moar updates
This commit is contained in:
2
src/assets/fragments/bestiary/draugr/base-info.md
Normal file
2
src/assets/fragments/bestiary/draugr/base-info.md
Normal file
@@ -0,0 +1,2 @@
|
||||
- Usually found in frozen regions.
|
||||
- Immune to damage from cold and non-magical, non-silver weapons.
|
||||
6
src/assets/fragments/bestiary/draugr/life-drain.md
Normal file
6
src/assets/fragments/bestiary/draugr/life-drain.md
Normal file
@@ -0,0 +1,6 @@
|
||||
### Life Drain
|
||||
|
||||
Damage inflicted by this attack reduces the target's maximum HP.
|
||||
|
||||
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
|
||||
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
|
||||
3
src/assets/fragments/bestiary/mummies/base-info.md
Normal file
3
src/assets/fragments/bestiary/mummies/base-info.md
Normal file
@@ -0,0 +1,3 @@
|
||||
- Typically found haunting ruins and tombs.
|
||||
- Immune to all damage except fire or magic.
|
||||
- Any damage taken is reduced by 50%.
|
||||
11
src/assets/fragments/bestiary/mummies/disease.md
Normal file
11
src/assets/fragments/bestiary/mummies/disease.md
Normal file
@@ -0,0 +1,11 @@
|
||||
### Disease
|
||||
|
||||
Anyone touched by this creature must **Save** or contract a rotting disease.
|
||||
|
||||
- Must save after each touch (unless infected).
|
||||
- While infected:
|
||||
- Can't regain hit points,
|
||||
- Loses 1 HD every day.
|
||||
- If HD drops to 0, victim dies and turns to dust.
|
||||
- Healing occurs at 10% normal rate.
|
||||
- Disease can only be removed by magic (ex: Cure Disease spell)
|
||||
5
src/assets/fragments/bestiary/mummies/paralyzing-fear.md
Normal file
5
src/assets/fragments/bestiary/mummies/paralyzing-fear.md
Normal file
@@ -0,0 +1,5 @@
|
||||
### Paralyzing Fear
|
||||
|
||||
Anyone seeing this creature must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
|
||||
|
||||
- Paralysis is broken if mummy lord attacks them or goes out of sight.
|
||||
8
src/assets/fragments/bestiary/sharks/frenzy.md
Normal file
8
src/assets/fragments/bestiary/sharks/frenzy.md
Normal file
@@ -0,0 +1,8 @@
|
||||
### Frenzy
|
||||
|
||||
Frenzy triggered by blood in water within 300'.
|
||||
|
||||
During frenzy:
|
||||
|
||||
- Attacks each round, and
|
||||
- Skips morale checks.
|
||||
76
src/assets/fragments/deities/spell-list-phoris.md
Normal file
76
src/assets/fragments/deities/spell-list-phoris.md
Normal file
@@ -0,0 +1,76 @@
|
||||
### 1st Level
|
||||
|
||||
1. [Calm / Scare](/spells/calm.html)
|
||||
2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
|
||||
3. Detect Evil / Detect Good
|
||||
4. [Detect Magic](/spells/detct-magic.html)
|
||||
5. [Light / Darkness](/spells/light.html)
|
||||
6. Protection from Evil / Protection from Good
|
||||
7. Purify Food and Water / Spoil Food and Water
|
||||
8. Resist Cold / Remove Cold Resistance
|
||||
|
||||
### 2nd Level
|
||||
|
||||
1. Bless / Blight
|
||||
2. [Continual Light (Continual Darkness)](/spells/continual-light.html)
|
||||
3. Find Traps
|
||||
4. Know Alignment / Hide Alignment
|
||||
5. Resist Fire / Remove Fire Resistance
|
||||
6. Silence 15’ Radius / Startling Noise
|
||||
7. Snake Charm
|
||||
8. Speak with Animals
|
||||
|
||||
### 3rd Level
|
||||
|
||||
1. Cure Blindness / Blind
|
||||
2. Cure Disease / Cause Disease
|
||||
3. Grow Animal / Shrink Animal
|
||||
4. Hold Person
|
||||
5. Locate Object / Hide Object
