add magic item images, some wpm creatures
This commit is contained in:
56
src/pages/bestiary/crab-giant.md
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src/pages/bestiary/crab-giant.md
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---
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title: Giant Crab
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description: The giant crab creature for OSR gaming.
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date_pub: 2024-02-23T16:41:26.000-04:00
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section: bestiary
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content_type: feature
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short_code: bcg
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---
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Large crustaceans that hunt along beaches and lurk in coastal caves.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ----------------------- |
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| **Hit Dice** | 3 (13hp) |
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| **Armor Class** | 17 (natural) |
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| **Movement** | 20' |
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| **Attacks** | 2 (+2) @ 2d6 (pincer) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
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| **Morale** | 7 |
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| **XP** | 35 |
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</div>
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- Attacks any moving creature.
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### At Higher Levels
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Pincer Damage | Morale |
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| :-: | :-: | :-: | :-----: | :-----------: | :----: |
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| 5 | 22 | 17 | +4 | 2d6 | 7 |
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| 7 | 31 | 17 | +6 | 2d6+2 | 7 |
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| 9 | 40 | 18 | +7 | 2d6+2 | 8 |
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| 11 | 49 | 18 | +8 | 2d6+4 | 8 |
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| 13 | 58 | 18 | +9 | 2d6+4 | 8 |
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| 15 | 67 | 19 | +10 | 3d6 | 9 |
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[Higher-Level Giant Crabs]
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</div>
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### Short Stat Blocks
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```
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> HD 3 (13 hp), AC 17; MV 20'; Atk 2 (+2) @ 2d6 (pincer); AL N; ML 7
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> HD 5 (22 hp), AC 17; MV 20'; Atk 2 (+4) @ 2d6 (pincer); AL N; ML 7
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> HD 7 (31 hp), AC 17; MV 20'; Atk 2 (+6) @ 2d6+2 (pincer); AL N; ML 7
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> HD 9 (40 hp), AC 18; MV 20'; Atk 2 (+7) @ 2d6+2 (pincer); AL N; ML 8
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> HD 11 (49 hp), AC 18; MV 20'; Atk 2 (+8) @ 2d6+4 (pincer); AL N; ML 8
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> HD 13 (58 hp), AC 18; MV 20'; Atk 2 (+9) @ 2d6+4 (pincer); AL N; ML 8
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> HD 15 (67 hp), AC 19; MV 20'; Atk 2 (+10) @ 3d6 (pincer); AL N; ML 9
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```
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@@ -46,7 +46,7 @@ Intelligent, amorphous oozes that can assume the form and personalities of anyon
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| 12\* | 54 | 16 | +8 | 1d6+1 | 11 |
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| 14\* | 63 | 16 | +9 | 1d6+2 | 11 |
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[Higher-Level Shape Stealers]
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[Higher-Level Face Thieves]
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</div>
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30
src/pages/bestiary/golems/amber-golem.md
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src/pages/bestiary/golems/amber-golem.md
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---
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title: Amber Golem
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description: The amber golem creature for OSR gaming.
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date_pub: 2024-02-23T22:12:39.000-04:00
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section: bestiary
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content_type: feature
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short_code: bg0a
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---
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Magically-powered synthetic creature, made of amber and typically shaped like a giant cat (tiger, lion, jaguar, etc).
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ----------------------------------------- |
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| **Hit Dice** | 10\*\* (45 hp) |
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| **Armor Class** | 13 (natural) |
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| **Movement** | 60' |
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| **Attacks** | 2 (+8) @ 2d6 (claw), 1 (+8) @ 2d10 (bite) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
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| **Morale** | 12 |
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| **XP** | 2,300 |
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</div>
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!!!include(bestiary/golems/immunities.md)!!!
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- Able to track prey without error.
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- Can detect invisible creatures within a 60' radius.
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30
src/pages/bestiary/golems/bone-golem.md
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src/pages/bestiary/golems/bone-golem.md
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---
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title: Bone Golem
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description: The bone golem creature for OSR gaming.
