add magic item images, some wpm creatures

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2024-02-25 21:27:33 -05:00
parent ea35444749
commit 0474c46e75
40 changed files with 935 additions and 37 deletions

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- Immune to damage from non-magical weapons.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).
- No need to eat, drink, breathe, or sleep.

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### Dagger Properties
- **Light**: May be used in offhand when [dual-wielding](/rules/combat.html#dual-wielding).
- **Thrown**: May be used as ranged weapon
- Short range: 10' max
- Medium range: 20' max
- Long range: 30' max
- **Thrown**: May be thrown and used as a ranged weapon (10' / 20' / 30').

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### Longsword Properties
- **Versatile**: At start of combat round, if offhand is free, may choose to have sword deal 1d10 base damage that round while gaining the following properties:
- **Versatile**: At start of combat round, if offhand is free, may choose to have sword deal 1d10 base damage for that round while gaining the following properties:
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.

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### Trident Properties
- **Thrown**: May be thrown and used as a ranged weapon (10' / 20' / 30').
- **Versatile**: At start of combat round, if offhand is free, may choose to have trident deal 1d8 base damage for that round while gaining the following properties:
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.

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### Warhammer Properties
- **Blunt**: No cutting edge, may be wielded by a cleric.
- **Versatile**: At start of combat round, if offhand is free, may choose to have hammer deal 1d8 base damage for that round while gaining the following properties:
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.