add magic item images, some wpm creatures
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src/pages/magic-items/wand-of-desparking.md
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---
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title: Wand of Desparking
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description: A magic wand for arcane spellcasters that can temporarily disable an automaton.
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date_pub: 2024-02-25T19:25:22.000-04:00
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section: magic items
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content_type: feature
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short_code: m1wd
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status: hidden
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---
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<div class="imgWrapper">
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, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-of-desparking.jpg 'A wand of desparking')
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</div>
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A simple, 16" steel shaft with a small yellow crystal at one end.
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- As long as at least one charge remains, the crystal glows slightly.
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### Activation
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When waved at an automaton within 50', a small yellow bolt shoots out of the crystal, zapping the automaton.
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- The targeted automaton is disabled: it's still conscious and capable of seeing and hearing, but unable to move or attack.
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- Disabling effect lasts for 1d6+6 turns.
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### Usage Die
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- Starts at d10.
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- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
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- When no more charges are left, it becomes inert.
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