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date_pub: 2024-02-23T22:56:36.000-04:00
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section: bestiary
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content_type: feature
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short_code: bg0b
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---
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Four-armed, human-sized, magically-powered synthetic constructs created from humanoid bones.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | -------------------------- |
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| **Hit Dice** | 8 (36hp) |
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| **Armor Class** | 17 (natural) |
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| **Movement** | 40' |
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| **Attacks** | 2 or 4 (+7) @ 1d6 (weapon) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
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| **Morale** | 12 |
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| **XP** | 650 |
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</div>
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!!!include(bestiary/golems/immunities.md)!!!
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- Immune to damage from cold, heat (including fire), and electricity.
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- May wield either four 1-handed weapons, or two 2-handed ones.
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35
src/pages/bestiary/golems/bronze-golem.md
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src/pages/bestiary/golems/bronze-golem.md
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---
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title: Bronze Golem
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description: The bronze golem creature for OSR gaming.
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date_pub: 2024-02-23T22:54:49.000-04:00
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section: bestiary
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content_type: feature
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short_code: bg0r
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---
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Enormous, magically-powered synthetic construct, made of bronze, carrying an intense internal heat, and shaped like a fire giant.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | --------------------------------- |
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| **Hit Dice** | 20\*\* (90hp) |
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| **Armor Class** | 19 (natural) |
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| **Movement** | 80' |
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| **Attacks** | 1 (+13) @ 3d10 + 1d10 heat (fist) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
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| **Morale** | 12 |
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| **XP** | 4,300 |
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</div>
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!!!include(bestiary/golems/immunities.md)!!!
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- Immune to damage from fire.
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### Molten Blood
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When damaged by an edged weapon, liquid fire spurts from the wound.
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- Attacker must **Save vs Death** or take 2d6 damage.
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31
src/pages/bestiary/golems/clay-golem.md
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src/pages/bestiary/golems/clay-golem.md
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---
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title: Clay Golem
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description: The clay golem creature for OSR gaming.
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date_pub: 2024-02-03T16:45:06.000-04:00
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section: bestiary
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content_type: feature
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short_code: bg0c
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---
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Large (8' tall), magically-powered, animated humanoid statue, made of baked clay.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ---------------------------- |
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| **Hit Dice** | 11\* (49 hp) |
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| **Armor Class** | 13 (natural) |
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| **Movement** | 20' |
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| **Attacks** | 1 (+8) @ 3d10 + curse (fist) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
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| **Morale** | 12 |
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| **XP** | 1,900 |
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</div>
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!!!include(bestiary/golems/immunities.md)!!!
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- Immune to attacks from non-blunt magical weapons.
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- Immune to damage from cold and heat (including fire).
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- **Curse**: Damage can only be healed by a divine spell caster of 9th+ level.
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30
src/pages/bestiary/golems/flesh-golem.md
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src/pages/bestiary/golems/flesh-golem.md
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---
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title: Flesh Golem
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description: The flesh golem creature for OSR gaming.
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date_pub: 2024-02-23T22:23:25.000-04:00
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section: bestiary
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content_type: feature
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short_code: bg0f
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---
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Large (7'+ tall), magically-powered synthetic humanoid, created from body parts that have been stitched-together.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ----------------------- |
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| **Hit Dice** | 9 (40hp) |
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| **Armor Class** | 11 (natural) |
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| **Movement** | 30' |
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| **Attacks** | 2 (+7) @ 2d8 (fist) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
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| **Morale** | 12 |
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| **XP** | 900 |
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</div>
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!!!include(bestiary/golems/immunities.md)!!!
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- Immune to damage from cold, heat (including fire), and electricity.
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- When damaged by electricity, heals 1 hp per die of damage dealt.
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25
src/pages/bestiary/golems/index.md
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src/pages/bestiary/golems/index.md
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---
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title: Golem (Creature)
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description: The golem creature for OSR gaming.
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date_pub: 2023-04-23T18:42:00-04:00
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section: bestiary
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content_type: feature
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short_code: bg0
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---
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Magically-powered, synthetic beings built from various materials by high-level spellcasters.
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!!!include(bestiary/golems/immunities.md)!!!
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- Construction requires a sizable amount of time and effort.
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### Subtypes
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- [Amber Golem](./amber-golem.html): Made from amber, often created to look like giant cats (tigers, lions, jaguars, etc).
