Add the Faewolde
This commit is contained in:
@@ -27,6 +27,7 @@ Holy (or unholy) warrior-priests who serve one or more deities.
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- Must have a holy symbol
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- Must remain faithful to alignment, clergy, and religion.
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- Gains spell casting at level 2, can pray to receive spells every day.
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- Can conduct magical research starting at level 2.
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### Stronghold
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91
src/pages/classes/druid/index.md
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91
src/pages/classes/druid/index.md
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---
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title: Druid (Class)
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description: The Druid class for OSR gaming.
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date_pub: 2023-05-07T10:55:00-04:00
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section: classes
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content_type: feature
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short_code: cdr
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---
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A nature-focused magic user and guardian of the forest.
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ------------------------------------------------ |
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| **Hit Dice** | 1d8 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather, wooden shields |
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| **Weapons** | Non-metal only - Club, sling, spear, staff, whip |
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| **Languages** | Alignment, Common, Druidic |
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</div>
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### Divine Magic
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- Can pray to nature to receive spells every day.
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- Must have a holy symbol (token of nature)
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- Must remain faithful to alignment and druidic faith.
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- Number of spells per day shown on [Level Advancement table](#advancement).
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- [Druid Spell List](./spell-list.html)
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### Languages
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- Know a secret language called "Druidic", known only to other druids.
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- With each level beyond 2nd, learns to speak the language of a creature in the forest.
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### Nature Lore
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- INT check to identify plants or animals, or to discern pure water.
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- Max 1-in-6 chance of getting lost in woodlands.
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### Change Form
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- Starting at 2nd level, can change into the form of either a reptile, bird, or mammal.
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- The new form can't have more hit dice than current level.
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- Regain 1d4 hit points per level when used.
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- All carried equipment is absorbed into animal form, only reappearing after changing back.
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- May be used a number of times per day equal to level / 2 (rounded down).
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- In combat, can change (or change back) as a free action.
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### Pass Without Trace
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From 3rd level, can pass through natural environments without leaving any tracks and move through overgrown areas unimpeded at normal speed.
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### Charm Immunity
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From 7th level, gain immunity to fae charms (from dryads, nixies, pixies, etc).
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### Stronghold
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After 12th level, can build a stronghold that integrates with a natural setting.
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### Advancement
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<div class="dividedTableWrapper levelTable">
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| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day |||||||
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| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 | 6 |
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|:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|:---:|:---:|
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| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - | - |
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| 2 | 2,500 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - | - |
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| 3 | 5,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - | - |
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| 4 | 10,000 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 2 | - | - | - | - |
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| 5 | 20,000 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - | - |
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| 6 | 40,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 | - |
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| 7 | 80,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 2 | 2 | 1 | - | - |
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| 8 | 150,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | - | - |
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| 9 | 300,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 2 | 1 | - |
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| 10 | 450,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 3 | 2 | - |
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| 11 | 600,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 3 | 3 | 3 | 2 | 1 |
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| 12 | 750,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 3 | 2 |
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| 13 | 900,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 3 | 3 | 3 |
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| 14 | 1,050,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 4 | 3 | 3 |
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[Level Advancement]
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[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
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</div>
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src/pages/classes/druid/spell-list.md
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src/pages/classes/druid/spell-list.md
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---
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title: Druid Spell List
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description: The list of spells that can be cast by a Druid.
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date_pub: 2023-05-07T11:03:00-04:00
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section: classes
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subsection: Druid (Class)
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content_type: feature
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short_code: cds
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---
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The following list of spells may be cast by Druid characters.
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### 1st Level
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1. Animal Friendship
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2. Cure Light Wounds (Cause Light Wounds)
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3. Detect Danger
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4. Entangle
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5. Faerie Fire
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6. Locate Plant or Animal
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7. Predict Weather
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8. Speak with Animals
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### 2nd Level
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1. Barkskin
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2. Create Water
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3. Heat Metal
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4. Invisibility to Animals
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5. Obscuring Mist
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6. Produce Flame
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7. Slow Poison
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8. Warp Wood
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### 3rd Level
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1. Call Lightning
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2. Growth of Nature
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3. Hold Animal
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4. Protection from Poison
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5. Tree Shape
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6. Water Breathing (Air Breathing)
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### 4th Level
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1. Cure Serious Wounds (Cause Sr. Wounds)
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2. Dispel Magic
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3. Protection from Fire and Lightning
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4. Speak with Plants
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5. Summon Animals
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6. Temperature Control
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### 5th Level
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1. Commune with Nature
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2. Control Weather
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3. Pass Plant
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4. Protection from Plants and Animals
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5. Transmute Rock to Mud (Mud to Rock)
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6. Wall of Thorns
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@@ -12,6 +12,7 @@ short_code: c1
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- [Cleric](./cleric.html): Holy (or unholy) warrior-priests who serve one or more deities.
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- [Corsair](./corsair.html): A sailor living a life of adventure on the high seas.
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- [Astral Variety](./astral-corsair.html): A sailor living a life of adventure on the [astral plane](/astral/index.html).
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- [Druid](./druid/index.html): A nature-focused magic user and guardian of the forest.
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- [Fighter](./fighter.html): An adventurer that specializes in combat.
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- [Knight](./knight.html): Honor-bound warrior that excels at mounted combat.
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- [Mystic](./mystic/index.html): Warriors that spend their lives rigorously training both their minds and bodies, allowing them to channel their life force into special [mystic powers](./mystic/powers.html).
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@@ -27,6 +27,7 @@ Holy (or unholy) spellcasters who serve one or more deities.
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### Divine Magic
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- Can pray to receive spells every day.
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- Can conduct magical research.
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- Must have a holy symbol
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- Must remain faithful to alignment, clergy, and religion.
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@@ -14,13 +14,13 @@ Someone skilled at stealth-based retrieval.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ------------------------------ |
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| **Hit Dice** | 1d6 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather or Studded, no shields |
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| **Weapons** | Any |
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| **Languages** | Alignment, Common |
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| | |
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| ----------------- | -------------------------------- |
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| **Hit Dice** | 1d6 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather or Studded, no shields |
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| **Weapons** | Any |
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| **Languages** | Alignment, Common, Thieves' Cant |
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</div>
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@@ -2,7 +2,7 @@
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title: Wizard (Class)
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description: The Wizard class for OSR gaming.
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date_pub: 2023-03-27T23:04:00-04:00
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date_upd: 2023-04-01T19:22:00-04:00
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date_upd: 2023-05-06T23:26:00-04:00
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section: classes
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content_type: feature
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short_code: cwz
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@@ -28,9 +28,13 @@ A magic user, often in robes, who memorizes spells from their spellbooks.
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- Can cast prepared spells.
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- Carries a spell book (or equivalent) with known spells in it.
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- Number of prepared spells per day shown on Level Progression chart.
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- Number of prepared spells per day shown on [Level Advancement table](#advancement).
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- Can conduct magical research.
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### Wizard Lore
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- INT check to identify arcane magic items or spell effects, or remember wizarding lore.
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### Stronghold
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- After 9th level, may construct a stronghold (usually a tower).
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