---
title: Automaton
description: TBD
date_pub: 2023-02-15T00:26:00-05:00
date_upd: 2023-02-15T00:26:00-05:00
section: races
content_type: feature
short_code: ra1
---

[[toc]]

<div class='headlessTableWrapper'>

|                       |                   |
| --------------------- | ----------------- |
| **Requirements**      | Minimum CON 9     |
| **Ability modifiers** | None              |
| **Languages**         | Alignment, Common |

</div>

Automatons are magically-powered, fully sentient beings composed of metal and wood.

### Available Classes and Max Level

-   **Assassin**: 10th
-   **Barbarian**: 8th
-   **Bard**: 8th
-   **Cleric**: 7th
-   **Corsair**: 10th
-   **Druid**: 7th
-   **Fighter**: 12th
-   **Knight**: 10th
-   **Mystic**: 7th
-   **Paladin**: 8th
-   **Priest**: 7th
-   **Ranger**: 7th
-   **Sorcerer**: 9th
-   **Thief**: 10th
-   **Warlock**: 9th
-   **Wizard**: 9th

### Artificial Resilience

Possess remarkable fortitude:

-   No need to eat, drink, or breathe.
-   Immune to disease.
-   No need to sleep and can't be put to sleep by magic (see [Sentry Mode](#sentry-mode)).
-   +2 on saving throws vs. poison

### Integrated Armor

Body has built=in defensive layers which may be enhanced with armor.

-   +1 to Armor Class.
-   Takes one hour to don or doff armor, must remain in contact with armor for duration.
-   Worn armor can't be removed while living.

### Sentry Mode

To gain benefits of long rest, must spend at least six hours in an inactive, motionless state (rather than sleeping).

-   While in this state, can see and hear as normal despite appearing inert.
