56 lines
2.8 KiB
Markdown
56 lines
2.8 KiB
Markdown
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---
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title: Bla'kra'zur, the Doom Bringer
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description:
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date_pub: 2024-02-24T22:24:00.000-04:00
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section: magic items
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content_type: feature
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short_code: mdtdbg
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status: hidden
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---
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A blackened, demonic blade which shines like the night sky when not sheathed in it's obsidian scabbard.
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_"Quench my thirst for blood, and I will empower you to greatness!"_
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- +3 to attack and damage rolls (1d8+3 / 1d10+3).
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- Wielder gains immunity to charm and scare effects.
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- Can detect ("smell") creatures with souls within 60'.
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### Sentience
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- **Alignment**: Chaotic
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- **Purpose**: To devour souls.
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### Soul Devouring
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On a killing stroke, the victim's soul is devoured by the blade.
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- When a soul is devoured:
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- the wielder gains an attack and damage bonus equal to 1/4 of the victim's HD (rounded down),
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- the wielder gains 1/2 of the victim's max HP (also rounded down) as temporary HP (lost first), and
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- the bonuses last a number of turns equal to level of the victim.
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- Devoured souls can't be resurrected.
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!!!include(weapons/longsword-properties.md)!!!
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<!--
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- Chaotic Sword +3
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- INT 17, EGO 16
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- Purpose: To devour souls
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- On a killing stroke, temporarily adds killed creatures HD / level to wielders level, for purposes of determining "fighting ability"
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- Also gains temporary HP equal to full HP of victim (with damage deducted from temp HP first)
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- Bonus lasts a number of turns equal to level of monster killed.
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- Souls of killed creatures are devoured, can't be resurrected (through "normal" means)
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- The souls are "killed" (disincarnated), so they lose their connections to their own bodies. But, they should be able to be found and returned via a quest or something similar.
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- For every 3 days without killing, EGO gains +1, until it can compel it's bearer to kill somebody (at which point EGO returns to 16).
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- Negative Energy sword that devours life force on hit.
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- if target is undead, life force drain comes from wielder.
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- This part should not be made readily apparent to the PCs, unless it comes up.
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- Changes
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- I like the negative energy thing - that should be fun if they use it on an undead.
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- Not sure I get the "adds levels" thing, although the add HP thing makes alot of sense.
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- How about instead: "after killing a creature of X HD, add + 1/4 X to melee attacks and damage, and add 1/2 of their full HP as 'Temp HP' (with damage deducted from it first). Both effects last for X turns (and are cumulative with other kills)".
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- also - demon may be unleashed once per day? or not?
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- what about a berserker rage - at the end of a fight, roll a d20. If the number is a natural 20 or over the number of creatures you killed, nothing happens. If it's under, you must attack the nearest friendly character, and then repeat this roll next round.
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-->
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