pvgttm-web/src/pages/magic-items/blakrazur-doom-bringer.md

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2024-03-24 20:28:44 +00:00
---
title: Bla'kra'zur, the Doom Bringer
description:
date_pub: 2024-02-24T22:24:00.000-04:00
section: magic items
content_type: feature
short_code: mdtdbg
status: hidden
---
A blackened, demonic blade which shines like the night sky when not sheathed in it's obsidian scabbard.
_"Quench my thirst for blood, and I will empower you to greatness!"_
- +3 to attack and damage rolls (1d8+3 / 1d10+3).
- Wielder gains immunity to charm and scare effects.
- Can detect ("smell") creatures with souls within 60'.
### Sentience
- **Alignment**: Chaotic
- **Purpose**: To devour souls.
### Soul Devouring
On a killing stroke, the victim's soul is devoured by the blade.
- When a soul is devoured:
- the wielder gains an attack and damage bonus equal to 1/4 of the victim's HD (rounded down),
- the wielder gains 1/2 of the victim's max HP (also rounded down) as temporary HP (lost first), and
- the bonuses last a number of turns equal to level of the victim.
- Devoured souls can't be resurrected.
!!!include(weapons/longsword-properties.md)!!!
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- Chaotic Sword +3
- INT 17, EGO 16
- Purpose: To devour souls
- On a killing stroke, temporarily adds killed creatures HD / level to wielders level, for purposes of determining "fighting ability"
- Also gains temporary HP equal to full HP of victim (with damage deducted from temp HP first)
- Bonus lasts a number of turns equal to level of monster killed.
- Souls of killed creatures are devoured, can't be resurrected (through "normal" means)
- The souls are "killed" (disincarnated), so they lose their connections to their own bodies. But, they should be able to be found and returned via a quest or something similar.
- For every 3 days without killing, EGO gains +1, until it can compel it's bearer to kill somebody (at which point EGO returns to 16).
- Negative Energy sword that devours life force on hit.
- if target is undead, life force drain comes from wielder.
- This part should not be made readily apparent to the PCs, unless it comes up.
- Changes
- I like the negative energy thing - that should be fun if they use it on an undead.
- Not sure I get the "adds levels" thing, although the add HP thing makes alot of sense.
- How about instead: "after killing a creature of X HD, add + 1/4 X to melee attacks and damage, and add 1/2 of their full HP as 'Temp HP' (with damage deducted from it first). Both effects last for X turns (and are cumulative with other kills)".
- also - demon may be unleashed once per day? or not?
- what about a berserker rage - at the end of a fight, roll a d20. If the number is a natural 20 or over the number of creatures you killed, nothing happens. If it's under, you must attack the nearest friendly character, and then repeat this roll next round.
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