertness**: When surprised during initiative, may make a skilled WIS check to act during the first turn.
- **Begin Blood Rage**: Immediately after taking or inflicting damage, can use a free action to make skilled a CHA or WIS check to enter a [Blood Rage](#blood-rage).
- Check gains an additional bonus for each HP of damage taken or inflicted by the triggering hit.
- **Free Climb**: Can climb sheer surfaces by making a skilled DEX check at +4 for every 100' climbed.
- Failure indicates falling from half-way, taking 1d6 damage / 10'.
- **Mighty Action**: Describe intended outcome, make a skilled check as indicated by GM.
- **Sense Magic**: Make a skilled WIS check to sense nearby magic.
- **Sneak Outdoors**: Make a skilled DEX check to hide in undergrowth and move silently outdoors.
- Can't be done while engaged in melee combat.
- **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: intimidation, recalling tribal knowledge, stabilizing wounds).
### Tribal Leader
After reaching 9th level, can become a tribal leader, either by challenging the existing leader, taking control of a leaderless tribe, or by starting a new tribe.
- Might claim a fort or stronghold, or the tribe may remain nomadic.
- Attracts 5d4 x 10 tribes-people, 1/2 of whom are capable fighters (level 1 barbarians).