add magic item images, some wpm creatures
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src/assets/fragments/bestiary/golems/immunities.md
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src/assets/fragments/bestiary/golems/immunities.md
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- Immune to damage from non-magical weapons.
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- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).
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- No need to eat, drink, breathe, or sleep.
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### Dagger Properties
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- **Light**: May be used in offhand when [dual-wielding](/rules/combat.html#dual-wielding).
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- **Thrown**: May be used as ranged weapon
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- Short range: 10' max
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- Medium range: 20' max
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- Long range: 30' max
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- **Thrown**: May be thrown and used as a ranged weapon (10' / 20' / 30').
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### Longsword Properties
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- **Versatile**: At start of combat round, if offhand is free, may choose to have sword deal 1d10 base damage that round while gaining the following properties:
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- **Versatile**: At start of combat round, if offhand is free, may choose to have sword deal 1d10 base damage for that round while gaining the following properties:
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- **Slow**: Always attacks last in a round.
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- **Two-handed**: Requires two hands to use.
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src/assets/fragments/weapons/trident-properties.md
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src/assets/fragments/weapons/trident-properties.md
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### Trident Properties
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- **Thrown**: May be thrown and used as a ranged weapon (10' / 20' / 30').
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- **Versatile**: At start of combat round, if offhand is free, may choose to have trident deal 1d8 base damage for that round while gaining the following properties:
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- **Slow**: Always attacks last in a round.
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- **Two-handed**: Requires two hands to use.
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src/assets/fragments/weapons/warhammer-properties.md
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src/assets/fragments/weapons/warhammer-properties.md
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### Warhammer Properties
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- **Blunt**: No cutting edge, may be wielded by a cleric.
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- **Versatile**: At start of combat round, if offhand is free, may choose to have hammer deal 1d8 base damage for that round while gaining the following properties:
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- **Slow**: Always attacks last in a round.
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- **Two-handed**: Requires two hands to use.
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