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- [Bone Golem](./bone-golem.html): Four-armed, human-sized, and made from humanoid bones.
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- [Bronze Golem](./bronze-golem.html): Enormous, made of bronze, and shaped like a fire giant.
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- [Clay Golem](./clay-golem.html): Large (8' tall) animated humanoid statue made of baked clay.
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- [Flesh Golem](./flesh-golem.html): Large (7'+ tall), created from body parts that have been stitched-together.
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- [Iron Golem](./iron-golem.html): Huge (12' tall) animated iron statue, armed with a massive sword.
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- [Stone Golem](./stone-golem.html): Large (10' tall), and made of solid stone.
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- [Wood Golem](./wood-golem.html): Small (3' tall), rough-shaped humanoids made of wood.
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37
src/pages/bestiary/golems/iron-golem.md
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src/pages/bestiary/golems/iron-golem.md
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---
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title: Iron Golem
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description: The iron golem creature for OSR gaming.
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date_pub: 2024-02-23T23:32:55.000-04:00
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section: bestiary
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content_type: feature
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short_code: bg01
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---
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Huge (12' tall), magically-powered, animated iron statue, armed with a massive sword.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ------------------------------------------- |
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| **Hit Dice** | 18\* (81 hp) |
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| **Armor Class** | 17 (natural) |
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| **Movement** | 20' |
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| **Attacks** | 1 (+12) @ 4d10 (sword) or 1 @ poison breath |
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| **Alignment** | Neutral |
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| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
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| **Morale** | 12 |
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| **XP** | 3.150 |
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</div>
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!!!include(bestiary/golems/immunities.md)!!!
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- Immune to damage from cold and heat (including fire).
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- When damaged by fire, heals 1 hp per hit point of damage dealt.
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### Poison Gas Breath
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May exhale a 10' cube cloud of poison gas.
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- May be used up to once per encounter.
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- Anyone caught in cloud must **Save vs Poison** or die.
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39
src/pages/bestiary/golems/stone-golem.md
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src/pages/bestiary/golems/stone-golem.md
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---
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title: Stone Golem
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description: The stone golem creature for OSR gaming.
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date_pub: 2024-02-23T23:41:08.000-04:00
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section: bestiary
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content_type: feature
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short_code: bg0s
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---
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Large (10' tall), magically-powered synthetic humanoid made of solid stone.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | --------------------- |
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| **Hit Dice** | 14\* (63hp) |
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| **Armor Class** | 15 (natural) |
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| **Movement** | 20' |
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| **Attacks** | 1 (+10) @ 3d8 (fist) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 12 |
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| **XP** | 2,300 |
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</div>
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!!!include(bestiary/golems/immunities.md)!!!
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- Immune to damage from cold, heat (including fire), and electricity.
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### Slow Aura
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Nearby creatures are slowed down.
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- 10' radius
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- Affected creatures must **Save vs Spells** or be slowed for 1 turn.
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- Slowed creatures:
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- move at 1/2 speed, and
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- can only take an action (attack or cast spell) every other round.
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30
src/pages/bestiary/golems/wood-golem.md
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src/pages/bestiary/golems/wood-golem.md
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---
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title: Wood Golem
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description: The wood golem creature for OSR gaming.
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date_pub: 2024-02-23T23:33:13.000-04:00
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section: bestiary
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content_type: feature
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short_code: bg0w
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---
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Small (3' tall), magically-powered, rough-shaped humanoids made of wood.
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<div class='headlessTableWrapper'>
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||||
|
||||
| | |
|
||||
| ----------------- | ----------------------- |
|
||||
| **Hit Dice** | 2+2 (11hp) |
|
||||
| **Armor Class** | 12 (natural) |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | 1 (+2) @ 1d8 (fist) |
|
||||
| **Alignment** | Neutral |
|
||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Morale** | 12 |
|
||||
| **XP** | 25 |
|
||||
|
||||
</div>
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||||
|
||||
!!!include(bestiary/golems/immunities.md)!!!
