---
title: Felinar
description: TBD
date_pub: 2023-02-15T00:26:00-05:00
section: races
content_type: feature
short_code: rf1
---

<div class='headlessTableWrapper'>

|                       |                   |
| --------------------- | ----------------- |
| **Requirements**      | None              |
| **Ability modifiers** | +DEX, -WIS        |
| **Languages**         | Alignment, Common |

</div>

_INTRO_

[[toc]]

## Available Classes and Max Level

-   **Acrobat**: 10th
-   **Assassin**: 10th
-   **Cleric**[^1]: 6th
-   **Fighter**: 8th
-   **Knight**: 7th
-   **Magic-user**: 9th
-   **Ranger**: 9th
-   **Thief**: 10th

[^1]: At the referee’s option, felinar clerics may only exist as NPCs.

## Claw Attack

Felinar have natural claws that can be used to make an attack, dealing 1d4 damage on a successful hit.

## Infravision

Felinar have infravision to 60’ (see _Darkness_ under [Hazards and Challenges](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hazards_and_Challenges#Darkness_)).
