Add the Faewolde

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2023-05-07 12:39:36 -04:00
parent cd65c5afe8
commit 086f55b795
28 changed files with 530 additions and 48 deletions

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---
title: "Aeria / The Zephyr: The Elemental Plane of Air"
description:
date_pub: 2023-05-04T18:10:00-04:00
section: planes
content_type: feature
short_code: pea
status: draft
---
- An endless sky of different colors dotted with floating islands
- Subjective gravity - everything is assumed to "fall" 100' / round, and characters can change direction with a thought (CHA check if under duress).
- No breathing difficulties
### Major Races
- Birdfolk
-

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---
title: "Dema / The Abyss: The Elemental Plane of Chaos"
description:
date_pub: 2023-05-04T18:10:00-04:00
section: planes
content_type: feature
short_code: pe
status: draft
---

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---
title: "Terru / The Rock: The Elemental Plane of Earth"
description:
date_pub: 2023-05-04T18:10:00-04:00
section: planes
content_type: feature
short_code: pet
status: draft
---

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---
title: "Pyrea / The Pyre: The Elemental Plane of Fire"
description:
date_pub: 2023-05-04T18:10:00-04:00
section: planes
content_type: feature
short_code: pef
status: draft
---

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---
title: "Ange / The Firmament: The Elemental Plane of Law"
description:
date_pub: 2023-05-04T18:10:00-04:00
section: planes
content_type: feature
short_code: pe11
status: draft
---

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---
title: "Aquos / The Deep: The Elemental Plane of Water"
description: The air elemental creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: planes
content_type: feature
short_code: pe
status: draft
---

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---
title: "The Faewolde"
description: The Plane of Faerie for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: planes
content_type: feature
short_code: pnf
---
_The Plane of Faerie_
- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
- Depending on the season, the plane is ruled by one of the four seasonal courts.
- Seasons typically last around 4 years, although some last much longer.
- It is currently the last year of a 10-year-long summer.
- The length of each day and night are random, averaging just around 12 hours.
- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
### Major Races
- Boggies (Goblins)
- Brownies
- Bullywugs
- Centaur
- Darklings
- Dryads
- Dwarves
- Elves
- Faerie Dragons
- Firbolgs
- Dragons
- Giants
- Griffons
- Harekin
- Pixies
- Quicklings
- Redcaps (Hobgoblins)
- Satyrs
- Sprites
- Trolls
- Unicorns
- Vampires
- Will'o'wisps
- Wyrmlings (Pseudodragons)
- ...plus various awakened / enchanted birds and beasts of the woodlands
### Realms
#### The Great Forest
- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
- Many of the animals (and some of the trees) can readily speak Low Fae.
- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
- The various **Mirthlands** lie at the edges of the great forest, between the court realms.
- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
##### Locations
- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
#### The Mirthlands
- An odd assortment of dominions, each under the control of one or more Archfae.
- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
#### Known Mirthlands
- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
- **Tu'un'lan**: A chaotic land of wild illusions.
- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
- **Krussenvalia**: A realm of dark magic and gothic horror, ruled by the vampire, Lord Drakkos.
- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
- Home of the Fun'to, a race of short, adorable mushroom people.
- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
#### The Underwolde
- Enormous underground caverns that exist beneath the Great Forest.
- Controlled by the Fomar, a race of misshapen ogres.
#### The Fae Courts
- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
- Each court has it's own climate, with the surrounding woods reflecting that climate.
- Each courts' power peaks during it's time of day and season.
**The Seelie Court** - The fairest of the noble Fae.
- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
- Ruled by the Day Queen, Tay'tan'ya.
- Surrounded by deciduous, fruiting trees that are almost always in season.
**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
- Ruled by the Dusk Prince, Pu'ka.
- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
**The Unseelie Court** - Haunting, dark, and occasionally terrifying noble Fae.
- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
- Ruled by the Night King, O'bron.
- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
**The Morning Court** - The smallest but most energetic of the noble Fae.
- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
- Ruled by the Dawn Princess, Aur'on'ya.
- Surrounded by willows and blossoming deciduous trees.
### Other Creatures
- Basilisks
- Blink Dogs
- Dragons
- Pegasi
- Owlbears
- Shambling Mounds
- ...plus the various woodlands birds and beasts

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- Depending on the season (and time of day), ruled by either the Day Queen and her Seelie Court, or the Night King and his Unseelie Court.
- Most consists of a great forest, surrounded by numerous smaller domains called the Mirthlands, controlled by the various Archfae.
- Portals to the Faewolde occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
- Notable locations:
- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some which lead to nearby portals to other planes of existence.
- [Details](./faewolde.html)