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|
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- -1 to initiative due to speed
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- -2 to saves against fire-based attacks, which deal +1 damage per die
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@@ -4,7 +4,7 @@ description: A small collection of bestiary that can be encountered in the astra
|
||||
date_pub: 2023-02-17T00:26:00-05:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: mm1
|
||||
short_code: b1
|
||||
---
|
||||
|
||||
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
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||||
@@ -20,6 +20,7 @@ Below you'll find a small sampling of the various humanoids and other creatures
|
||||
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
|
||||
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
|
||||
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
|
||||
- [Golem](./golems/index.html): A magically-powered synthetic being that can be built from various materials.
|
||||
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
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||||
- [Horse](./horses/): A four-legged herd animal with a long head, often domesticated and used for transportation or agriculture.
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||||
- [Knight](./knight.html): A cavalier with a code, often found mounted and on a quest.
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||||
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60
src/pages/bestiary/scorpion-giant.md
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src/pages/bestiary/scorpion-giant.md
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---
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||||
title: Giant Scorpion
|
||||
description: The giant scorpion creature for OSR gaming.
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||||
date_pub: 2024-02-23T21:30:04.000-04:00
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||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bsg
|
||||
---
|
||||
|
||||
An arachnid the size of a small horse, with pincers and a tail stinger, typically found in deserts, caverns, and ancient ruins.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | --------------------------------------------------- |
|
||||
| **Hit Dice** | 4\* (18 hp) |
|
||||
| **Armor Class** | 17 |
|
||||
| **Movement** | 20' |
|
||||
| **Attacks** | 2 (+3) @ 1d10 (claw), 1 (+3) @ 1d4 + poison (sting) |
|
||||
| **Movement** | 50' |
|
||||
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
|
||||
| **Morale** | 11 |
|
||||
| **Alignment** | Chaotic |
|
||||
| **XP** | 125 |
|
||||
|
||||
</div>
|
||||
|
||||
- Usually attack on sight.
|
||||
- When a claw hits, +2 bonus to sting attack on same target.
|
||||
|
||||
### Sting
|
||||
|
||||
- When stung, victim must **Save vs Poison** or die.
|
||||
|
||||
### At Higher Levels
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| HD | HP | AC | Atk Mod | Claw Damage | Sting Damage | Morale |
|
||||
| :--: | :-: | :-: | :-----: | :---------: | :----------: | :----: |
|
||||
| 6\* | 27 | 17 | +5 | 1d10 | 1d4 | 10 |
|
||||
| 8\* | 36 | 17 | +6 | 1d10+1 | 1d4+1 | 10 |
|
||||
| 10\* | 45 | 18 | +7 | 1d10+1 | 1d4+1 | 11 |
|
||||
| 12\* | 54 | 18 | +8 | 2d6 | 1d6 | 11 |
|
||||
| 14\* | 63 | 18 | +9 | 2d6 | 1d6 | 11 |
|
||||
|
||||
[Higher-Level Giant Scorpions]
|
||||
|
||||
</div>
|
||||
|
||||
### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 4* (18 hp), AC 17; MV 50'; Atk 2 (+3) @ 1d10 (claw), 1 (+3) @ 1d4 + poison (sting); AL C; ML 11
|
||||
> HD 6* (27 hp), AC 17; MV 50'; Atk 2 (+3) @ 1d10 (claw), 1 (+3) @ 1d4 + poison (sting); AL C; ML 11
|
||||
> HD 8* (36 hp), AC 17; MV 50'; Atk 2 (+3) @ 1d10+1 (claw), 1 (+3) @ 1d4+1 + poison (sting); AL C; ML 11
|
||||
> HD 10* (45 hp), AC 18; MV 50'; Atk 2 (+3) @ 1d10+1 (claw), 1 (+3) @ 1d4+1 + poison (sting); AL C; ML 12
|
||||
> HD 12* (54 hp), AC 18; MV 50'; Atk 2 (+3) @ 2d6 (claw), 1 (+3) @ 1d6 + poison (sting); AL C; ML 12
|
||||
> HD 14* (63 hp), AC 18; MV 50'; Atk 2 (+3) @ 2d6 (claw), 1 (+3) @ 1d6 + poison (sting); AL C; ML 12
|
||||
```
|
17
src/pages/bestiary/vampires/index.md
Normal file
17
src/pages/bestiary/vampires/index.md
Normal file
@@ -0,0 +1,17 @@
|
||||
---
|
||||
title: Vampires
|
||||
description: Various vampire creatures for OSR gaming.
