Add the Faewolde

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2023-05-07 12:39:36 -04:00
parent cd65c5afe8
commit 086f55b795
28 changed files with 530 additions and 48 deletions

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@@ -27,6 +27,7 @@ Holy (or unholy) warrior-priests who serve one or more deities.
- Must have a holy symbol
- Must remain faithful to alignment, clergy, and religion.
- Gains spell casting at level 2, can pray to receive spells every day.
- Can conduct magical research starting at level 2.
### Stronghold

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@@ -0,0 +1,91 @@
---
title: Druid (Class)
description: The Druid class for OSR gaming.
date_pub: 2023-05-07T10:55:00-04:00
section: classes
content_type: feature
short_code: cdr
---
A nature-focused magic user and guardian of the forest.
[[toc]]
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------ |
| **Hit Dice** | 1d8 |
| **Maximum Level** | 14 |
| **Armor** | Leather, wooden shields |
| **Weapons** | Non-metal only - Club, sling, spear, staff, whip |
| **Languages** | Alignment, Common, Druidic |
</div>
### Divine Magic
- Can pray to nature to receive spells every day.
- Must have a holy symbol (token of nature)
- Must remain faithful to alignment and druidic faith.
- Number of spells per day shown on [Level Advancement table](#advancement).
- [Druid Spell List](./spell-list.html)
### Languages
- Know a secret language called "Druidic", known only to other druids.
- With each level beyond 2nd, learns to speak the language of a creature in the forest.
### Nature Lore
- INT check to identify plants or animals, or to discern pure water.
- Max 1-in-6 chance of getting lost in woodlands.
### Change Form
- Starting at 2nd level, can change into the form of either a reptile, bird, or mammal.
- The new form can't have more hit dice than current level.
- Regain 1d4 hit points per level when used.
- All carried equipment is absorbed into animal form, only reappearing after changing back.
- May be used a number of times per day equal to level / 2 (rounded down).
- In combat, can change (or change back) as a free action.
### Pass Without Trace
From 3rd level, can pass through natural environments without leaving any tracks and move through overgrown areas unimpeded at normal speed.
### Charm Immunity
From 7th level, gain immunity to fae charms (from dryads, nixies, pixies, etc).
### Stronghold
After 12th level, can build a stronghold that integrates with a natural setting.
### Advancement
<div class="dividedTableWrapper levelTable">
| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day |||||||
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 | 6 |
|:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - | - |
| 2 | 2,500 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - | - |
| 3 | 5,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - | - |
| 4 | 10,000 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 2 | - | - | - | - |
| 5 | 20,000 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - | - |
| 6 | 40,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 | - |
| 7 | 80,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 2 | 2 | 1 | - | - |
| 8 | 150,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | - | - |
| 9 | 300,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 2 | 1 | - |
| 10 | 450,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 3 | 2 | - |
| 11 | 600,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 3 | 3 | 3 | 2 | 1 |
| 12 | 750,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 3 | 2 |
| 13 | 900,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 3 | 3 | 3 |
| 14 | 1,050,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | 4 | 4 | 4 | 4 | 3 | 3 |
[Level Advancement]
[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
</div>

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@@ -0,0 +1,60 @@
---
title: Druid Spell List
description: The list of spells that can be cast by a Druid.
date_pub: 2023-05-07T11:03:00-04:00
section: classes
subsection: Druid (Class)
content_type: feature
short_code: cds
---
The following list of spells may be cast by Druid characters.
### 1st Level
1. Animal Friendship
2. Cure Light Wounds (Cause Light Wounds)
3. Detect Danger
4. Entangle
5. Faerie Fire
6. Locate Plant or Animal
7. Predict Weather
8. Speak with Animals
### 2nd Level
1. Barkskin
2. Create Water
3. Heat Metal
4. Invisibility to Animals
5. Obscuring Mist
6. Produce Flame
7. Slow Poison
8. Warp Wood
### 3rd Level
1. Call Lightning
2. Growth of Nature
3. Hold Animal
4. Protection from Poison
5. Tree Shape
6. Water Breathing (Air Breathing)
### 4th Level
1. Cure Serious Wounds (Cause Sr. Wounds)
2. Dispel Magic
3. Protection from Fire and Lightning
4. Speak with Plants
5. Summon Animals
6. Temperature Control
### 5th Level
1. Commune with Nature
2. Control Weather
3. Pass Plant
4. Protection from Plants and Animals
5. Transmute Rock to Mud (Mud to Rock)
6. Wall of Thorns

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@@ -12,6 +12,7 @@ short_code: c1
- [Cleric](./cleric.html): Holy (or unholy) warrior-priests who serve one or more deities.
- [Corsair](./corsair.html): A sailor living a life of adventure on the high seas.
- [Astral Variety](./astral-corsair.html): A sailor living a life of adventure on the [astral plane](/astral/index.html).
- [Druid](./druid/index.html): A nature-focused magic user and guardian of the forest.
- [Fighter](./fighter.html): An adventurer that specializes in combat.
- [Knight](./knight.html): Honor-bound warrior that excels at mounted combat.
- [Mystic](./mystic/index.html): Warriors that spend their lives rigorously training both their minds and bodies, allowing them to channel their life force into special [mystic powers](./mystic/powers.html).

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@@ -27,6 +27,7 @@ Holy (or unholy) spellcasters who serve one or more deities.
### Divine Magic
- Can pray to receive spells every day.
- Can conduct magical research.
- Must have a holy symbol
- Must remain faithful to alignment, clergy, and religion.

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@@ -14,13 +14,13 @@ Someone skilled at stealth-based retrieval.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------ |
| **Hit Dice** | 1d6 |
| **Maximum Level** | 14 |
| **Armor** | Leather or Studded, no shields |
| **Weapons** | Any |
| **Languages** | Alignment, Common |
| | |
| ----------------- | -------------------------------- |
| **Hit Dice** | 1d6 |
| **Maximum Level** | 14 |
| **Armor** | Leather or Studded, no shields |
| **Weapons** | Any |
| **Languages** | Alignment, Common, Thieves' Cant |
</div>

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@@ -2,7 +2,7 @@
title: Wizard (Class)
description: The Wizard class for OSR gaming.
date_pub: 2023-03-27T23:04:00-04:00
date_upd: 2023-04-01T19:22:00-04:00
date_upd: 2023-05-06T23:26:00-04:00
section: classes
content_type: feature
short_code: cwz
@@ -28,9 +28,13 @@ A magic user, often in robes, who memorizes spells from their spellbooks.
- Can cast prepared spells.
- Carries a spell book (or equivalent) with known spells in it.
- Number of prepared spells per day shown on Level Progression chart.
- Number of prepared spells per day shown on [Level Advancement table](#advancement).
- Can conduct magical research.
### Wizard Lore
- INT check to identify arcane magic items or spell effects, or remember wizarding lore.
### Stronghold
- After 9th level, may construct a stronghold (usually a tower).