---
title: Elf (Race)
description:
date_pub: 2023-04-02T00:22:00-04:00
section: races
content_type: feature
short_code: ref
---

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<div class='headlessTableWrapper'>

|                       |                                                     |
| --------------------- | --------------------------------------------------- |
| **Requirements**      | Minimum INT 9                                       |
| **Ability modifiers** | -1 CON, +1 DEX                                      |
| **Languages**         | Alignment, Common, Elvish, Gnoll, Hobgoblin, Orcish |

</div>

Thin, fey demihumans with sharp features.

### Available Classes and Max Level

-   **Assassin**: 10th
-   **Bard**: 7th
-   **Bloodmage**: 11th
-   **Cleric**: 7th
-   **Corsair**: 10th
-   **Druid**: 8th
-   **Fighter**: 7th
-   **Knight**: 11th
-   **Mystic**: 8th
-   **Paladin**: 9th
-   **Priest**: 7th
-   **Ranger**: 11th
-   **Sorcerer**: 11th
-   **Thief**: 10th
-   **Warlock**: 12th
-   **Wizard**: 11th

### Detect Secrets

2-in-6 chance of detecting secret doors, panels, etc. while underground.

### Hear Noises

2-in-6 chance (ex: when listening at a door).

### Immune to Ghoul Paralysis

Unaffected by the paralysis inflicted by ghouls.

### Infravision

Sees heat signatures up to 60', even in total darkness.

### Innate Magic

-   From 2nd level, can cast [light](/spells/light.html) once per day.
-   From 4th level, can cast [detect magic](/spells/detect-magic.html) once per day.

### Sensitive to Evil

-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).