|
||||
date_pub: 2024-02-03T16:07:44.000-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bvm
|
||||
---
|
||||
|
||||
Undead creatures which survive by drinking the blood of others.
|
||||
|
||||
!!!include(bestiary/vampire.md)!!!
|
||||
|
||||
### Subtypes
|
||||
|
||||
- [Vampire (Standard)](./vampire.html): Standard vampire creature.
|
||||
- [Master Vampire](./master-vampire.html): Ancient variety, capable of casting spells with their blood.
|
63
src/pages/bestiary/vampires/master-vampire.md
Normal file
63
src/pages/bestiary/vampires/master-vampire.md
Normal file
@@ -0,0 +1,63 @@
|
||||
---
|
||||
title: Master Vampire
|
||||
description: The master vampire creature for OSR gaming.
|
||||
date_pub: 2023-10-26T23:15:49.000-04:00
|
||||
section: bestiary
|
||||
subsection: vampires
|
||||
content_type: feature
|
||||
short_code: bvmm
|
||||
---
|
||||
|
||||
An ancient, undead creature that survives by drinking the blood of others, and can cast spells with their blood.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ----------------------------------------------------- |
|
||||
| **Hit Dice** | 10d10\*\* (55 hp) |
|
||||
| **Armor Class** | 20 |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | 1 (+9) @ energy drain (touch, 1d6+4) or charming gaze |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
|
||||
| **Morale** | 12 |
|
||||
| **XP** | 1,250 |
|
||||
|
||||
</div>
|
||||
|
||||
!!!include(bestiary/vampire.md)!!!
|
||||
|
||||
### Spellcasting
|
||||
|
||||
- Can cast any known spell by shedding blood (1 hp / spell level).
|
||||
- Carries a spell book (or equivalent) with known spells in it.
|
||||
|
||||
**Known Spells**
|
||||
|
||||
- First level:
|
||||
|
||||
- [Read Languages](/spells/read-languages.html)
|
||||
- [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal)
|
||||
- [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep)
|
||||
|
||||
- Second level:
|
||||
|
||||
- [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
|
||||
- [Invisibility](/spells/invisibility.html)
|
||||
- [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
|
||||
|
||||
- Third level:
|
||||
|
||||
- [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball)
|
||||
- [Hold Person](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Person_(MU)>)
|
||||
- [Suggestion](/spells/suggestion.html)
|
||||
|
||||
- Fourth level:
|
||||
|
||||
- [Improved Invisibility](/spells/improved-invisibility.html)
|
||||
- [Polymorph Others](/spells/polymorph-others.html)
|
||||
- [Polymorph Self](/spells/polymorph-self.html)
|
||||
|
||||
- Fifth level
|
||||
- [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead)
|
||||
- [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)
|
41
src/pages/bestiary/vampires/vampire.md
Normal file
41
src/pages/bestiary/vampires/vampire.md
Normal file
@@ -0,0 +1,41 @@
|
||||
---
|
||||
title: Vampire
|
||||
description: The vampire creature for OSR gaming.
|
||||
date_pub: 2023-10-26T23:15:49.000-04:00
|
||||
section: bestiary
|
||||
subsection: vampires
|
||||
content_type: feature
|
||||
short_code: bvms
|
||||
---
|
||||
|
||||
Undead creature that survives by drinking the blood of others.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ---------------------------------------------------- |
|
||||
| **Hit Dice** | 7\*\* (31 hp) |
|
||||
| **Armor Class** | 17 |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
|
||||
| **Morale** | 11 |
|
||||
| **XP** | 1,250 |
|
||||
|
||||
</div>
|
||||
|
||||
!!!include(bestiary/vampire.md)!!!
|
||||
|
||||
### At Higher Levels
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| HD | HP | AC | Atk Mod | XP |
|
||||
| :---: | :-: | :-: | :-----: | :---: |
|
||||
| 8\*\* | 36 | 17 | +7 | 1,750 |
|
||||
| 9\*\* | 40 | 17 | +8 | 2,300 |
|
||||
|
||||
[Higher-Level Vampires]
|
||||
|
||||
</div>
|
Reference in New Issue
Block a user