|
||||
6. Remove Curse / Curse
|
||||
7. [Speak with Dead / Silence Dead](/spells/speak-with-dead.html)
|
||||
8. Striking
|
||||
|
||||
### 4th Level
|
||||
|
||||
1. Peaceful Respite / Animate Dead
|
||||
2. Create Water
|
||||
3. Cure Serious Wounds / Cause Serious Wounds
|
||||
4. Dispel Magic
|
||||
5. Neutralize Poison
|
||||
6. Protection from Evil 10’ Radius / Protection from Good 10’ Radius
|
||||
7. Speak with Plants
|
||||
8. Sticks to Snakes / Snakes to Sticks
|
||||
|
||||
### 5th Level
|
||||
|
||||
1. Commune
|
||||
2. Create Food
|
||||
3. Cure Critical Wounds
|
||||
4. [Dispel Evil](/spells/dispel-evil.html)
|
||||
5. Banish Insects / Insect Plague
|
||||
6. Quest / Remove Quest
|
||||
7. Raise Dead / Finger of Death
|
||||
8. Truesight
|
||||
|
||||
### 6th Level
|
||||
|
||||
1. Aerial Servant
|
||||
2. Animate Objects
|
||||
3. Barrier / Remove Barrier
|
||||
4. Create Normal Animals
|
||||
5. Cureall / Killall
|
||||
6. Find the Path
|
||||
7. Speak with Monsters / Babble
|
||||
8. Word of Recall
|
||||
|
||||
### 7th Level
|
||||
|
||||
1. Earthquake
|
||||
2. Holy Word
|
||||
3. Raise Dead Fully / Obliterate
|
||||
4. Restore / Life Drain
|
||||
5. Survival
|
||||
6. Travel
|
||||
7. Wish
|
||||
8. Wizardry
|
||||
8
src/assets/fragments/magic-items/decapitation.md
Normal file
8
src/assets/fragments/magic-items/decapitation.md
Normal file
@@ -0,0 +1,8 @@
|
||||
### Decapitation
|
||||
|
||||
On a successful attack, the target may be decapitated.
|
||||
|
||||
- Against a target of stone or metal, a decapitation only occurs on a critical hit (regardless of size).
|
||||
- Against a target of size large or bigger, a decapitation only occurs on a natural 19 or 20.
|
||||
- Against a medium-sized or smaller target, a decapitation occurs on a natural 18, 19, or 20
|
||||
- Some creatures may either be immune to or unaffected by decapitation (ex: creatures without a head, elementals).
|
||||
5
src/assets/fragments/weapons/battle-axe-properties.md
Normal file
5
src/assets/fragments/weapons/battle-axe-properties.md
Normal file
@@ -0,0 +1,5 @@
|
||||
### Battle Axe Properties
|
||||
|
||||
- **Versatile**: At start of combat round, if offhand is free, may choose to have sword deal 1d10 base damage for that round while gaining the following properties:
|
||||
- **Slow**: Always attacks last in a round.
|
||||
- **Two-handed**: Requires two hands to use.
|
||||
3
src/assets/fragments/weapons/mace-properties.md
Normal file
3
src/assets/fragments/weapons/mace-properties.md
Normal file
@@ -0,0 +1,3 @@
|
||||
### Mace Properties
|
||||
|
||||
- **Blunt**: No cutting edge, may be wielded by a cleric.
|
||||
5
src/assets/fragments/weapons/polearm-properties.md
Normal file
5
src/assets/fragments/weapons/polearm-properties.md
Normal file
@@ -0,0 +1,5 @@
|
||||
### Polearm Properties
|
||||
|
||||
- **Reach**: Grants extra 5' reach for determining melee range.
|
||||
- **Slow**: Always attacks last in a round.
|
||||
- **Two-handed**: Requires two hands to use.
|
||||
4
src/assets/fragments/weapons/whip-properties.md
Normal file
4
src/assets/fragments/weapons/whip-properties.md
Normal file
@@ -0,0 +1,4 @@
|
||||
### Whip Properties
|
||||
|
||||
- **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
|
||||
- **Reach**: Grants extra 5' reach for determining melee range.
|
||||
Reference in New Issue
Block a user